LeviLamina
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BellBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockLegacy;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class Player;
19class Vec3;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class BellBlock : public ::ActorBlock {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 11
29 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
30
31 // vIndex: 92
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 // vIndex: 139
37 virtual bool use(::Player& player, ::BlockPos const& pos, uchar) const /*override*/;
38
39 // vIndex: 149
40 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const /*override*/;
41
42 // vIndex: 142
43 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 // vIndex: 87
46 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
47 /*override*/;
48
49 // vIndex: 64
50 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 67
53 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
54
55 // vIndex: 54
56 virtual bool
57 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
58 /*override*/;
59
60 // vIndex: 17
61 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
62 /*override*/;
63
64 // vIndex: 138
65 virtual bool isInteractiveBlock() const /*override*/;
66
67 // vIndex: 25
68 virtual bool canConnect(::Block const&, uchar, ::Block const&) const /*override*/;
69
70 // vIndex: 131
71 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
72
73 // vIndex: 148
74 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const
75 /*override*/;
76
77 // vIndex: 0
78 virtual ~BellBlock() /*override*/ = default;
79 // NOLINTEND
80
81public:
82 // member functions
83 // NOLINTBEGIN
84 MCAPI ::Block const&
85 _determineAttachment(::Actor const& by, ::BlockSource& region, ::BlockPos const& pos, uchar face) const;
86
87 MCAPI short _getItemId(::BlockSource const& region, ::std::string_view itemName) const;
88
89 MCAPI void _sendBellUsedEventToClient(::BlockSource const& region, ::Actor const& sourceActor) const;
90
91 MCAPI void
92 _tryAttachToNeighbors(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos, int updateFlags)
93 const;
94
95 MCAPI bool hasValidAttachment(::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
96
97 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
98
99 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
100 // NOLINTEND
101
102public:
103 // destructor thunk
104 // NOLINTBEGIN
105
106 // NOLINTEND
107
108public:
109 // virtual function thunks
110 // NOLINTBEGIN
111 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
112
113 MCAPI ::Block const&
114 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
115 const;
116
117 MCAPI bool $use(::Player& player, ::BlockPos const& pos, uchar) const;
118
119 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const;
120
121 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
122
123 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
124
125 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
126
127 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
128
129 MCFOLD bool
130 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
131
132 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
133
134 MCFOLD bool $isInteractiveBlock() const;
135
136 MCFOLD bool $canConnect(::Block const&, uchar, ::Block const&) const;
137
138 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
139
140 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
141 // NOLINTEND
142
143public:
144 // vftables
145 // NOLINTBEGIN
146 MCAPI static void** $vftable();
147 // NOLINTEND
148};
Definition AABB.h:16
Definition ActorBlockBase.h:6
Definition Actor.h:104
Definition BellBlock.h:24
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition Player.h:119
Definition Vec3.h:10