3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/GeometryPtr.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/core/string/HashedString.h"
9#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
10#include "mc/world/actor/SkeletalHierarchyIndex.h"
26 ::ll::TypedStorage<8, 48, ::HashedString> mGeoName;
27 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart>> mModelParts;
28 ::ll::TypedStorage<8, 24, ::std::vector<uint64>> mRootModelParts;
29 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
30 ::ll::TypedStorage<4, 12, ::Vec3> mLeashOffset;
31 ::ll::TypedStorage<8, 24, ::std::vector<::SkinnedMeshGroup>> mSkinnedMeshGroups;
32 ::ll::TypedStorage<8, 24, ::std::vector<::BoneOrientation>> mDefaultBoneOrientations;
33 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
34 ::ll::TypedStorage<8, 24, ::GeometryPtr> mSourceGeometry;
35 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
36 ::ll::TypedStorage<1, 1, bool> mUseModelData;
42 virtual ~DataDrivenGeometry() =
default;
48 MCAPI
void copyBoneMatricesToActor(
49 ::RenderParams& renderParams,
50 ::gsl::span<::BoneOrientation const> boneOrientations,
51 ::RenderController
const* renderControllerId
54 MCAPI
void copyTransformMatricesToModelParts(::RenderParams& renderParams);
56 MCAPI ::std::vector<::HashedString> getQueryableBoneOrientations()
const;
Definition BoneOrientation.h:16
Definition DataDrivenGeometry.h:5
Definition ModelPartLocator.h:11
Definition RenderController.h:5
Definition RenderParams.h:29
Definition SkinnedMeshGroup.h:5