LeviLamina
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ButtonBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Material;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class ButtonBlock : public ::BlockType {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<1, 1, bool const> mSensitive;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 ButtonBlock();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual ::AABB getCollisionShape(
41 ::Block const& block,
42 ::IConstBlockSource const& pos,
43 ::BlockPos const& entity,
45 ) const /*override*/;
46
47 virtual ::AABB const&
48 getOutline(::Block const& block, ::IConstBlockSource const& pos, ::BlockPos const& bufferValue, ::AABB&) const
49 /*override*/;
50
51 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
52
53 virtual ::AABB const& getUIShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
54
55 virtual void addAABBs(
56 ::Block const& block,
57 ::IConstBlockSource const& region,
58 ::BlockPos const& pos,
59 ::AABB const* intersectTestBox,
60 ::std::vector<::AABB>& inoutBoxes
61 ) const /*override*/;
62
63 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar facing) const /*override*/;
64
65 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
66
67 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
68 /*override*/;
69
70 virtual ::Block const&
71 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
72 /*override*/;
73
74 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor&) const /*override*/;
75
76 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
77 /*override*/;
78
79 virtual bool isInteractiveBlock() const /*override*/;
80
81 virtual int getVariant(::Block const& block) const /*override*/;
82
83 virtual bool canSpawnOn(::Actor*) const /*override*/;
84
85 virtual bool isButtonBlock() const /*override*/;
86
87 virtual bool checkIsPathable(::Actor&, ::BlockPos const&, ::BlockPos const&) const /*override*/;
88
89 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
90
91 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
92
93 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
94 // NOLINTEND
95
96public:
97 // member functions
98 // NOLINTBEGIN
99 MCAPI ButtonBlock(::std::string const& nameId, int id, ::Material const& material, bool sensitive);
100
101 MCAPI void
102 _buttonUnpressed(::BlockSource& region, ::Block const& buttonBlock, ::Vec3 const& pos, ::Actor* sourceActor) const;
103
104 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
105
106 MCAPI ::AABB _getShape(bool pressed, uchar facingDirection, bool ignorePressedState) const;
107
108 MCAPI void
109 buttonPressed(::BlockSource& region, ::Block const& buttonBlock, ::Vec3 const& pos, ::Actor* sourceActor) const;
110
111 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
112
113 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
114
115 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
116 // NOLINTEND
117
118public:
119 // static functions
120 // NOLINTBEGIN
121 MCAPI static bool canAttachTo(::BlockSource& region, ::BlockPos const& pos, uchar facing);
122 // NOLINTEND
123
124public:
125 // constructor thunks
126 // NOLINTBEGIN
127 MCAPI void* $ctor(::std::string const& nameId, int id, ::Material const& material, bool sensitive);
128 // NOLINTEND
129
130public:
131 // virtual function thunks
132 // NOLINTBEGIN
133 MCAPI ::AABB $getCollisionShape(
134 ::Block const& block,
135 ::IConstBlockSource const& pos,
136 ::BlockPos const& entity,
138 ) const;
139
140 MCAPI ::AABB const&
141 $getOutline(::Block const& block, ::IConstBlockSource const& pos, ::BlockPos const& bufferValue, ::AABB&) const;
142
143 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
144
145 MCAPI ::AABB const& $getUIShape(::Block const& block, ::AABB& bufferAABB) const;
146
147 MCAPI void $addAABBs(
148 ::Block const& block,
149 ::IConstBlockSource const& region,
150 ::BlockPos const& pos,
151 ::AABB const* intersectTestBox,
152 ::std::vector<::AABB>& inoutBoxes
153 ) const;
154
155 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar facing) const;
156
157 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
158
159 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
160
161 MCAPI ::Block const& $getPlacementBlock(
162 ::Actor const& by,
163 ::BlockPos const& pos,
164 uchar face,
165 ::Vec3 const& clickPos,
166 int itemValue
167 ) const;
168
169 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor&) const;
170
171 MCAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
172
173 MCFOLD bool $isInteractiveBlock() const;
174
175 MCFOLD int $getVariant(::Block const& block) const;
176
177 MCFOLD bool $canSpawnOn(::Actor*) const;
178
179 MCFOLD bool $isButtonBlock() const;
180
181 MCFOLD bool $checkIsPathable(::Actor&, ::BlockPos const&, ::BlockPos const&) const;
182
183 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
184
185 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
186
187 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
188
189
190 // NOLINTEND
191
192public:
193 // vftables
194 // NOLINTBEGIN
195 MCAPI static void** $vftable();
196 // NOLINTEND
197};
Definition AABB.h:18
Definition Actor.h:125
Definition BlockPlaceEvent.h:18
Definition BlockPlayerInteractEvent.h:20
Definition BlockQueuedTickEvent.h:18
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Material.h:8
Definition Vec3.h:10
Definition optional_ref.h:10