3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
27namespace ActorSetPosSystemImpl {
30MCNAPI
void _tickActorUpdatePositionAndAABBSystem2(
38MCNAPI
void _tickAddLocalPlayerEntityMovedSystemAsynchronous1(
46MCNAPI
void _tickChunkMoveNeededSystemAsynchronous4(
56MCNAPI
void _tickChunkMoveNeededSystemSynchronous4(
62MCNAPI
void _tickMoveHitboxSystem3(
67MCNAPI
void _tickShulkerUpdatePositionSystem5(
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition HitboxComponent.h:10
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorChunkMoveFlagComponent.h:5
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorLocalPlayerEntityMovedFlagComponent.h:5
Definition ActorSetPositionRequestComponent.h:8
Definition ChunkPositionComponent.h:8
Definition OffsetsComponent.h:8
Definition PaintingFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8