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using | Status = ::Gameface::ResourceHandlerStatus |
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HybridResourceHandler & | operator= (HybridResourceHandler const &) |
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| HybridResourceHandler (HybridResourceHandler const &) |
| virtual::Gameface::ResourceHandlerStatus | onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
| virtual::Gameface::ResourceHandlerStatus | onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response) |
| virtual void | update () |
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MCAPI | HybridResourceHandler (::ResourcePackManager const &packManager, ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::Core::Path const &dataPath, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
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MCAPI ::std::optional<::OreUI::HybridResourceLocation > | _getAssetResourceLocationFromResourcePackManager (::Gameface::ResourceRequest const &request) const |
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MCAPI void * | $ctor (::ResourcePackManager const &packManager, ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::Core::Path const &dataPath, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
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MCAPI void | $dtor () |
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MCAPI::Gameface::ResourceHandlerStatus | $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
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MCAPI::Gameface::ResourceHandlerStatus | $onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response) |
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MCFOLD void | $update () |
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virtual void | onViewCreate (::IClientInstance &primaryClient) |
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virtual void | onAppPreSuspend () |
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MCFOLD void | $onViewCreate (::IClientInstance &primaryClient) |
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MCFOLD void | $onAppPreSuspend () |
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::ll::TypedStorage< 8, 8, ::ResourcePackManager const & > | mPackManager |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::IFileAccess > > | mFileAccess |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Core::FileSystem > > | mFileSystem |
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::ll::TypedStorage< 8, 32, ::Core::PathBuffer<::std::string > > | mDataPath |
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::ll::TypedStorage< 8, 64, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> > | mSyncStreamReaderFactory |
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::ll::TypedStorage< 8, 8, ::Gameface::TemporaryTextureHolder & > | mTemporaryTextureHolder |
◆ onResourceRequest()
◆ onResourceStreamRequest()
◆ update()
| virtual void OreUI::HybridResourceHandler::update |
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◆ $vftable()
| MCAPI void ** OreUI::HybridResourceHandler::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: