LeviLamina
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TransferToCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mSrcSlot;
15 ::ll::TypedStorage<4, 4, int> mQuantity;
16 ::ll::TypedStorage<4, 4, int> mDestSlot;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void execute() /*override*/;
23
24 virtual bool isDone() /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCAPI void $execute();
31
32 MCFOLD bool $isDone();
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
43
44} // namespace AgentCommands
Definition Command.h:16
Definition TransferToCommand.h:10
static MCAPI void ** $vftable()