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LevelRendererCameraListeners Class Reference
+ Inheritance diagram for LevelRendererCameraListeners:

Public Member Functions

virtual void onWillChangeDimension (::Player &player)
 
virtual void onDimensionChanged (::Player &player)
 
virtual void onChunkReloaded (::ChunkSource &, ::LevelChunk &lc)
 
virtual void updateLevelCullerType (::LevelCullerType const newLevelCullerType)
 
MCAPI void $dtor ()
 
MCAPI void $onWillChangeDimension (::Player &player)
 
MCAPI void $onDimensionChanged (::Player &player)
 
MCAPI void $onChunkReloaded (::ChunkSource &, ::LevelChunk &lc)
 
MCAPI void $updateLevelCullerType (::LevelCullerType const newLevelCullerType)
 
virtual void addCameraListenerToRenderChunkCoordinator ()
 
virtual void onAppSuspended ()
 
virtual void onAppResumed ()
 
virtual void onDeviceLost ()
 
virtual void onLowMemory ()
 
virtual void initResources ()
 
virtual void frameUpdate (::ClientFrameUpdateContext &clientFrameUpdateContext)
 
virtual void tickLevelRendererCamera ()
 
virtual void tickRain ()
 
virtual void updateViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
 
virtual void callRenderNameTags (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font)
 
virtual::NameTagRenderObjectCollection extractNameTags (::ScreenContext &screenContext) const
 
virtual void callRenderCracks (::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj)
 
virtual::CrackRenderObjectCollection extractCracks (::ScreenContext &screenContext) const
 
virtual void renderEntityEffects (::BaseActorRenderContext &renderContext)
 
virtual void renderBlockEntities (::BaseActorRenderContext &renderContext, bool renderAlphaLayer)
 
virtual void setViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
 
virtual bool getForceFog (::Actor const &) const
 
virtual void setupFog (::ScreenContext &screenContext, float const skyIntensityOverride)
 
virtual float getAmbientBrightness () const
 
virtual void recalculateRenderDistance (float const renderDistanceScalar)
 
virtual void preRenderUpdate (::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters)
 
virtual void render (::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci)
 
virtual void postRenderUpdate ()
 
virtual void notifyGeoChangedForAffectedEntities (::RenderChunkShared &, uchar)
 
virtual void queueRenderEntities (::LevelRenderPreRenderUpdateParameters const &)
 
virtual void _releaseRespectiveResources ()
 
virtual::Block const * _getBlockForBlockEnity (::BlockActor const &blockActor)
 
virtual void setupViewArea ()
 
virtual::FogDefinition::DistanceSettingType _getFogDistanceSettingType () const
 
virtual::FogDefinition::DensitySettingType _getFogDensitySettingType () const
 
MCAPI void _addBiomeFogDefinitionToManager (::BlockPos const &pos) const
 
MCAPI void _addToRenderChunkQueue (::ChunkRenderObjectCollection &collection, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::TerrainLayer const &layer, ::RenderChunkInstanced const &renderChunkInstanced, uint64 chunkIdx, ::BlockPos const &chunkPos)
 
MCAPI void _applyAdjustmentsForAir (::FogDistanceSetting &setting, ::ScreenContext &screenContext, float skyIntensityOverride) const
 
MCAPI void _applyAdjustmentsForUnderwater (::FogDistanceSetting &setting) const
 
MCAPI ::std::shared_ptr<::LevelCullerBase_createCuller (::LevelCullerType type, ::std::weak_ptr<::LevelRendererCamera > levelRendererCamera, ::LevelBuilder &levelBuilder)
 
MCAPI void _freeSkyProbeTexture ()
 
MCAPI::FogVolumetricCoefficientSetting _getCurrentCoefficientFogSetting (::FogDefinition::CoefficientSettingType settingType) const
 
MCAPI::FogVolumetricDensitySetting _getCurrentDensityFogSetting () const
 
MCAPI::FogDistanceSetting _getCurrentFixedDistanceFogSetting (float renderDistance) const
 
