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LevelRendererShadowCamera & | operator= (LevelRendererShadowCamera const &) |
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| LevelRendererShadowCamera (LevelRendererShadowCamera const &) |
| virtual void | recalculateRenderDistance (float const renderDistanceScalar) |
| virtual void | preRenderUpdate (::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters) |
| virtual void | renderBlockEntities (::BaseActorRenderContext &renderContext, bool renderAlphaLayer) |
| virtual void | queueRenderEntities (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| virtual void | setupViewArea () |
| virtual void | setViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| virtual void | updateViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| virtual void | onDimensionChanged (::Player &player) |
| virtual void | addCameraListenerToRenderChunkCoordinator () |
| virtual void | updateLevelCullerType (::LevelCullerType const newLevelCullerType) |
| MCAPI | LevelRendererShadowCamera (::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef) |
| MCAPI float | _calculateCascades (::mce::framebuilder::ShadowParameters const &shadowParameters, ::glm::mat4x4 const &playerView, float angle, float perpendicularAngle, float aspect, float fov, float zNear, float zFar, float zRange, ::glm::vec3 const &playerPosition, ::gsl::span<::ShadowRenderingParameters::ShadowMap > resultCascades, ::ShadowCascadeState &shadowCascadeState) |
| MCAPI void | _calculatePlayerShadowMap (::mce::framebuilder::ShadowParameters const &shadowParameters, ::Vec3 const &lightSourceDir) |
| MCAPI void | _createFrustumCuller (::gsl::span<::ShadowRenderingParameters::ShadowMap > cascades, ::glm::vec3 const &playerPosition, ::ShadowRenderingParameters::ShadowMap const &largestCascade) |
| MCAPI void | removeCameraListenerToRenderChunkCoordinator () |
| MCAPI void | setupCamera (::glm::vec3 const &direction, float angle, float perpendicularAngle, float fov, float aspectRatio, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState, ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders) |
| MCAPI void | setupCloudCamera (float angle, float perpendicularAngle, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState) |
| MCAPI void * | $ctor (::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef) |
| MCAPI void | $recalculateRenderDistance (float const renderDistanceScalar) |
| MCAPI void | $preRenderUpdate (::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters) |
| MCAPI void | $renderBlockEntities (::BaseActorRenderContext &renderContext, bool renderAlphaLayer) |
| MCAPI void | $queueRenderEntities (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| MCAPI void | $setupViewArea () |
| MCAPI void | $setViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| MCAPI void | $updateViewArea (::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters) |
| MCAPI void | $onDimensionChanged (::Player &player) |
| MCAPI void | $addCameraListenerToRenderChunkCoordinator () |
| MCAPI void | $updateLevelCullerType (::LevelCullerType const newLevelCullerType) |
| virtual void | onWillChangeDimension (::Player &player) |
| virtual void | onChunkReloaded (::ChunkSource &, ::LevelChunk &lc) |
| MCAPI void | $dtor () |
| MCAPI void | $onWillChangeDimension (::Player &player) |
| MCAPI void | $onChunkReloaded (::ChunkSource &, ::LevelChunk &lc) |
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virtual void | onAppSuspended () |
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virtual void | onAppResumed () |
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virtual void | onDeviceLost () |
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virtual void | onLowMemory () |
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virtual void | initResources () |
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virtual void | frameUpdate (::ClientFrameUpdateContext &clientFrameUpdateContext) |
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virtual void | tickLevelRendererCamera () |
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virtual void | tickRain () |
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virtual void | callRenderNameTags (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font) |
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virtual::NameTagRenderObjectCollection | extractNameTags (::ScreenContext &screenContext) const |
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virtual void | callRenderCracks (::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj) |
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virtual::CrackRenderObjectCollection | extractCracks (::ScreenContext &screenContext) const |
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virtual void | renderEntityEffects (::BaseActorRenderContext &renderContext) |
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virtual bool | getForceFog (::Actor const &) const |
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virtual void | setupFog (::ScreenContext &screenContext, float const skyIntensityOverride) |
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virtual float | getAmbientBrightness () const |
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virtual void | render (::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci) |
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virtual void | postRenderUpdate () |
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virtual void | notifyGeoChangedForAffectedEntities (::RenderChunkShared &, uchar) |
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virtual void | _releaseRespectiveResources () |
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virtual::Block const * | _getBlockForBlockEnity (::BlockActor const &blockActor) |
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virtual::FogDefinition::DistanceSettingType | _getFogDistanceSettingType () const |
