3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/game/LevelRendererCameraListeners.h"
7#include "mc/client/renderer/game/ShadowRenderingParameters.h"
8#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
30 enum class QueueShadowRenders :
int {
38 ::ll::UntypedStorage<8, 248> mUnk67b8c9;
39 ::ll::UntypedStorage<4, 12> mUnk50eba9;
40 ::ll::UntypedStorage<4, 12> mUnk99f048;
41 ::ll::UntypedStorage<4, 4> mUnk5968ec;
42 ::ll::UntypedStorage<4, 4> mUnka02294;
43 ::ll::UntypedStorage<8, 24> mUnk411ff9;
44 ::ll::UntypedStorage<8, 8> mUnk86c499;
45 ::ll::UntypedStorage<8, 8> mUnk489cc3;
50 LevelRendererShadowCamera& operator=(LevelRendererShadowCamera
const&);
51 LevelRendererShadowCamera(LevelRendererShadowCamera
const&);
52 LevelRendererShadowCamera();
57 virtual void recalculateRenderDistance(
float const renderDistanceScalar) ;
59 virtual void preRenderUpdate(
60 ::ScreenContext& screenContext,
61 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
64 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer) ;
66 virtual void queueRenderEntities(
67 ::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters
70 virtual void setupViewArea() ;
73 setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters) ;
76 updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters) ;
78 virtual void onDimensionChanged(::Player& player) ;
80 virtual void addCameraListenerToRenderChunkCoordinator() ;
82 virtual void updateLevelCullerType(::LevelCullerType
const newLevelCullerType) ;
90 ::std::shared_ptr<::OptionRegistry>,
98 ::glm::mat4x4
const& playerView,
100 float perpendicularAngle,
105 float playerPosition,
106 ::glm::vec3
const& resultCascades,
107 ::gsl::span<::ShadowRenderingParameters::ShadowMap> shadowCascadeState,
113 ::Vec3 const& lightSourceDir
117 ::gsl::span<::ShadowRenderingParameters::ShadowMap> cascades,
118 ::glm::vec3
const& playerPosition,
125 ::glm::vec3
const& direction,
127 float perpendicularAngle,
130 ::glm::mat4x4
const& playerView,
131 ::glm::mat4x4
const& playerProj,
132 ::glm::vec3
const& playerPosition,
135 ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders
140 float perpendicularAngle,
141 ::glm::mat4x4
const& playerView,
142 ::glm::mat4x4
const& playerProj,
143 ::glm::vec3
const& playerPosition,
154 ::std::shared_ptr<::OptionRegistry>,
Definition BaseActorRenderContext.h:5
Definition IClientInstance.h:5
Definition LevelRendererCameraListeners.h:5
Definition LevelRendererShadowCamera.h:5
static MCAPI void ** $vftableForLevelListener()
MCAPI void $setupViewArea()
MCAPI void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
static MCAPI void ** $vftableForLevelRendererCamera()
MCAPI void setupCloudCamera(float angle, float perpendicularAngle, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState)
MCAPI void setupCamera(::glm::vec3 const &direction, float angle, float perpendicularAngle, float fov, float aspectRatio, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState, ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders)
MCAPI void $addCameraListenerToRenderChunkCoordinator()
MCAPI::ShadowRenderingParameters const & getRenderingParameters() const
MCAPI void $renderBlockEntities(::BaseActorRenderContext &renderContext, bool renderAlphaLayer)
MCAPI void $recalculateRenderDistance(float const renderDistanceScalar)
MCAPI void _calculatePlayerShadowMap(::mce::framebuilder::ShadowParameters const &shadowParameters, ::Vec3 const &lightSourceDir)
MCAPI void $setViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void $updateViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void _createFrustumCuller(::gsl::span<::ShadowRenderingParameters::ShadowMap > cascades, ::glm::vec3 const &playerPosition, ::ShadowRenderingParameters::ShadowMap const &largestCascade)
MCAPI void $updateLevelCullerType(::LevelCullerType const newLevelCullerType)
MCAPI float _calculateCascades(::mce::framebuilder::ShadowParameters const &shadowParameters, ::glm::mat4x4 const &playerView, float angle, float perpendicularAngle, float aspect, float fov, float zNear, float zRange, float playerPosition, ::glm::vec3 const &resultCascades, ::gsl::span<::ShadowRenderingParameters::ShadowMap > shadowCascadeState, ::ShadowCascadeState &)
MCAPI void * $ctor(::IClientInstance &clientInstance, ::std::shared_ptr<::OptionRegistry >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef)
MCAPI void $preRenderUpdate(::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters)
static MCAPI void ** $vftableForPlayerListener()
MCAPI void $onDimensionChanged(::Player &player)
MCAPI LevelRendererShadowCamera(::IClientInstance &clientInstance, ::std::shared_ptr<::OptionRegistry >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef)
Definition LevelRenderer.h:5
Definition OptionRegistry.h:5
Definition ScreenContext.h:5
Definition WeakEntityRef.h:14
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ShadowCascadeState.h:5
Definition ShadowRenderingParameters.h:13
Definition ShadowRenderingParameters.h:5
Definition ShadowParameters.h:7