MCAPI::FogTransitionSetting _getCurrentFixedTransitionFogSetting (float renderDistance) const
 
MCAPI::FogVolumetricHenyeyGreensteinGSetting _getCurrentHenyeyGreensteinGFogSetting (::FogDefinition::HenyeyGreensteinGSettingType settingType) const
 
MCAPI void _initCubemapTextures (::Dimension const &dimension)
 
MCAPI void _initSkyProbeTexture (::glm::ivec3 size)
 
MCAPI void _notifyOrthographicCameraMoved (::SubChunkPos const &pos, ::Vec3 const &viewDir, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea)
 
MCAPI void _notifyPerspectiveCameraMoved (::SubChunkPos const &pos, ::Vec3 const &viewPos, bool accurateSorting, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea)
 
MCAPI void _releaseResources ()
 
MCAPI void _resortNearbyChunks (::Vec3 const &viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea)
 
MCAPI bool _shouldRenderLeashedEntity (::Actor *actor, ::Vec3 cameraPos)
 
MCAPI void _tryInsertBlockEntityIntoRenderQueues (::BlockActor *blockActor, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos > > const &skipList)
 
MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > & _viewAreaMutable ()
 
MCAPI::LevelRendererCamera::RainState calcRainState (::Vec3 const &rainPos) const
 
MCAPI void determineUnderwaterStatus (::BlockSource &region)
 
MCAPI::LevelRendererCamera::RainState doRainUpdate ()
 
MCAPI void doneQueuingChunks ()
 
MCAPI ::optional_ref<::TerrainMaterialVariationManager const > getCurrentVariationManager () const
 
MCAPI::RenderChunkInstanced * getOrCreateRenderChunkInstancedAt (::SubChunkPos const &rcp)
 
MCAPI::RenderChunkInstanced * getRenderChunkInstancedAt (::SubChunkPos const &rcp) const
 
MCAPI ::std::shared_ptr<::RenderChunkInstancedgetRenderChunkInstancedAtShared (::SubChunkPos const &rcp) const
 
MCAPI uint64 getRenderChunkInstancedCount ()
 
MCAPI bool isAABBVisible (::AABB const &bb, bool useFastCulling) const
 
MCAPI void onViewRadiusChanged (bool resetAll)
 
MCAPI void preDimensionChanged (::Player &player)
 
MCAPI void queueChunk (::ChunkRenderObjectCollection &collection, ::RenderChunkInstanced const &renderChunkInstanced, float farDistance2, float currentTime, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::optional_ref<::TerrainMaterialVariationManager const > fadeVariationMgr)
 
MCAPI void recaptureViewAreaDimensions ()
 
MCAPI void renderAtmosphere (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData, bool isSkyLit) const
 
MCAPI void renderCameraAimAssistHighlight (::ScreenContext &screenContext)
 
MCAPI void renderChunkOccluders (::BaseActorRenderContext &renderContext) const
 
MCAPI void renderEditorCursor (::ScreenContext const &screenContext)
 
MCAPI void renderEntities (::BaseActorRenderContext &renderContext)
 
MCAPI void renderGameplayMetadata (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, bool waitingForLoad, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const
 
MCAPI void renderPlayerVision (::ScreenContext &screenContext) const
 
MCAPI void renderSky (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const
 
MCAPI void renderStructureWireframes (::BaseActorRenderContext &renderContext, ::IClientInstance const &clientInstance, ::ViewRenderObject const &renderObj)
 
MCAPI void renderVolumetricFog (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj)
 
MCAPI bool shouldCullThisFrame (uint64 lastNumRenderChunksVisibleFromCullingPoint)
 
MCAPI void updateFarChunksDistance ()
 
MCAPI void updatePerChunkFaceSortState (::Vec3 const &viewPos, ::Vec3 const &viewDir, bool isOrthoCamera)
 
MCAPI void * $ctor (::IClientInstance &clientInstance, ::Level &level, ::LevelRenderer &levelRenderer)
 
MCAPI void $addCameraListenerToRenderChunkCoordinator ()
 