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virtual::FogDefinition::DensitySettingType | _getFogDensitySettingType () const |
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MCAPI void | _addBiomeFogDefinitionToManager (::BlockPos const &pos) const |
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MCAPI void | _addToRenderChunkQueue (::ChunkRenderObjectCollection &collection, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::TerrainLayer const &layer, ::RenderChunkInstanced const &renderChunkInstanced, uint64 chunkIdx, ::BlockPos const &chunkPos) |
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MCAPI void | _applyAdjustmentsForAir (::FogDistanceSetting &setting, ::ScreenContext &screenContext, float skyIntensityOverride) const |
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MCAPI void | _applyAdjustmentsForUnderwater (::FogDistanceSetting &setting) const |
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MCAPI ::std::shared_ptr<::LevelCullerBase > | _createCuller (::LevelCullerType type, ::std::weak_ptr<::LevelRendererCamera > levelRendererCamera, ::LevelBuilder &levelBuilder) |
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MCAPI void | _freeSkyProbeTexture () |
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MCAPI::FogVolumetricCoefficientSetting | _getCurrentCoefficientFogSetting (::FogDefinition::CoefficientSettingType settingType) const |
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MCAPI::FogVolumetricDensitySetting | _getCurrentDensityFogSetting () const |
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MCAPI::FogDistanceSetting | _getCurrentFixedDistanceFogSetting (float renderDistance) const |
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MCAPI::FogTransitionSetting | _getCurrentFixedTransitionFogSetting (float renderDistance) const |
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MCAPI::FogVolumetricHenyeyGreensteinGSetting | _getCurrentHenyeyGreensteinGFogSetting (::FogDefinition::HenyeyGreensteinGSettingType settingType) const |
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MCAPI void | _initCubemapTextures (::Dimension const &dimension) |
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MCAPI void | _initSkyProbeTexture (::glm::ivec3 size) |
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MCAPI void | _notifyOrthographicCameraMoved (::SubChunkPos const &pos, ::Vec3 const &viewDir, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) |
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MCAPI void | _notifyPerspectiveCameraMoved (::SubChunkPos const &pos, ::Vec3 const &viewPos, bool accurateSorting, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) |
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MCAPI void | _releaseResources () |
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MCAPI void | _resortNearbyChunks (::Vec3 const &viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > const &viewArea) |
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MCAPI bool | _shouldRenderLeashedEntity (::Actor *actor, ::Vec3 cameraPos) |
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MCAPI void | _tryInsertBlockEntityIntoRenderQueues (::BlockActor *blockActor, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos > > const &skipList) |
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MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced > > & | _viewAreaMutable () |
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MCAPI::LevelRendererCamera::RainState | calcRainState (::Vec3 const &rainPos) const |
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MCAPI void | determineUnderwaterStatus (::BlockSource ®ion) |
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MCAPI::LevelRendererCamera::RainState | doRainUpdate () |
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MCAPI void | doneQueuingChunks () |
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MCAPI ::optional_ref<::TerrainMaterialVariationManager const > | getCurrentVariationManager () const |
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MCAPI::RenderChunkInstanced * | getOrCreateRenderChunkInstancedAt (::SubChunkPos const &rcp) |
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MCAPI::RenderChunkInstanced * | getRenderChunkInstancedAt (::SubChunkPos const &rcp) const |
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MCAPI ::std::shared_ptr<::RenderChunkInstanced > | getRenderChunkInstancedAtShared (::SubChunkPos const &rcp) const |
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MCAPI uint64 | getRenderChunkInstancedCount () |
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MCAPI bool | isAABBVisible (::AABB const &bb, bool useFastCulling) const |
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MCAPI void | onViewRadiusChanged (bool resetAll) |
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MCAPI void | preDimensionChanged (::Player &player) |
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MCAPI void | queueChunk (::ChunkRenderObjectCollection &collection, ::RenderChunkInstanced const &renderChunkInstanced, float farDistance2, float currentTime, ::TerrainMaterialVariationManager const &terrainVariationMgr, ::optional_ref<::TerrainMaterialVariationManager const > fadeVariationMgr) |
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MCAPI void | recaptureViewAreaDimensions () |
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MCAPI void | renderAtmosphere (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData, bool isSkyLit) const |
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MCAPI void | renderCameraAimAssistHighlight (::ScreenContext &screenContext) |
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MCAPI void | renderChunkOccluders (::BaseActorRenderContext &renderContext) const |
