LeviLamina
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AnvilQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/world/level/block/AnvilDamage.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace GameplayUI { struct GameplayUIContext; }
14namespace OreUI { class ClientDependencies; }
15namespace OreUI { class GameDependencies; }
16// clang-format on
17
18namespace OreUI {
19
20class AnvilQuery : public ::OreUI::QueryBase<::OreUI::AnvilQuery> {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mCostText;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mShouldCrossOutIconBeVisible;
26 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mPreviewItemName;
27 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool>> mHasInputItem;
28 ::ll::TypedStorage<8, 176, ::OreUI::Property<::AnvilDamage>> mDamageState;
29 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 AnvilQuery();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void update(double) /*override*/;
40
41 virtual ~AnvilQuery() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCAPI AnvilQuery(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
48 // NOLINTEND
49
50public:
51 // static variables
52 // NOLINTBEGIN
53 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
54 // NOLINTEND
55
56public:
57 // constructor thunks
58 // NOLINTBEGIN
59 MCAPI void* $ctor(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
60 // NOLINTEND
61
62public:
63 // virtual function thunks
64 // NOLINTBEGIN
65 MCAPI void $update(double);
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCNAPI static void** $vftableForIQuery();
72
73 MCNAPI static void** $vftableForPropertyObject();
74 // NOLINTEND
75};
76
77} // namespace OreUI
Definition AnvilQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition GameplayUIContext.h:7