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LeviLamina
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This is the complete list of members for LevelRendererShadowCamera, including all inherited members.
| $_getBlockForBlockEnity(::BlockActor const &blockActor) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $_getFogDensitySettingType() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $_getFogDistanceSettingType() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $_releaseRespectiveResources() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $addBiomeTintedParticleEffect(::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >) (defined in LevelListener) | LevelListener | |
| $addBreakingItemParticleEffect(::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) (defined in LevelListener) | LevelListener | |
| $addCameraListenerToRenderChunkCoordinator() | LevelRendererShadowCamera | |
| $addParticleEffect(::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) (defined in LevelListener) | LevelListener | |
| $addTerrainParticleEffect(::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) (defined in LevelListener) | LevelListener | |
| $addTerrainSlideEffect(::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) (defined in LevelListener) | LevelListener | |
| $allChanged() (defined in LevelListener) | LevelListener | |
| $callRenderCracks(::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $callRenderNameTags(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $ctor(::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef) | LevelRendererShadowCamera | |
| $ctor(::IClientInstance &clientInstance, ::Level &level, ::LevelRenderer &levelRenderer) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $dtor() | LevelRendererCameraListeners | |
| $extractCracks(::ScreenContext &screenContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $extractNameTags(::ScreenContext &screenContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $frameUpdate(::ClientFrameUpdateContext &clientFrameUpdateContext) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $getAmbientBrightness() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $getForceFog(::Actor const &) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| $initResources() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $notifyGeoChangedForAffectedEntities(::RenderChunkShared &, uchar) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $onAppResumed() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $onAppSuspended() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $onAreaChanged(::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) (defined in BlockSourceListener) | BlockSourceListener | |
| $onBlockChanged(::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) (defined in BlockSourceListener) | BlockSourceListener | |
| $onBlockEntityChanged(::BlockSource &source, ::BlockActor &te) (defined in BlockSourceListener) | BlockSourceListener | |
| $onBlockEvent(::BlockSource &source, int x, int y, int z, int b0, int b1) (defined in BlockSourceListener) | BlockSourceListener | |
| $onBrightnessChanged(::BlockSource &source, ::BlockPos const &pos) (defined in BlockSourceListener) | BlockSourceListener | |
| $onChunkLoaded(::ChunkSource &, ::LevelChunk &) (defined in LevelListener) | LevelListener | |
| $onChunkReloaded(::ChunkSource &, ::LevelChunk &lc) | LevelRendererCameraListeners | |
| $onChunkUnloaded(::LevelChunk &) (defined in LevelListener) | LevelListener | |
| $onDeviceLost() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $onDimensionChanged(::Player &player) | LevelRendererShadowCamera | |
| $onEntityAdded(::Actor &) (defined in LevelListener) | LevelListener | |
| $onEntityChanged(::BlockSource &source, ::Actor &entity) (defined in BlockSourceListener) | BlockSourceListener | |
| $onEntityRemoved(::Actor &) (defined in LevelListener) | LevelListener | |
| $onLevelDataCommandsChanged(bool) (defined in LevelListener) | LevelListener | |
| $onLevelDataWorldTemplateOptionsUnlocked() (defined in LevelListener) | LevelListener | |
| $onLevelDestruction(::std::string const &) (defined in LevelListener) | LevelListener | |
| $onLowMemory() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $onSourceCreated(::BlockSource &source) (defined in BlockSourceListener) | BlockSourceListener | |
| $onSourceDestroyed(::BlockSource &source) (defined in BlockSourceListener) | BlockSourceListener | |
| $onSubChunkLoaded(::ChunkSource &, ::LevelChunk &, short, bool) (defined in LevelListener) | LevelListener | |
| $onWillChangeDimension(::Player &player) | LevelRendererCameraListeners | |
| $playerListChanged() (defined in LevelListener) | LevelListener | |
| $playMusic(::std::string const &, ::Vec3 const &, float, float) (defined in LevelListener) | LevelListener | |
| $playStreamingMusic(::std::string const &, int, int, int) (defined in LevelListener) | LevelListener | |
| $postRenderUpdate() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $preRenderUpdate(::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters) | LevelRendererShadowCamera | |
| $queueRenderEntities(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) | LevelRendererShadowCamera | |