MCAPI void $onAppSuspended ()
 
MCAPI void $onAppResumed ()
 
MCAPI void $onDeviceLost ()
 
MCAPI void $onLowMemory ()
 
MCAPI void $initResources ()
 
MCAPI void $frameUpdate (::ClientFrameUpdateContext &clientFrameUpdateContext)
 
MCAPI void $tickLevelRendererCamera ()
 
MCAPI void $tickRain ()
 
MCAPI void $updateViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
 
MCAPI void $callRenderNameTags (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font)
 
MCAPI::NameTagRenderObjectCollection $extractNameTags (::ScreenContext &screenContext) const
 
MCAPI void $callRenderCracks (::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj)
 
MCAPI::CrackRenderObjectCollection $extractCracks (::ScreenContext &screenContext) const
 
MCAPI void $renderEntityEffects (::BaseActorRenderContext &renderContext)
 
MCAPI void $renderBlockEntities (::BaseActorRenderContext &renderContext, bool renderAlphaLayer)
 
MCAPI void $setViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
 
MCAPI bool $getForceFog (::Actor const &) const
 
MCAPI void $setupFog (::ScreenContext &screenContext, float const skyIntensityOverride)
 
MCAPI float $getAmbientBrightness () const
 
MCAPI void $recalculateRenderDistance (float const renderDistanceScalar)
 
MCAPI void $preRenderUpdate (::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters)
 
MCAPI void $render (::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci)
 
MCAPI void $postRenderUpdate ()
 
MCAPI void $notifyGeoChangedForAffectedEntities (::RenderChunkShared &, uchar)
 
MCAPI void $queueRenderEntities (::LevelRenderPreRenderUpdateParameters const &)
 
MCAPI void $_releaseRespectiveResources ()
 
MCAPI::Block const * $_getBlockForBlockEnity (::BlockActor const &blockActor)
 
MCAPI void $setupViewArea ()
 
MCAPI::FogDefinition::DistanceSettingType $_getFogDistanceSettingType () const
 
MCAPI::FogDefinition::DensitySettingType $_getFogDensitySettingType () const
 
virtual void allChanged ()
 
virtual void sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int)
 
virtual void addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
 
virtual void addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
virtual void addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
virtual void addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &)
 
virtual void addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >)
 
virtual void playMusic (::std::string const &, ::Vec3 const &, float, float)
 
virtual void playStreamingMusic (::std::string const &, int, int, int)
 
virtual void onEntityAdded (::Actor &)
 
virtual void onEntityRemoved (::Actor &)
 
virtual void onChunkLoaded (::ChunkSource &, ::LevelChunk &)
 
virtual void onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool)
 
virtual void onChunkUnloaded (::LevelChunk &)
 
virtual void onLevelDestruction (::std::string const &)
 
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent, ::Vec3 const &, int)
 
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent, ::CompoundTag const &)
 
virtual void takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>)
 
virtual void playerListChanged ()
 
virtual void onLevelDataCommandsChanged (bool)
 
virtual void onLevelDataWorldTemplateOptionsUnlocked ()
 
MCFOLD void $allChanged ()
 
MCFOLD void $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
 
MCFOLD void $addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
MCFOLD void $addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
MCFOLD void $addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &)
 
MCFOLD void $addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >)
 
MCFOLD void $playMusic (::std::string const &, ::Vec3 const &, float, float)
 
MCFOLD void $playStreamingMusic (::std::string const &, int, int, int)
 
MCFOLD void $onEntityAdded (::Actor &)
 
MCFOLD void $onEntityRemoved (::Actor &)
 
MCFOLD void $onChunkLoaded (::ChunkSource &, ::LevelChunk &)
 
MCFOLD void $onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool)
 
MCFOLD void $onChunkUnloaded (::LevelChunk &)
 
MCFOLD void $onLevelDestruction (::std::string const &)
 
MCAPI void $takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>)
 
MCFOLD void $playerListChanged ()
 
MCFOLD void $onLevelDataCommandsChanged (bool)
 
