LeviLamina
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TillCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10// auto generated forward declare list
11// clang-format off
12class Player;
13// clang-format on
14
15namespace AgentCommands {
16
17class TillCommand : public ::AgentCommands::Command {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
22 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 TillCommand();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void execute() /*override*/;
33
34 virtual bool isDone() /*override*/;
35
36 virtual ~TillCommand() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI TillCommand(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI void $execute();
55
56 MCAPI bool $isDone();
57
58
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCNAPI static void** $vftable();
65 // NOLINTEND
66};
67
68} // namespace AgentCommands
Definition Command.h:18
static MCAPI void ** $vftable()
Definition Player.h:125