| $recalculateRenderDistance(float const renderDistanceScalar) | LevelRendererShadowCamera | |
| $render(::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $renderBlockEntities(::BaseActorRenderContext &renderContext, bool renderAlphaLayer) | LevelRendererShadowCamera | |
| $renderEntityEffects(::BaseActorRenderContext &renderContext) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $sendServerLegacyParticle(::ParticleType, ::Vec3 const &, ::Vec3 const &, int) (defined in LevelListener) | LevelListener | |
| $setupFog(::ScreenContext &screenContext, float const skyIntensityOverride) (defined in LevelRendererCamera) | LevelRendererCamera | |
| $setupViewArea() | LevelRendererShadowCamera | |
| $setViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) | LevelRendererShadowCamera | |
| $takePicture(::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) (defined in LevelListener) | LevelListener | |
| $tickLevelRendererCamera() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $tickRain() (defined in LevelRendererCamera) | LevelRendererCamera | |
| $updateLevelCullerType(::LevelCullerType const newLevelCullerType) | LevelRendererShadowCamera | |
| $updateViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) | LevelRendererShadowCamera | |
| LevelRendererCameraListeners::LevelRendererCamera::$vftable() | LevelRendererCamera | static |
| $vftable() (defined in LevelListener) | LevelListener | static |
| $vftable() (defined in PlayerListener) | PlayerListener | static |
| $vftableForLevelListener() | LevelRendererShadowCamera | static |
| $vftableForLevelRendererCamera() | LevelRendererShadowCamera | static |
| $vftableForPlayerListener() | LevelRendererShadowCamera | static |
| _addBiomeFogDefinitionToManager(::BlockPos const &pos) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _addToRenderChunkQueue(::ChunkRenderObjectCollection &collection, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::TerrainLayer const &layer, ::RenderChunkInstanced const &renderChunkInstanced, uint64 chunkIdx, ::BlockPos const &chunkPos) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _applyAdjustmentsForAir(::FogDistanceSetting &setting, ::ScreenContext &screenContext, float skyIntensityOverride) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _applyAdjustmentsForUnderwater(::FogDistanceSetting &setting) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _calculateCascades(::mce::framebuilder::ShadowParameters const &shadowParameters, ::glm::mat4x4 const &playerView, float angle, float perpendicularAngle, float aspect, float fov, float zNear, float zFar, float zRange, ::glm::vec3 const &playerPosition, ::gsl::span<::ShadowRenderingParameters::ShadowMap > resultCascades, ::ShadowCascadeState &shadowCascadeState) | LevelRendererShadowCamera | |
| _calculatePlayerShadowMap(::mce::framebuilder::ShadowParameters const &shadowParameters, ::Vec3 const &lightSourceDir) | LevelRendererShadowCamera | |
| _createCuller(::LevelCullerType type, ::std::weak_ptr<::LevelRendererCamera > levelRendererCamera, ::LevelBuilder &levelBuilder) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _createFrustumCuller(::gsl::span<::ShadowRenderingParameters::ShadowMap > cascades, ::glm::vec3 const &playerPosition, ::ShadowRenderingParameters::ShadowMap const &largestCascade) | LevelRendererShadowCamera | |
| _freeSkyProbeTexture() (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getBlockForBlockEnity(::BlockActor const &blockActor) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getCurrentCoefficientFogSetting(::FogDefinition::CoefficientSettingType settingType) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getCurrentDensityFogSetting() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getCurrentFixedDistanceFogSetting(float renderDistance) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getCurrentFixedTransitionFogSetting(float renderDistance) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getCurrentHenyeyGreensteinGFogSetting(::FogDefinition::HenyeyGreensteinGSettingType settingType) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getFogDensitySettingType() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _getFogDistanceSettingType() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| _initCubemapTextures(::Dimension const &dimension) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _initSkyProbeTexture(::glm::ivec3 size) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _notifyOrthographicCameraMoved(::SubChunkPos const &pos, ::Vec3 const &viewDir, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _notifyPerspectiveCameraMoved(::SubChunkPos const &pos, ::Vec3 const &viewPos, bool accurateSorting, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _releaseResources() (defined in LevelRendererCamera) | LevelRendererCamera | |
| _releaseRespectiveResources() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| _resortNearbyChunks(::Vec3 const &viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _shouldRenderLeashedEntity(::Actor *actor, ::Vec3 cameraPos) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _tryInsertBlockEntityIntoRenderQueues(::BlockActor *blockActor, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos > > const &skipList) (defined in LevelRendererCamera) | LevelRendererCamera | |
