LeviLamina
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AnimationComponentGroup.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/AnimationComponentGroupType.h"
7
8// auto generated forward declare list
9// clang-format off
12// clang-format on
13
15public:
16 // static functions
17 // NOLINTBEGIN
18 MCNAPI static ::std::unordered_map<::AnimationComponentID, ::std::weak_ptr<::AnimationComponent>>&
19 _getAllAnimationComponents(::AnimationComponentGroupType groupType);
20
21 MCNAPI static ::std::shared_ptr<::AnimationComponent>
22 getAnimationComponent(::AnimationComponentGroupType groupType, ::AnimationComponentID ownerUUID);
23
24 MCNAPI static void
25 releaseAnimationComponent(::AnimationComponentGroupType groupType, ::AnimationComponentID ownerUUID);
26 // NOLINTEND
27};
Definition AnimationComponentGroup.h:14
static MCAPI ::std::unordered_map<::AnimationComponentID, ::std::weak_ptr<::AnimationComponent > > & _getAllAnimationComponents(::AnimationComponentGroupType groupType)
static MCAPI ::std::shared_ptr<::AnimationComponent > getAnimationComponent(::AnimationComponentGroupType groupType, ::AnimationComponentID ownerUUID)
static MCAPI void releaseAnimationComponent(::AnimationComponentGroupType groupType, ::AnimationComponentID ownerUUID)
Definition AnimationComponentID.h:5
Definition AnimationComponent.h:26