LeviLamina
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TransferToCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mSrcSlot;
15 ::ll::TypedStorage<4, 4, int> mQuantity;
16 ::ll::TypedStorage<4, 4, int> mDestSlot;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void execute() /*override*/;
23
24 virtual bool isDone() /*override*/;
25
26 virtual ~TransferToCommand() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCAPI void $execute();
33
34 MCFOLD bool $isDone();
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace AgentCommands
Definition Command.h:18
Definition TransferToCommand.h:10
static MCAPI void ** $vftable()