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MCAPI void | renderEditorCursor (::ScreenContext const &screenContext) |
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MCAPI void | renderEntities (::BaseActorRenderContext &renderContext) |
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MCAPI void | renderGameplayMetadata (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, bool waitingForLoad, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const |
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MCAPI void | renderPlayerVision (::ScreenContext &screenContext) const |
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MCAPI void | renderSky (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::BaseSceneDirectionalLightRenderData const &sceneDirectionalLightRenderData) const |
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MCAPI void | renderStructureWireframes (::BaseActorRenderContext &renderContext, ::IClientInstance const &clientInstance, ::ViewRenderObject const &renderObj) |
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MCAPI void | renderVolumetricFog (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj) |
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MCAPI bool | shouldCullThisFrame (uint64 lastNumRenderChunksVisibleFromCullingPoint) |
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MCAPI void | updateFarChunksDistance () |
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MCAPI void | updatePerChunkFaceSortState (::Vec3 const &viewPos, ::Vec3 const &viewDir, bool isOrthoCamera) |
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MCAPI void * | $ctor (::IClientInstance &clientInstance, ::Level &level, ::LevelRenderer &levelRenderer) |
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MCAPI void | $onAppSuspended () |
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MCAPI void | $onAppResumed () |
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MCAPI void | $onDeviceLost () |
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MCFOLD void | $onLowMemory () |
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MCFOLD void | $initResources () |
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MCFOLD void | $frameUpdate (::ClientFrameUpdateContext &clientFrameUpdateContext) |
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MCAPI void | $tickLevelRendererCamera () |
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MCAPI void | $tickRain () |
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MCFOLD void | $callRenderNameTags (::ScreenContext &screenContext, ::ViewRenderObject const &renderObj, ::Font &font) |
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MCAPI::NameTagRenderObjectCollection | $extractNameTags (::ScreenContext &screenContext) const |
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MCFOLD void | $callRenderCracks (::BaseActorRenderContext &renderContext, ::ViewRenderObject const &renderObj) |
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MCAPI::CrackRenderObjectCollection | $extractCracks (::ScreenContext &screenContext) const |
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MCFOLD void | $renderEntityEffects (::BaseActorRenderContext &renderContext) |
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MCFOLD bool | $getForceFog (::Actor const &) const |
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MCAPI void | $setupFog (::ScreenContext &screenContext, float const skyIntensityOverride) |
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MCAPI float | $getAmbientBrightness () const |
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MCAPI void | $render (::BaseActorRenderContext &baseEntityRenderContext, ::ViewRenderObject const &renderObj, ::IClientInstance &ci) |
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MCFOLD void | $postRenderUpdate () |
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MCFOLD void | $notifyGeoChangedForAffectedEntities (::RenderChunkShared &, uchar) |
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MCFOLD void | $_releaseRespectiveResources () |
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MCAPI::Block const * | $_getBlockForBlockEnity (::BlockActor const &blockActor) |
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MCAPI::FogDefinition::DistanceSettingType | $_getFogDistanceSettingType () const |
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MCAPI::FogDefinition::DensitySettingType | $_getFogDensitySettingType () const |
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virtual void | allChanged () |
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virtual void | sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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virtual void | addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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virtual void | addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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virtual void | addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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virtual void | addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) |
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virtual void | addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >) |
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virtual void | playMusic (::std::string const &, ::Vec3 const &, float, float) |
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virtual void | playStreamingMusic (::std::string const &, int, int, int) |
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virtual void | onEntityAdded (::Actor &) |
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virtual void | onEntityRemoved (::Actor &) |
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virtual void | onChunkLoaded (::ChunkSource &, ::LevelChunk &) |
