22class BellBlock :
public ::ActorBlock {
30 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
32 virtual ::Block
const&
33 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
50 virtual bool isInteractiveBlock()
const ;
59 MCAPI BellBlock(::std::string
const& nameId,
int id);
64 MCAPI
short _getItemId(
::BlockSource const& region, ::std::string_view itemName)
const;
66 MCAPI
void _sendBellUsedEventToClient(
::BlockSource const& region,
::Actor const& sourceActor)
const;
68 MCAPI
void _tryAttachToNeighbors(
85 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
91 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
93 MCAPI ::Block
const& $getPlacementBlock(
113 MCFOLD
bool $isInteractiveBlock()
const;
123 MCAPI
static void** $vftable();