LeviLamina
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TransferToCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mSrcSlot;
15 ::ll::TypedStorage<4, 4, int> mQuantity;
16 ::ll::TypedStorage<4, 4, int> mDestSlot;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 1
23 virtual void execute() /*override*/;
24
25 // vIndex: 2
26 virtual bool isDone() /*override*/;
27
28 // vIndex: 0
29 virtual ~TransferToCommand() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $execute();
36
37 MCFOLD bool $isDone();
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
46
47} // namespace AgentCommands
Definition Command.h:18
Definition TransferToCommand.h:10
static MCAPI void ** $vftable()