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virtual void | onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool) |
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virtual void | onChunkUnloaded (::LevelChunk &) |
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virtual void | onLevelDestruction (::std::string const &) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent, ::Vec3 const &, int) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent, ::CompoundTag const &) |
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virtual void | takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) |
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virtual void | playerListChanged () |
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virtual void | onLevelDataCommandsChanged (bool) |
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virtual void | onLevelDataWorldTemplateOptionsUnlocked () |
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MCFOLD void | $allChanged () |
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MCFOLD void | $sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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MCFOLD void | $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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MCFOLD void | $addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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MCFOLD void | $addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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MCFOLD void | $addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) |
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MCFOLD void | $addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >) |
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MCFOLD void | $playMusic (::std::string const &, ::Vec3 const &, float, float) |
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MCFOLD void | $playStreamingMusic (::std::string const &, int, int, int) |
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MCFOLD void | $onEntityAdded (::Actor &) |
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MCFOLD void | $onEntityRemoved (::Actor &) |
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MCFOLD void | $onChunkLoaded (::ChunkSource &, ::LevelChunk &) |
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MCFOLD void | $onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool) |
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MCFOLD void | $onChunkUnloaded (::LevelChunk &) |
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MCFOLD void | $onLevelDestruction (::std::string const &) |
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MCAPI void | $takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) |
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MCFOLD void | $playerListChanged () |
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MCFOLD void | $onLevelDataCommandsChanged (bool) |
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MCFOLD void | $onLevelDataWorldTemplateOptionsUnlocked () |
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virtual void | onSourceCreated (::BlockSource &source) |
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virtual void | onSourceDestroyed (::BlockSource &source) |
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virtual void | onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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virtual void | onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) |
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virtual void | onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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virtual void | onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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virtual void | onEntityChanged (::BlockSource &source, ::Actor &entity) |
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virtual void | onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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MCFOLD void | $onSourceCreated (::BlockSource &source) |
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MCFOLD void | $onSourceDestroyed (::BlockSource &source) |
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MCFOLD void | $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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MCFOLD void | $onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) |
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MCAPI void | $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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MCFOLD void | $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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MCFOLD void | $onEntityChanged (::BlockSource &source, ::Actor &entity) |
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MCFOLD void | $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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virtual void | onPlayerDestruction (::Player &player) |
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::ll::UntypedStorage< 8, 248 > | mUnk67b8c9 |
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::ll::UntypedStorage< 4, 12 > | mUnk50eba9 |
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::ll::UntypedStorage< 4, 12 > | mUnk99f048 |
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::ll::UntypedStorage< 4, 4 > | mUnk5968ec |
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::ll::UntypedStorage< 4, 4 > | mUnka02294 |
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::ll::UntypedStorage< 8, 24 > | mUnkfc1203 |
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::ll::UntypedStorage< 8, 8 > | mUnk86c499 |
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::ll::UntypedStorage< 8, 8 > | mUnk489cc3 |