MCFOLD void $onLevelDataWorldTemplateOptionsUnlocked ()
 
virtual void onSourceCreated (::BlockSource &source)
 
virtual void onSourceDestroyed (::BlockSource &source)
 
virtual void onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
 
virtual void onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
 
virtual void onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
 
virtual void onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
 
virtual void onEntityChanged (::BlockSource &source, ::Actor &entity)
 
virtual void onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)
 
MCFOLD void $onSourceCreated (::BlockSource &source)
 
MCFOLD void $onSourceDestroyed (::BlockSource &source)
 
MCFOLD void $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
 
MCFOLD void $onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
 
MCAPI void $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
 
MCFOLD void $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
 
MCFOLD void $onEntityChanged (::BlockSource &source, ::Actor &entity)
 
MCFOLD void $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)
 
virtual void onPlayerDestruction (::Player &player)
 
MCFOLD void $onPlayerDestruction (::Player &player)
 

Static Public Member Functions

static MCAPI void ** $vftableForPlayerListener ()
 
static MCAPI void ** $vftableForLevelRendererCamera ()
 
static MCAPI void ** $vftableForLevelListener ()
 
static MCAPI void renderClouds (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, float levelRenderDistance)
 
static MCAPI void renderEndChaos (::ScreenContext &screenContext, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData)
 
static MCAPI void renderShadows (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj)
 
static MCAPI void renderStars (::ScreenContext &screenContext, ::ViewRenderData const &renderData, ::SkyRenderObject const &skyData)
 
static MCAPI void renderSunAndMoon (::ScreenContext &screenContext, ::ViewRenderData const &renderData, ::SkyRenderObject const &skyData, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData)
 
static MCAPI bool shouldRenderActor (::Actor const &actor, ::LevelRendererCamera::PlayerStateParams const &playerStateParams)
 
static MCAPI void ** $vftable ()
 
static MCAPI void ** $vftable ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

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Member Function Documentation

◆ onWillChangeDimension()

virtual void LevelRendererCameraListeners::onWillChangeDimension ( ::Player & player)
virtual

Reimplemented from PlayerListener.

◆ onDimensionChanged()

virtual void LevelRendererCameraListeners::onDimensionChanged ( ::Player & player)
virtual

Reimplemented from PlayerListener.

◆ onChunkReloaded()

virtual void LevelRendererCameraListeners::onChunkReloaded ( ::ChunkSource & ,
::LevelChunk & lc )
virtual

Reimplemented from LevelListener.

◆ updateLevelCullerType()

virtual void LevelRendererCameraListeners::updateLevelCullerType ( ::LevelCullerType const newLevelCullerType)
virtual

Implements LevelRendererCamera.

◆ $dtor()

MCAPI void LevelRendererCameraListeners::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onWillChangeDimension()

MCAPI void LevelRendererCameraListeners::$onWillChangeDimension ( ::Player & player)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onDimensionChanged()

MCAPI void LevelRendererCameraListeners::$onDimensionChanged ( ::Player & player)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onChunkReloaded()

MCAPI void LevelRendererCameraListeners::$onChunkReloaded ( ::ChunkSource & ,
::LevelChunk & lc )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $updateLevelCullerType()

MCAPI void LevelRendererCameraListeners::$updateLevelCullerType ( ::LevelCullerType const newLevelCullerType)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForPlayerListener()

static MCAPI void ** LevelRendererCameraListeners::$vftableForPlayerListener ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForLevelRendererCamera()

static MCAPI void ** LevelRendererCameraListeners::$vftableForLevelRendererCamera ( )
static
Attention
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◆ $vftableForLevelListener()

static MCAPI void ** LevelRendererCameraListeners::$vftableForLevelListener ( )
static
Attention
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◆ _addBiomeFogDefinitionToManager()

MCAPI void LevelRendererCamera::_addBiomeFogDefinitionToManager ( ::BlockPos const & pos) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _addToRenderChunkQueue()

