LeviLamina
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TillCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10// auto generated forward declare list
11// clang-format off
12class Player;
13// clang-format on
14
15namespace AgentCommands {
16
17class TillCommand : public ::AgentCommands::Command {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
22 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 TillCommand();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void execute() /*override*/;
33
34 virtual bool isDone() /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI TillCommand(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI void $execute();
53
54 MCAPI bool $isDone();
55
56
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
65
66} // namespace AgentCommands
Definition Command.h:16
static MCAPI void ** $vftable()
Definition Player.h:137