LeviLamina
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DialogueCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/CommandSelector.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class CommandOrigin;
13class CommandOutput;
14class Player;
15// clang-format on
16
17class DialogueCommand : public ::Command {
18public:
19 // DialogueCommand inner types define
20 enum class Action : int {
21 Open = 0,
22 Change = 1,
23 };
24
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<4, 4, ::DialogueCommand::Action> mAction;
29 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mNPCTarget;
30 ::ll::TypedStorage<8, 200, ::CommandSelector<::Player>> mPlayerTargets;
31 ::ll::TypedStorage<8, 32, ::std::string> mSceneName;
32 ::ll::TypedStorage<1, 1, bool> mHasPlayers;
33 // NOLINTEND
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
45
46
47 // NOLINTEND
48};
Definition Actor.h:113
Definition CommandOrigin.h:32
Definition CommandOutput.h:20
Definition Command.h:17
Definition DialogueCommand.h:17
Definition Player.h:129