MCAPI void LevelRendererCamera::_addToRenderChunkQueue ( ::ChunkRenderObjectCollection & collection,
::TerrainMaterialVariationManager const & terrainVariationMgr,
::TerrainLayer const & layer,
::RenderChunkInstanced const & renderChunkInstanced,
uint64 chunkIdx,
::BlockPos const & chunkPos )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyAdjustmentsForAir()

MCAPI void LevelRendererCamera::_applyAdjustmentsForAir ( ::FogDistanceSetting & setting,
::ScreenContext & screenContext,
float skyIntensityOverride ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyAdjustmentsForUnderwater()

MCAPI void LevelRendererCamera::_applyAdjustmentsForUnderwater ( ::FogDistanceSetting & setting) const
inherited
Attention
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◆ _createCuller()

MCAPI ::std::shared_ptr<::LevelCullerBase > LevelRendererCamera::_createCuller ( ::LevelCullerType type,
::std::weak_ptr<::LevelRendererCamera > levelRendererCamera,
::LevelBuilder & levelBuilder )
inherited
Attention
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◆ _freeSkyProbeTexture()

MCAPI void LevelRendererCamera::_freeSkyProbeTexture ( )
inherited
Attention
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◆ _getCurrentCoefficientFogSetting()

MCAPI::FogVolumetricCoefficientSetting LevelRendererCamera::_getCurrentCoefficientFogSetting ( ::FogDefinition::CoefficientSettingType settingType) const
inherited
Attention
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◆ _getCurrentDensityFogSetting()

MCAPI::FogVolumetricDensitySetting LevelRendererCamera::_getCurrentDensityFogSetting ( ) const
inherited
Attention
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◆ _getCurrentFixedDistanceFogSetting()

MCAPI::FogDistanceSetting LevelRendererCamera::_getCurrentFixedDistanceFogSetting ( float renderDistance) const
inherited
Attention
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◆ _getCurrentFixedTransitionFogSetting()

MCAPI::FogTransitionSetting LevelRendererCamera::_getCurrentFixedTransitionFogSetting ( float renderDistance) const
inherited
Attention
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◆ _getCurrentHenyeyGreensteinGFogSetting()

MCAPI::FogVolumetricHenyeyGreensteinGSetting LevelRendererCamera::_getCurrentHenyeyGreensteinGFogSetting ( ::FogDefinition::HenyeyGreensteinGSettingType settingType) const
inherited
Attention
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◆ _initCubemapTextures()

MCAPI void LevelRendererCamera::_initCubemapTextures ( ::Dimension const & dimension)
inherited
Attention
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◆ _initSkyProbeTexture()

MCAPI void LevelRendererCamera::_initSkyProbeTexture ( ::glm::ivec3 size)
inherited
Attention
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◆ _notifyOrthographicCameraMoved()

MCAPI void LevelRendererCamera::_notifyOrthographicCameraMoved ( ::SubChunkPos const & pos,
::Vec3 const & viewDir,
::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const & viewArea )
inherited
Attention
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◆ _notifyPerspectiveCameraMoved()

MCAPI void LevelRendererCamera::_notifyPerspectiveCameraMoved ( ::SubChunkPos const & pos,
::Vec3 const & viewPos,
bool accurateSorting,
::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const & viewArea )
inherited
Attention
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◆ _releaseResources()

MCAPI void LevelRendererCamera::_releaseResources ( )
inherited
Attention
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◆ _resortNearbyChunks()

MCAPI void LevelRendererCamera::_resortNearbyChunks ( ::Vec3 const & viewPos,
::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const & viewArea )
inherited
Attention
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◆ _shouldRenderLeashedEntity()

MCAPI bool LevelRendererCamera::_shouldRenderLeashedEntity ( ::Actor * actor,
::Vec3 cameraPos )
inherited
Attention
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◆ _tryInsertBlockEntityIntoRenderQueues()

MCAPI void LevelRendererCamera::_tryInsertBlockEntityIntoRenderQueues ( ::BlockActor * blockActor,
::std::map<::ChunkPos, ::std::unordered_set<::BlockPos > > const & skipList )
inherited
Attention
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◆ _viewAreaMutable()

MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > & LevelRendererCamera::_viewAreaMutable ( )
inherited
Attention
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◆ calcRainState()

MCAPI::LevelRendererCamera::RainState LevelRendererCamera::calcRainState ( ::Vec3 const & rainPos) const
inherited
Attention
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◆ determineUnderwaterStatus()

MCAPI void LevelRendererCamera::determineUnderwaterStatus ( ::BlockSource & region)
inherited
Attention
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◆ doRainUpdate()

MCAPI::LevelRendererCamera::RainState LevelRendererCamera::doRainUpdate ( )
inherited
Attention
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◆ doneQueuingChunks()

MCAPI void LevelRendererCamera::doneQueuingChunks ( )
inherited
Attention
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◆ getCurrentVariationManager()

MCAPI ::optional_ref<::TerrainMaterialVariationManager const > LevelRendererCamera::getCurrentVariationManager ( ) const
inherited
Attention
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◆ getOrCreateRenderChunkInstancedAt()

MCAPI::RenderChunkInstanced * LevelRendererCamera::getOrCreateRenderChunkInstancedAt ( ::SubChunkPos const & rcp)
inherited
Attention
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◆ getRenderChunkInstancedAt()

MCAPI::RenderChunkInstanced * LevelRendererCamera::getRenderChunkInstancedAt ( ::SubChunkPos const & rcp) const
inherited
Attention
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◆ getRenderChunkInstancedAtShared()

MCAPI ::std::shared_ptr<::RenderChunkInstanced > LevelRendererCamera::getRenderChunkInstancedAtShared ( ::SubChunkPos const & rcp) const
inherited
Attention
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◆ getRenderChunkInstancedCount()

MCAPI uint64 LevelRendererCamera::getRenderChunkInstancedCount ( )
inherited
Attention
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◆ isAABBVisible()

MCAPI bool LevelRendererCamera::isAABBVisible ( ::AABB const & bb,
bool useFastCulling ) const
inherited
Attention
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◆ onViewRadiusChanged()

MCAPI void LevelRendererCamera::onViewRadiusChanged ( bool resetAll)
inherited
Attention
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◆ preDimensionChanged()

MCAPI void LevelRendererCamera::preDimensionChanged ( ::Player & player)
inherited
Attention
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◆ queueChunk()

MCAPI void LevelRendererCamera::queueChunk ( ::ChunkRenderObjectCollection & collection,
::RenderChunkInstanced const & renderChunkInstanced,
float farDistance2,
float currentTime,
::TerrainMaterialVariationManager const & terrainVariationMgr,
::optional_ref<::TerrainMaterialVariationManager const > fadeVariationMgr )
inherited
Attention
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◆ recaptureViewAreaDimensions()

MCAPI void LevelRendererCamera::recaptureViewAreaDimensions ( )
inherited
Attention
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◆ renderAtmosphere()

MCAPI void LevelRendererCamera::renderAtmosphere ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj,
::BaseSceneDirectionalLightRenderData const & sceneDirectionalLightRenderData,
bool isSkyLit ) const
inherited
Attention
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◆ renderCameraAimAssistHighlight()

MCAPI void LevelRendererCamera::renderCameraAimAssistHighlight ( ::ScreenContext & screenContext)
inherited
Attention
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◆ renderChunkOccluders()

MCAPI void LevelRendererCamera::renderChunkOccluders ( ::BaseActorRenderContext & renderContext) const
inherited
Attention
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◆ renderEditorCursor()

MCAPI void LevelRendererCamera::renderEditorCursor ( ::ScreenContext const & screenContext)
inherited
Attention
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◆ renderEntities()

MCAPI void LevelRendererCamera::renderEntities ( ::BaseActorRenderContext & renderContext)
inherited
Attention
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◆ renderGameplayMetadata()

MCAPI void LevelRendererCamera::renderGameplayMetadata ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj,
bool waitingForLoad,
::BaseSceneDirectionalLightRenderData const & sceneDirectionalLightRenderData ) const
inherited
Attention
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◆ renderPlayerVision()