| _viewAreaMutable() (defined in LevelRendererCamera) | LevelRendererCamera | |
| ActorList typedef (defined in LevelRendererCamera) | LevelRendererCamera | |
| ActorRenderQueue typedef (defined in LevelRendererCamera) | LevelRendererCamera | |
| addBiomeTintedParticleEffect(::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >) (defined in LevelListener) | LevelListener | virtual |
| addBreakingItemParticleEffect(::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) (defined in LevelListener) | LevelListener | virtual |
| addCameraListenerToRenderChunkCoordinator() (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| addParticleEffect(::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) (defined in LevelListener) | LevelListener | virtual |
| addTerrainParticleEffect(::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) (defined in LevelListener) | LevelListener | virtual |
| addTerrainSlideEffect(::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) (defined in LevelListener) | LevelListener | virtual |
| allChanged() (defined in LevelListener) | LevelListener | virtual |
| BlockActorList typedef (defined in LevelRendererCamera) | LevelRendererCamera | |
| calcRainState(::Vec3 const &rainPos) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| callRenderCracks(::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| callRenderNameTags(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| cloudMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| determineUnderwaterStatus(::BlockSource ®ion) (defined in LevelRendererCamera) | LevelRendererCamera | |
| doneQueuingChunks() (defined in LevelRendererCamera) | LevelRendererCamera | |
| doRainUpdate() (defined in LevelRendererCamera) | LevelRendererCamera | |
| endSkyMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| extractCracks(::ScreenContext &screenContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| extractNameTags(::ScreenContext &screenContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| frameUpdate(::ClientFrameUpdateContext &clientFrameUpdateContext) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| getAmbientBrightness() const (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| getCurrentVariationManager() const (defined in LevelRendererCamera) | LevelRendererCamera | |
| getForceFog(::Actor const &) const (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| getOrCreateRenderChunkInstancedAt(::SubChunkPos const &rcp) (defined in LevelRendererCamera) | LevelRendererCamera | |
| getRenderChunkInstancedAt(::SubChunkPos const &rcp) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| getRenderChunkInstancedAtShared(::SubChunkPos const &rcp) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| getRenderChunkInstancedCount() (defined in LevelRendererCamera) | LevelRendererCamera | |
| initResources() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| isAABBVisible(::AABB const &bb, bool useFastCulling) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| levelEvent(::SharedTypes::Legacy::LevelEvent, ::Vec3 const &, int) (defined in LevelListener) | LevelListener | virtual |
| levelEvent(::SharedTypes::Legacy::LevelEvent, ::CompoundTag const &) (defined in LevelListener) | LevelListener | virtual |
| LevelRendererArea typedef (defined in LevelRendererCamera) | LevelRendererCamera | |
| LevelRendererCamera(LevelRendererCamera const &) (defined in LevelRendererCamera) | LevelRendererCamera | |
| LevelRendererCamera() (defined in LevelRendererCamera) | LevelRendererCamera | |
| LevelRendererCamera(::IClientInstance &clientInstance, ::Level &level, ::LevelRenderer &levelRenderer) (defined in LevelRendererCamera) | LevelRendererCamera | |
| LevelRendererShadowCamera(LevelRendererShadowCamera const &) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| LevelRendererShadowCamera() (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| LevelRendererShadowCamera(::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef) | LevelRendererShadowCamera | |
| mActorRenderCandidates (defined in LevelRendererCamera) | LevelRendererCamera | |
| mActorRenderQueue (defined in LevelRendererCamera) | LevelRendererCamera | |
| mAirFogCoefficient (defined in LevelRendererCamera) | LevelRendererCamera | |
| mAirHenyeyGreensteinG (defined in LevelRendererCamera) | LevelRendererCamera | |
| mAmbientSamplesDefaultSize (defined in LevelRendererCamera) | LevelRendererCamera | |
| mAverageBrightness (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBaseFogEnd (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBaseFogStart (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBiomeBlendingMapRenderer (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBlendFogThisFrame (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBlockActorRenderAlphaQueue (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBlockActorRenderQueue (defined in LevelRendererCamera) | LevelRendererCamera | |
