LeviLamina
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TillCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
12// clang-format on
13
14namespace AgentCommands {
15
17public:
18 // member variables
19 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 TillCommand& operator=(TillCommand const&);
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual void execute() /*override*/;
35
36 // vIndex: 2
37 virtual bool isDone() /*override*/;
38
39 // vIndex: 0
40 virtual ~TillCommand() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
46 MCNAPI TillCommand(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCNAPI void* $ctor(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCNAPI void $execute();
59
60 MCNAPI bool $isDone();
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCNAPI static void** $vftable();
67 // NOLINTEND
68};
69
70} // namespace AgentCommands
Definition Command.h:7
Definition TillCommand.h:16
MCAPI TillCommand(::Player &commander, ::std::string itemName, ::AgentComponents::Direction dir)
static MCAPI void ** $vftable()
MCAPI void * $ctor(::Player &commander, ::std::string itemName, ::AgentComponents::Direction dir)
Definition Player.h:119
Definition Alias.h:14