MCAPI void LevelRendererCamera::renderPlayerVision ( ::ScreenContext & screenContext) const
inherited
Attention
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◆ renderSky()

MCAPI void LevelRendererCamera::renderSky ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj,
::BaseSceneDirectionalLightRenderData const & sceneDirectionalLightRenderData ) const
inherited
Attention
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◆ renderStructureWireframes()

MCAPI void LevelRendererCamera::renderStructureWireframes ( ::BaseActorRenderContext & renderContext,
::IClientInstance const & clientInstance,
::ViewRenderObject const & renderObj )
inherited
Attention
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◆ renderVolumetricFog()

MCAPI void LevelRendererCamera::renderVolumetricFog ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj )
inherited
Attention
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◆ shouldCullThisFrame()

MCAPI bool LevelRendererCamera::shouldCullThisFrame ( uint64 lastNumRenderChunksVisibleFromCullingPoint)
inherited
Attention
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◆ updateFarChunksDistance()

MCAPI void LevelRendererCamera::updateFarChunksDistance ( )
inherited
Attention
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◆ updatePerChunkFaceSortState()

MCAPI void LevelRendererCamera::updatePerChunkFaceSortState ( ::Vec3 const & viewPos,
::Vec3 const & viewDir,
bool isOrthoCamera )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderClouds()

static MCAPI void LevelRendererCamera::renderClouds ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj,
float levelRenderDistance )
staticinherited
Attention
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◆ renderEndChaos()

static MCAPI void LevelRendererCamera::renderEndChaos ( ::ScreenContext & screenContext,
::BaseSceneDirectionalLightRenderData const & sceneDirectionalLightRenderData )
staticinherited
Attention
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◆ renderShadows()

static MCAPI void LevelRendererCamera::renderShadows ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj )
staticinherited
Attention
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◆ renderStars()

static MCAPI void LevelRendererCamera::renderStars ( ::ScreenContext & screenContext,
::ViewRenderData const & renderData,
::SkyRenderObject const & skyData )
staticinherited
Attention
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◆ renderSunAndMoon()

static MCAPI void LevelRendererCamera::renderSunAndMoon ( ::ScreenContext & screenContext,
::ViewRenderData const & renderData,
::SkyRenderObject const & skyData,
::BaseSceneDirectionalLightRenderData const & sceneDirectionalLightRenderData )
staticinherited
Attention
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◆ shouldRenderActor()

static MCAPI bool LevelRendererCamera::shouldRenderActor ( ::Actor const & actor,
::LevelRendererCamera::PlayerStateParams const & playerStateParams )
staticinherited
Attention
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◆ $ctor()

MCAPI void * LevelRendererCamera::$ctor ( ::IClientInstance & clientInstance,
::Level & level,
::LevelRenderer & levelRenderer )
inherited
Attention
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◆ $addCameraListenerToRenderChunkCoordinator()

MCAPI void LevelRendererCamera::$addCameraListenerToRenderChunkCoordinator ( )
inherited
Attention
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◆ $onAppSuspended()

MCAPI void LevelRendererCamera::$onAppSuspended ( )
inherited
Attention
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◆ $onAppResumed()

MCAPI void LevelRendererCamera::$onAppResumed ( )
inherited
Attention
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◆ $onDeviceLost()

MCAPI void LevelRendererCamera::$onDeviceLost ( )
inherited
Attention
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◆ $onLowMemory()

MCAPI void LevelRendererCamera::$onLowMemory ( )
inherited
Attention
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◆ $initResources()

MCAPI void LevelRendererCamera::$initResources ( )
inherited
Attention
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◆ $frameUpdate()

MCAPI void LevelRendererCamera::$frameUpdate ( ::ClientFrameUpdateContext & clientFrameUpdateContext)
inherited
Attention
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◆ $tickLevelRendererCamera()

MCAPI void LevelRendererCamera::$tickLevelRendererCamera ( )
inherited
Attention
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◆ $tickRain()

MCAPI void LevelRendererCamera::$tickRain ( )
inherited
Attention
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◆ $updateViewArea()

