3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
27namespace ActorSetPosSystemImpl {
30MCAPI
void _tickActorUpdatePositionAndAABBSystem2(
38MCAPI
void _tickAddLocalPlayerEntityMovedSystemAsynchronous1(
46MCAPI
void _tickChunkMoveNeededSystemAsynchronous4(
56MCAPI
void _tickChunkMoveNeededSystemSynchronous4(
62MCAPI
void _tickMoveHitboxSystem3(
67MCAPI
void _tickShulkerUpdatePositionSystem5(
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition HitboxComponent.h:10
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorChunkMoveFlagComponent.h:5
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorLocalPlayerEntityMovedFlagComponent.h:5
Definition ActorSetPositionRequestComponent.h:8
Definition ChunkPositionComponent.h:10
Definition OffsetsComponent.h:10
Definition PaintingFlagComponent.h:5
Definition StateVectorComponent.h:10
Definition SynchedActorDataComponent.h:10