LeviLamina
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SwimParticleSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
18struct RandomComponent;
23// clang-format on
24
25namespace SwimParticleSystemImpl {
26// functions
27// NOLINTBEGIN
28MCNAPI void tickQueueSwimParticleSystem(
30 ::ActorDataFlagComponent const& actorDataFlag,
31 ::ActorRotationComponent const& actorRotation,
32 ::StateVectorComponent const& stateVector,
33 ::AABBShapeComponent const& aabbShape,
34 ::SwimParticleComponent const& swimParticle,
35 ::RandomReferenceComponent const& randomReference,
36 ::ParticleEventDispatcherComponent const& particleEventDispatcher,
39);
40// NOLINTEND
41
42} // namespace SwimParticleSystemImpl
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition ActorTickedComponent.h:5
Definition Include.h:6
Definition ParticleEventDispatcherComponent.h:8
Definition ParticleEventRequestQueueComponent.h:10
Definition RandomComponent.h:10
Definition RandomReferenceComponent.h:8
Definition StateVectorComponent.h:8
Definition SwimParticleComponent.h:5
Definition WasInWaterFlagComponent.h:5