| mBlockActorShadowQueue (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraAimAssistRenderer (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraInRain (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraLightIntensity (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraTargetPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraUnderLava (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraUnderLiquid (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraUnderPowderSnow (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCameraUnderWater (defined in LevelRendererCamera) | LevelRendererCamera | |
| mChunkFaceSortTaskHandle (defined in LevelRendererCamera) | LevelRendererCamera | |
| mChunkOccluders (defined in LevelRendererCamera) | LevelRendererCamera | |
| mChunkQueueSize (defined in LevelRendererCamera) | LevelRendererCamera | |
| mChunkRenderObjects (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCloudFogCoefficient (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCloudHeight (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCubemapMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCubemapTexture (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCubemapTextures (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCullEndDistance (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCurrentDistanceFog (defined in LevelRendererCamera) | LevelRendererCamera | |
| mCurrentFogDensity (defined in LevelRendererCamera) | LevelRendererCamera | |
| mDeltaTime (defined in LevelRendererCamera) | LevelRendererCamera | |
| mDimension (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFakeHDR (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFarChunksDistance (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFogBrightnessPair (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFogControl (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFogWasUnderLavaLastCheck (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFogWasUnderPowderSnowLastCheck (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFogWasUnderwaterLastCheck (defined in LevelRendererCamera) | LevelRendererCamera | |
| mForceCulling (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFrameID (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFrustumCuller (defined in LevelRendererCamera) | LevelRendererCamera | |
| mFrustumCullerType (defined in LevelRendererCamera) | LevelRendererCamera | |
| mHistoricalFrameTimes (defined in LevelRendererCamera) | LevelRendererCamera | |
| mInTransitionFog (defined in LevelRendererCamera) | LevelRendererCamera | |
| mIsCameraInCaptureMode (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastCameraDir (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastCameraPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastChunkResortPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastCullerType (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastDirtySortPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastFaceSortBounds (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastFaceSortDir (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastFaceSortPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastFogEnd (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastFrameTimeStart (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastNearbyFaceSortPos (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastSunAngle (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastTargetDistanceFog (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLastTime (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLevel (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLevelCuller (defined in LevelRendererCamera) | LevelRendererCamera | |
| mLevelRenderer (defined in LevelRendererCamera) | LevelRendererCamera | |
| mMaxInflightChunks (defined in LevelRendererCamera) | LevelRendererCamera | |
| mMobEffectFogLevel (defined in LevelRendererCamera) | LevelRendererCamera | |
| mParticleRenderData (defined in LevelRendererCamera) | LevelRendererCamera | |
| mPendingPermanentlyRenderedBlockActorRequests (defined in LevelRendererCamera) | LevelRendererCamera | |
| mPermanentlyRenderedBlockActors (defined in LevelRendererCamera) | LevelRendererCamera | |
| mProxy (defined in LevelRendererCamera) | LevelRendererCamera | |
| mRecullWhenNotBusy (defined in LevelRendererCamera) | LevelRendererCamera | |
| mRenderDistance (defined in LevelRendererCamera) | LevelRendererCamera | |
| mRenderDistanceCloudFadeOutMultiplier (defined in LevelRendererCamera) | LevelRendererCamera | |
| mResourcePackManager (defined in LevelRendererCamera) | LevelRendererCamera | |
| mShowSky (defined in LevelRendererCamera) | LevelRendererCamera | |
| mSkyAmbientSamplesBuffer (defined in LevelRendererCamera) | LevelRendererCamera | |
| mSortedMeshDrawList (defined in LevelRendererCamera) | LevelRendererCamera | |
| mTempBlockActorList (defined in LevelRendererCamera) | LevelRendererCamera | |
| mTerrainChunkQueueSize (defined in LevelRendererCamera) | LevelRendererCamera | |
| mTerrainMaterialVariationManager (defined in LevelRendererCamera) | LevelRendererCamera | |
| mTextureGroup (defined in LevelRendererCamera) | LevelRendererCamera | |
| mTransitionFogTime (defined in LevelRendererCamera) | LevelRendererCamera | |