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::ll::TypedStorage< 8, 8, uint64 > | mChunkQueueSize |
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::ll::TypedStorage< 8, 456, uint64[3][19]> | mTerrainChunkQueueSize |
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::ll::TypedStorage< 8, 24, ::std::vector<::OccluderFace > > | mChunkOccluders |
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::ll::TypedStorage< 8, 24, ::ActorRenderCandidates > | mActorRenderCandidates |
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::ll::TypedStorage< 8, 56, ::brstd::flat_map< ::gsl::not_null<::Actor * >, ::ShadowContext, ::std::less<::gsl::not_null<::Actor * > >, ::std::vector<::gsl::not_null<::Actor * > >, ::std::vector<::ShadowContext > > > | mActorRenderQueue |
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::ll::TypedStorage< 8, 24, ::SortedMeshDrawList > | mSortedMeshDrawList |
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::ll::TypedStorage< 8, 24, ::std::vector<::gsl::not_null<::BlockActor * > > > | mBlockActorRenderQueue |
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::ll::TypedStorage< 8, 24, ::std::vector<::gsl::not_null<::BlockActor * > > > | mBlockActorRenderAlphaQueue |
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::ll::TypedStorage< 8, 24, ::std::vector<::gsl::not_null<::BlockActor * > > > | mBlockActorShadowQueue |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | shadowVolumeBack |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | shadowVolumeFront |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | shadowOverlayMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | starsMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | skyPlaneMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | sunMoonMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | endSkyMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | cloudMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | wireframeMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mCubemapMaterial |
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::ll::TypedStorage< 8, 24, ::std::vector<::mce::TexturePtr > > | mCubemapTextures |
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::ll::TypedStorage< 8, 24, ::mce::ClientTexture > | mCubemapTexture |
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::ll::TypedStorage< 8, 8, uint64 const > | mAmbientSamplesDefaultSize |
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::ll::TypedStorage< 8, 56, ::std::optional<::cg::ImageBuffer > > | mSkyAmbientSamplesBuffer |
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::ll::TypedStorage< 8, 136, ::TerrainMaterialVariationManager > | mTerrainMaterialVariationManager |
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::ll::TypedStorage< 4, 4, float > | mDeltaTime |
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::ll::TypedStorage< 4, 4, float > | mLastTime |
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::ll::TypedStorage< 4, 4, float > | mWaterLevel |
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::ll::TypedStorage< 4, 8, ::glm::vec2 > | mFogControl |
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::ll::TypedStorage< 4, 4, float > | mBaseFogEnd |
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::ll::TypedStorage< 4, 4, float > | mBaseFogStart |
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::ll::TypedStorage< 4, 8, ::glm::vec2 > | mCameraLightIntensity |
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::ll::TypedStorage< 4, 8, ::LevelRendererCamera::FogBrightnessPair > | mFogBrightnessPair |
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::ll::TypedStorage< 4, 28, ::FogDistanceSetting > | mCurrentDistanceFog |
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::ll::TypedStorage< 4, 28, ::FogDistanceSetting > | mLastTargetDistanceFog |
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::ll::TypedStorage< 4, 16, ::FogVolumetricDensitySetting > | mCurrentFogDensity |
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::ll::TypedStorage< 4, 32, ::FogVolumetricCoefficientSetting > | mAirFogCoefficient |
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::ll::TypedStorage< 4, 32, ::FogVolumetricCoefficientSetting > | mWaterFogCoefficient |
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::ll::TypedStorage< 4, 32, ::FogVolumetricCoefficientSetting > | mCloudFogCoefficient |
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::ll::TypedStorage< 4, 4, ::FogVolumetricHenyeyGreensteinGSetting > | mAirHenyeyGreensteinG |
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::ll::TypedStorage< 4, 4, ::FogVolumetricHenyeyGreensteinGSetting > | mWaterHenyeyGreensteinG |
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::ll::TypedStorage< 1, 1, bool > | mFogWasUnderwaterLastCheck |
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::ll::TypedStorage< 1, 1, bool > | mFogWasUnderLavaLastCheck |
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::ll::TypedStorage< 1, 1, bool > | mFogWasUnderPowderSnowLastCheck |
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::ll::TypedStorage< 1, 1, bool > | mBlendFogThisFrame |
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::ll::TypedStorage< 4, 4, float > | mMobEffectFogLevel |
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::ll::TypedStorage< 8, 224, ::ParticleRenderData > | mParticleRenderData |
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::ll::TypedStorage< 4, 4, float > | mTransitionFogTime |
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::ll::TypedStorage< 1, 1, bool > | mInTransitionFog |
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::ll::TypedStorage< 4, 4, float const > | mRenderDistanceCloudFadeOutMultiplier |
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::ll::TypedStorage< 4, 4, float > | mFakeHDR |
