3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/world/level/block/AnvilDamage.h"
20class AnvilQuery :
public ::OreUI::QueryBase<::OreUI::AnvilQuery> {
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mCostText;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mShouldCrossOutIconBeVisible;
26 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mPreviewItemName;
27 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mHasInputItem;
28 ::ll::TypedStorage<8, 176, ::OreUI::Property<::AnvilDamage>> mDamageState;
29 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
39 virtual void update(
double) ;
41 virtual ~AnvilQuery() =
default;
47 MCAPI AnvilQuery(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client);
53 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
59 MCAPI
void* $ctor(::OreUI::GameDependencies
const& game, ::OreUI::ClientDependencies
const& client);
65 MCAPI
void $update(
double);
Definition AnvilQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition GameplayUIContext.h:7