| mUnk489cc3 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnk50eba9 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnk5968ec (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnk67b8c9 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnk86c499 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnk99f048 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnka02294 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mUnkfc1203 (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| mViewArea (defined in LevelRendererCamera) | LevelRendererCamera | |
| mViewAreaChanged (defined in LevelRendererCamera) | LevelRendererCamera | |
| mViewAreaDistance (defined in LevelRendererCamera) | LevelRendererCamera | |
| mViewAreaHeight (defined in LevelRendererCamera) | LevelRendererCamera | |
| mViewAreaSide (defined in LevelRendererCamera) | LevelRendererCamera | |
| mViewRegion (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWaterFogCoefficient (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWaterHenyeyGreensteinG (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWaterHoleActorQueue (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWaterLevel (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWeatherRenderer (defined in LevelRendererCamera) | LevelRendererCamera | |
| mWorldSpaceCamera (defined in LevelRendererCamera) | LevelRendererCamera | |
| notifyGeoChangedForAffectedEntities(::RenderChunkShared &, uchar) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| onAppResumed() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| onAppSuspended() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| onAreaChanged(::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onBlockChanged(::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onBlockEntityChanged(::BlockSource &source, ::BlockActor &te) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onBlockEvent(::BlockSource &source, int x, int y, int z, int b0, int b1) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onBrightnessChanged(::BlockSource &source, ::BlockPos const &pos) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onChunkLoaded(::ChunkSource &, ::LevelChunk &) (defined in LevelListener) | LevelListener | virtual |
| onChunkReloaded(::ChunkSource &, ::LevelChunk &lc) (defined in LevelRendererCameraListeners) | LevelRendererCameraListeners | virtual |
| onChunkUnloaded(::LevelChunk &) (defined in LevelListener) | LevelListener | virtual |
| onDeviceLost() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| onDimensionChanged(::Player &player) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| onEntityAdded(::Actor &) (defined in LevelListener) | LevelListener | virtual |
| onEntityChanged(::BlockSource &source, ::Actor &entity) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onEntityRemoved(::Actor &) (defined in LevelListener) | LevelListener | virtual |
| onLevelDataCommandsChanged(bool) (defined in LevelListener) | LevelListener | virtual |
| onLevelDataWorldTemplateOptionsUnlocked() (defined in LevelListener) | LevelListener | virtual |
| onLevelDestruction(::std::string const &) (defined in LevelListener) | LevelListener | virtual |
| onLowMemory() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| onPlayerDestruction(::Player &player) (defined in PlayerListener) | PlayerListener | virtual |
| onSourceCreated(::BlockSource &source) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onSourceDestroyed(::BlockSource &source) (defined in BlockSourceListener) | BlockSourceListener | virtual |
| onSubChunkLoaded(::ChunkSource &, ::LevelChunk &, short, bool) (defined in LevelListener) | LevelListener | virtual |
| onViewRadiusChanged(bool resetAll) (defined in LevelRendererCamera) | LevelRendererCamera | |
| onWillChangeDimension(::Player &player) (defined in LevelRendererCameraListeners) | LevelRendererCameraListeners | virtual |
| operator=(LevelRendererShadowCamera const &) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| operator=(LevelRendererCamera const &) (defined in LevelRendererCamera) | LevelRendererCamera | |
| playerListChanged() (defined in LevelListener) | LevelListener | virtual |
| playMusic(::std::string const &, ::Vec3 const &, float, float) (defined in LevelListener) | LevelListener | virtual |
| playStreamingMusic(::std::string const &, int, int, int) (defined in LevelListener) | LevelListener | virtual |
| postRenderUpdate() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| preDimensionChanged(::Player &player) (defined in LevelRendererCamera) | LevelRendererCamera | |
| preRenderUpdate(::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| queueChunk(::ChunkRenderObjectCollection &collection, ::RenderChunkInstanced const &renderChunkInstanced, float farDistance2, float currentTime, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::optional_ref<::TerrainMaterialVariationManager const > fadeVariationMgr) (defined in LevelRendererCamera) | LevelRendererCamera | |
| queueRenderEntities(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| QueueShadowRenders enum name (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| QueueShadowRenders enum name (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | |
| recalculateRenderDistance(float const renderDistanceScalar) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| recaptureViewAreaDimensions() (defined in LevelRendererCamera) | LevelRendererCamera | |
