LeviLamina
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TillCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10// auto generated forward declare list
11// clang-format off
12class Player;
13// clang-format on
14
15namespace AgentCommands {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
22 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual void execute() /*override*/;
34
35 // vIndex: 2
36 virtual bool isDone() /*override*/;
37
38 // vIndex: 0
39 virtual ~TillCommand() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI TillCommand(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::Player& commander, ::std::string itemName, ::AgentComponents::Direction dir);
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $execute();
58
59 MCAPI bool $isDone();
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
68
69} // namespace AgentCommands
Definition Command.h:18
Definition TillCommand.h:17
static MCAPI void ** $vftable()
Definition Player.h:123