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::ll::TypedStorage< 4, 4, float > | mAverageBrightness |
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::ll::TypedStorage< 4, 4, uint > | mFrameID |
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::ll::TypedStorage< 4, 4, int > | mViewAreaDistance |
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::ll::TypedStorage< 4, 4, float > | mFarChunksDistance |
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::ll::TypedStorage< 4, 4, float > | mRenderDistance |
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::ll::TypedStorage< 4, 4, float > | mCullEndDistance |
|
::ll::TypedStorage< 4, 4, int const > | mMaxInflightChunks |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::GridArea<::std::shared_ptr<::RenderChunkInstanced > > > > | mViewArea |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mLastFaceSortPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastFaceSortDir |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastDirtySortPos |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mLastNearbyFaceSortPos |
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::ll::TypedStorage< 4, 24, ::LevelRendererCamera::RenderChunkPosBounds > | mLastFaceSortBounds |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastChunkResortPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mCameraPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mCameraTargetPos |
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::ll::TypedStorage< 4, 204, ::FrustumCuller > | mFrustumCuller |
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::ll::TypedStorage< 1, 1, ::FrustumCullerType > | mFrustumCullerType |
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::ll::TypedStorage< 8, 512, ::mce::Camera > | mWorldSpaceCamera |
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::ll::TypedStorage< 8, 24, ::std::vector<::Actor * > > | mWaterHoleActorQueue |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::WeatherRenderer > > | mWeatherRenderer |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BiomeBlendingMapRenderer > > | mBiomeBlendingMapRenderer |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ChunkRenderObjectCollection > > | mChunkRenderObjects |
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::ll::TypedStorage< 1, 1, bool > | mCameraUnderWater |
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::ll::TypedStorage< 1, 1, bool > | mCameraUnderLiquid |
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::ll::TypedStorage< 1, 1, bool > | mCameraUnderPowderSnow |
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::ll::TypedStorage< 1, 1, bool > | mCameraUnderLava |
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::ll::TypedStorage< 1, 1, bool > | mCameraInRain |
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::ll::TypedStorage< 1, 1, bool > | mShowSky |
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::ll::TypedStorage< 1, 1, bool > | mIsCameraInCaptureMode |
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::ll::TypedStorage< 8, 8, ::Level & > | mLevel |
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::ll::TypedStorage< 8, 16, ::OwnerPtr<::BlockSource > > | mViewRegion |
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::ll::TypedStorage< 8, 8, ::Dimension * > | mDimension |
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::ll::TypedStorage< 2, 2, short > | mCloudHeight |
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::ll::TypedStorage< 8, 8, ::LevelRenderer & > | mLevelRenderer |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::LevelCullerBase > > | mLevelCuller |
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::ll::TypedStorage< 1, 1, ::LevelCullerType > | mLastCullerType |
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::ll::TypedStorage< 1, 1, bool > | mForceCulling |
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::ll::TypedStorage< 1, 1, bool > | mRecullWhenNotBusy |
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::ll::TypedStorage< 4, 4, int > | mViewAreaSide |
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::ll::TypedStorage< 2, 2, short > | mViewAreaHeight |
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::ll::TypedStorage< 1, 1, bool > | mViewAreaChanged |
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::ll::TypedStorage< 4, 4, float > | mLastFogEnd |
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::ll::TypedStorage< 4, 4, float > | mLastSunAngle |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastCameraPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastCameraDir |
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::ll::TypedStorage< 8, 8, ::ResourcePackManager & > | mResourcePackManager |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::TextureGroup > > | mTextureGroup |
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::ll::TypedStorage< 8, 24, ::std::vector<::BlockActor * > > | mTempBlockActorList |
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::ll::TypedStorage< 8, 64, ::std::unordered_set<::ChunkPos > > | mPendingPermanentlyRenderedBlockActorRequests |
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::ll::TypedStorage< 8, 16, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos > > > | mPermanentlyRenderedBlockActors |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LevelRendererCameraProxy > > | mProxy |
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::ll::TypedStorage< 8, 8, double > | mLastFrameTimeStart |
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::ll::TypedStorage< 8, 488, ::HistoricalFrameTimes > | mHistoricalFrameTimes |
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::ll::TypedStorage< 8, 16, ::Bedrock::Threading::Async< void > > | mChunkFaceSortTaskHandle |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::CameraAimAssistRenderer > > | mCameraAimAssistRenderer |