LeviLamina
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BellBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class Vec3;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class BellBlock : public ::ActorBlock {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 11
29 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
30
31 // vIndex: 91
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 // vIndex: 146
37 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const /*override*/;
38
39 // vIndex: 138
40 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 86
43 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
44 /*override*/;
45
46 // vIndex: 63
47 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 66
50 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 53
53 virtual bool
54 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
55 /*override*/;
56
57 // vIndex: 16
58 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
59 /*override*/;
60
61 // vIndex: 136
62 virtual bool isInteractiveBlock() const /*override*/;
63
64 // vIndex: 24
65 virtual bool canConnect(::Block const&, uchar, ::Block const&) const /*override*/;
66
67 // vIndex: 130
68 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
69
70 // vIndex: 145
71 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const
72 /*override*/;
73
74 // vIndex: 0
75 virtual ~BellBlock() /*override*/ = default;
76 // NOLINTEND
77
78public:
79 // member functions
80 // NOLINTBEGIN
81 MCNAPI ::Block const&
82 _determineAttachment(::Actor const& by, ::BlockSource& region, ::BlockPos const& pos, uchar face) const;
83
84 MCNAPI short _getItemId(::BlockSource const& region, ::std::string_view itemName) const;
85
86 MCNAPI void _sendBellUsedEventToClient(::BlockSource const& region, ::Actor const& sourceActor) const;
87
89 ::BlockSource& region,
90 ::BlockPos const& pos,
91 ::BlockPos const& neighborPos,
92 int updateFlags
93 ) const;
94
95 MCNAPI bool hasValidAttachment(::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
96
97 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
98
99 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
100
101 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
102 // NOLINTEND
103
104public:
105 // virtual function thunks
106 // NOLINTBEGIN
107 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
108
109 MCNAPI ::Block const& $getPlacementBlock(
110 ::Actor const& by,
111 ::BlockPos const& pos,
112 uchar face,
113 ::Vec3 const& clickPos,
114 int itemValue
115 ) const;
116
117 MCNAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const;
118
119 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
120
121 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
122
123 MCNAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
124
125 MCNAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
126
127 MCNAPI bool
128 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
129
130 MCNAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
131
132 MCNAPI bool $isInteractiveBlock() const;
133
134 MCNAPI bool $canConnect(::Block const&, uchar, ::Block const&) const;
135
137
138 MCNAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
139 // NOLINTEND
140
141public:
142 // vftables
143 // NOLINTBEGIN
144 MCNAPI static void** $vftable();
145 // NOLINTEND
146};
Definition AABB.h:18
Definition ActorBlockBase.h:6
Definition Actor.h:103
Definition BellBlock.h:24
MCAPI void $_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *sourceActor) const
MCAPI bool $canConnect(::Block const &, uchar, ::Block const &) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool hasValidAttachment(::Block const &block, ::BlockSource &region, ::BlockPos const &pos) const
MCAPI void $movedByPiston(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void $setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI short _getItemId(::BlockSource const &region, ::std::string_view itemName) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $entityInside(::BlockSource &region, ::BlockPos const &pos, ::Actor &actor) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void _sendBellUsedEventToClient(::BlockSource const &region, ::Actor const &sourceActor) const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Block const & _determineAttachment(::Actor const &by, ::BlockSource &region, ::BlockPos const &pos, uchar face) const
MCAPI void $onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) const
static MCAPI void ** $vftable()
MCAPI void _tryAttachToNeighbors(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos, int updateFlags) const
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition Vec3.h:10