LeviLamina
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AnvilQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/world/level/block/AnvilDamage.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace GameplayUI { struct GameplayUIContext; }
14namespace OreUI { class ClientDependencies; }
15namespace OreUI { class GameDependencies; }
16// clang-format on
17
18namespace OreUI {
19
20class AnvilQuery : public ::OreUI::QueryBase<::OreUI::AnvilQuery> {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mCostText;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mShouldCrossOutIconBeVisible;
26 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mPreviewItemName;
27 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mHasInputItem;
28 ::ll::TypedStorage<8, 176, ::OreUI::Property<::AnvilDamage>> mDamageState;
29 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 AnvilQuery();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void update(double time) /*override*/;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI AnvilQuery(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
46 // NOLINTEND
47
48public:
49 // static variables
50 // NOLINTBEGIN
51 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCAPI void* $ctor(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
58 // NOLINTEND
59
60public:
61 // virtual function thunks
62 // NOLINTBEGIN
63 MCAPI void $update(double time);
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCNAPI static void** $vftableForIQuery();
70
71 MCNAPI static void** $vftableForPropertyObject();
72 // NOLINTEND
73};
74
75} // namespace OreUI
Definition AnvilQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition GameplayUIContext.h:7