3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/game/LevelRendererCameraListeners.h"
7#include "mc/client/renderer/game/ShadowRenderingParameters.h"
8#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
29 enum class QueueShadowRenders :
int {
37 ::ll::UntypedStorage<8, 248> mUnk67b8c9;
38 ::ll::UntypedStorage<4, 12> mUnk50eba9;
39 ::ll::UntypedStorage<4, 12> mUnk99f048;
40 ::ll::UntypedStorage<4, 4> mUnk5968ec;
41 ::ll::UntypedStorage<4, 4> mUnka02294;
42 ::ll::UntypedStorage<8, 24> mUnkfc1203;
43 ::ll::UntypedStorage<8, 8> mUnk86c499;
44 ::ll::UntypedStorage<8, 8> mUnk489cc3;
49 LevelRendererShadowCamera& operator=(LevelRendererShadowCamera
const&);
50 LevelRendererShadowCamera(LevelRendererShadowCamera
const&);
51 LevelRendererShadowCamera();
56 virtual void recalculateRenderDistance(
float const renderDistanceScalar) ;
58 virtual void preRenderUpdate(
59 ::ScreenContext& screenContext,
60 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
63 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer) ;
65 virtual void queueRenderEntities(
66 ::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters
69 virtual void setupViewArea() ;
72 setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters) ;
75 updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters) ;
77 virtual void onDimensionChanged(::Player& player) ;
79 virtual void addCameraListenerToRenderChunkCoordinator() ;
81 virtual void updateLevelCullerType(::LevelCullerType
const newLevelCullerType) ;
83 virtual ~LevelRendererShadowCamera() =
default;
91 ::std::shared_ptr<::Options>,
99 ::glm::mat4x4
const& playerView,
101 float perpendicularAngle,
107 ::glm::vec3
const& playerPosition,
108 ::gsl::span<::ShadowRenderingParameters::ShadowMap> resultCascades,
114 ::Vec3 const& lightSourceDir
118 ::gsl::span<::ShadowRenderingParameters::ShadowMap> cascades,
119 ::glm::vec3
const& playerPosition,
126 ::glm::vec3
const& direction,
128 float perpendicularAngle,
131 ::glm::mat4x4
const& playerView,
132 ::glm::mat4x4
const& playerProj,
133 ::glm::vec3
const& playerPosition,
136 ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders
141 float perpendicularAngle,
142 ::glm::mat4x4
const& playerView,
143 ::glm::mat4x4
const& playerProj,
144 ::glm::vec3
const& playerPosition,
155 ::std::shared_ptr<::Options>,
Definition BaseActorRenderContext.h:34
Definition IClientInstance.h:5
Definition LevelRendererCameraListeners.h:5
Definition LevelRendererShadowCamera.h:5
static MCAPI void ** $vftableForLevelListener()
MCAPI void $setupViewArea()
MCAPI void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
static MCAPI void ** $vftableForLevelRendererCamera()
MCAPI void setupCloudCamera(float angle, float perpendicularAngle, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState)
MCAPI void removeCameraListenerToRenderChunkCoordinator()
MCAPI void setupCamera(::glm::vec3 const &direction, float angle, float perpendicularAngle, float fov, float aspectRatio, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState, ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders)
MCAPI void $addCameraListenerToRenderChunkCoordinator()
MCAPI void $renderBlockEntities(::BaseActorRenderContext &renderContext, bool renderAlphaLayer)
MCAPI void $recalculateRenderDistance(float const renderDistanceScalar)
MCAPI void _calculatePlayerShadowMap(::mce::framebuilder::ShadowParameters const &shadowParameters, ::Vec3 const &lightSourceDir)
MCAPI void $setViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void $updateViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void * $ctor(::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef)
MCAPI void _createFrustumCuller(::gsl::span<::ShadowRenderingParameters::ShadowMap > cascades, ::glm::vec3 const &playerPosition, ::ShadowRenderingParameters::ShadowMap const &largestCascade)
MCAPI void $updateLevelCullerType(::LevelCullerType const newLevelCullerType)
MCAPI LevelRendererShadowCamera(::IClientInstance &clientInstance, ::std::shared_ptr<::Options >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef)
MCAPI void $preRenderUpdate(::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters)
static MCAPI void ** $vftableForPlayerListener()
MCAPI void $onDimensionChanged(::Player &player)
MCAPI float _calculateCascades(::mce::framebuilder::ShadowParameters const &shadowParameters, ::glm::mat4x4 const &playerView, float angle, float perpendicularAngle, float aspect, float fov, float zNear, float zFar, float zRange, ::glm::vec3 const &playerPosition, ::gsl::span<::ShadowRenderingParameters::ShadowMap > resultCascades, ::ShadowCascadeState &shadowCascadeState)
Definition LevelRenderer.h:5
Definition ScreenContext.h:5
Definition WeakEntityRef.h:14
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ShadowCascadeState.h:5
Definition ShadowRenderingParameters.h:13
Definition ShadowParameters.h:7