| removeCameraListenerToRenderChunkCoordinator() | LevelRendererShadowCamera | |
| render(::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| renderAtmosphere(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData, bool isSkyLit) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderBlockEntities(::BaseActorRenderContext &renderContext, bool renderAlphaLayer) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| renderCameraAimAssistHighlight(::ScreenContext &screenContext) (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderChunkOccluders(::BaseActorRenderContext &renderContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderClouds(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, float levelRenderDistance) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| renderEditorCursor(::ScreenContext const &screenContext) (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderEndChaos(::ScreenContext &screenContext, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| renderEntities(::BaseActorRenderContext &renderContext) (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderEntityEffects(::BaseActorRenderContext &renderContext) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| renderGameplayMetadata(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, bool waitingForLoad, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderPlayerVision(::ScreenContext &screenContext) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderShadows(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| renderSky(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderStars(::ScreenContext &screenContext, ::ViewRenderData const &renderData, ::SkyRenderObject const &skyData) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| renderStructureWireframes(::BaseActorRenderContext &renderContext, ::IClientInstance const &clientInstance, ::ViewRenderObject const &renderObj) (defined in LevelRendererCamera) | LevelRendererCamera | |
| renderSunAndMoon(::ScreenContext &screenContext, ::ViewRenderData const &renderData, ::SkyRenderObject const &skyData, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| renderVolumetricFog(::ScreenContext &screenContext, ::ViewRenderObject const &renderObj) (defined in LevelRendererCamera) | LevelRendererCamera | |
| sendServerLegacyParticle(::ParticleType, ::Vec3 const &, ::Vec3 const &, int) (defined in LevelListener) | LevelListener | virtual |
| setupCamera(::glm::vec3 const &direction, float angle, float perpendicularAngle, float fov, float aspectRatio, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState, ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders) | LevelRendererShadowCamera | |
| setupCloudCamera(float angle, float perpendicularAngle, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState) | LevelRendererShadowCamera | |
| setupFog(::ScreenContext &screenContext, float const skyIntensityOverride) (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| setupViewArea() (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| setViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| shadowOverlayMat (defined in LevelRendererCamera) | LevelRendererCamera | |
| shadowVolumeBack (defined in LevelRendererCamera) | LevelRendererCamera | |
| shadowVolumeFront (defined in LevelRendererCamera) | LevelRendererCamera | |
| shouldCullThisFrame(uint64 lastNumRenderChunksVisibleFromCullingPoint) (defined in LevelRendererCamera) | LevelRendererCamera | |
| shouldRenderActor(::Actor const &actor, ::LevelRendererCamera::PlayerStateParams const &playerStateParams) (defined in LevelRendererCamera) | LevelRendererCamera | static |
| skyPlaneMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| starsMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| sunMoonMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| takePicture(::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) (defined in LevelListener) | LevelListener | virtual |
| tickLevelRendererCamera() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| tickRain() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| updateFarChunksDistance() (defined in LevelRendererCamera) | LevelRendererCamera | |
| updateLevelCullerType(::LevelCullerType const newLevelCullerType) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| updatePerChunkFaceSortState(::Vec3 const &viewPos, ::Vec3 const &viewDir, bool isOrthoCamera) (defined in LevelRendererCamera) | LevelRendererCamera | |
| updateViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| wireframeMaterial (defined in LevelRendererCamera) | LevelRendererCamera | |
| ~BlockSourceListener() (defined in BlockSourceListener) | BlockSourceListener | virtual |
| ~LevelListener() (defined in LevelListener) | LevelListener | virtual |
| ~LevelRendererCamera() (defined in LevelRendererCamera) | LevelRendererCamera | virtual |
| ~LevelRendererCameraListeners() (defined in LevelRendererCameraListeners) | LevelRendererCameraListeners | virtual |
| ~LevelRendererShadowCamera()=default (defined in LevelRendererShadowCamera) | LevelRendererShadowCamera | virtual |
| ~PlayerListener() (defined in PlayerListener) | PlayerListener | virtual |