MCAPI void LevelRendererCamera::$updateViewArea ( ::LevelRenderPreRenderUpdateParameters const & levelRenderPreRenderUpdateParameters)
inherited
Attention
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◆ $callRenderNameTags()

MCAPI void LevelRendererCamera::$callRenderNameTags ( ::ScreenContext & screenContext,
::ViewRenderObject const & renderObj,
::Font & font )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $extractNameTags()

MCAPI::NameTagRenderObjectCollection LevelRendererCamera::$extractNameTags ( ::ScreenContext & screenContext) const
inherited
Attention
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◆ $callRenderCracks()

MCAPI void LevelRendererCamera::$callRenderCracks ( ::BaseActorRenderContext & renderContext,
::ViewRenderObject const & renderObj )
inherited
Attention
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◆ $extractCracks()

MCAPI::CrackRenderObjectCollection LevelRendererCamera::$extractCracks ( ::ScreenContext & screenContext) const
inherited
Attention
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◆ $renderEntityEffects()

MCAPI void LevelRendererCamera::$renderEntityEffects ( ::BaseActorRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderBlockEntities()

MCAPI void LevelRendererCamera::$renderBlockEntities ( ::BaseActorRenderContext & renderContext,
bool renderAlphaLayer )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setViewArea()

MCAPI void LevelRendererCamera::$setViewArea ( ::LevelRenderPreRenderUpdateParameters const & levelRenderPreRenderUpdateParameters)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getForceFog()

MCAPI bool LevelRendererCamera::$getForceFog ( ::Actor const & ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setupFog()

MCAPI void LevelRendererCamera::$setupFog ( ::ScreenContext & screenContext,
float const skyIntensityOverride )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAmbientBrightness()

MCAPI float LevelRendererCamera::$getAmbientBrightness ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $recalculateRenderDistance()

MCAPI void LevelRendererCamera::$recalculateRenderDistance ( float const renderDistanceScalar)
inherited
Attention
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◆ $preRenderUpdate()

MCAPI void LevelRendererCamera::$preRenderUpdate ( ::ScreenContext & screenContext,
::LevelRenderPreRenderUpdateParameters & levelRenderPreRenderUpdateParameters )
inherited
Attention
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◆ $render()

MCAPI void LevelRendererCamera::$render ( ::BaseActorRenderContext & baseEntityRenderContext,
::ViewRenderObject const & renderObj,
::IClientInstance & ci )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postRenderUpdate()

MCAPI void LevelRendererCamera::$postRenderUpdate ( )
inherited
Attention
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◆ $notifyGeoChangedForAffectedEntities()

MCAPI void LevelRendererCamera::$notifyGeoChangedForAffectedEntities ( ::RenderChunkShared & ,
uchar  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $queueRenderEntities()

MCAPI void LevelRendererCamera::$queueRenderEntities ( ::LevelRenderPreRenderUpdateParameters const & )
inherited
Attention
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◆ $_releaseRespectiveResources()

MCAPI void LevelRendererCamera::$_releaseRespectiveResources ( )
inherited
Attention
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◆ $_getBlockForBlockEnity()

MCAPI::Block const * LevelRendererCamera::$_getBlockForBlockEnity ( ::BlockActor const & blockActor)
inherited
Attention
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◆ $setupViewArea()

MCAPI void LevelRendererCamera::$setupViewArea ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getFogDistanceSettingType()

MCAPI::FogDefinition::DistanceSettingType LevelRendererCamera::$_getFogDistanceSettingType ( ) const
inherited
Attention
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◆ $_getFogDensitySettingType()

MCAPI::FogDefinition::DensitySettingType LevelRendererCamera::$_getFogDensitySettingType ( ) const
inherited
Attention
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◆ $vftable() [1/2]

static MCAPI void ** LevelRendererCamera::$vftable ( )
staticinherited
Attention
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◆ $vftable() [2/2]

static MCAPI void ** PlayerListener::$vftable ( )
staticinherited
Attention
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The documentation for this class was generated from the following file: