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| enum class | Action : int { Open = 0
, Change = 1
} |
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static MCAPI bool | isWildcard (::CommandSelectorBase const &selector) |
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static MCAPI bool | shouldUseCommandOriginRotation (::CommandOrigin const &origin, int version) |
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static MCAPI bool | validRange (int input, int low, int high, ::CommandOutput &output) |
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static MCAPI bool | validRange (float input, float low, float high, ::CommandOutput &output) |
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::ll::TypedStorage< 4, 4, ::DialogueCommand::Action > | mAction |
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::ll::TypedStorage< 8, 200, ::CommandSelector<::Actor > > | mNPCTarget |
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::ll::TypedStorage< 8, 200, ::CommandSelector<::Player > > | mPlayerTargets |
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::ll::TypedStorage< 8, 32, ::std::string > | mSceneName |
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::ll::TypedStorage< 1, 1, bool > | mHasPlayers |
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::ll::TypedStorage< 4, 4, int > | mVersion |
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::ll::TypedStorage< 8, 8, ::CommandRegistry const * > | mRegistry |
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::ll::TypedStorage< 4, 4, int > | mCommandSymbol |
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::ll::TypedStorage< 1, 1, ::CommandPermissionLevel > | mPermissionLevel |
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::ll::TypedStorage< 2, 2, ::CommandFlag > | mFlags |
◆ execute()
The documentation for this class was generated from the following file: