LeviLamina
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BellBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class Vec3;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class BellBlock : public ::ActorBlock {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
29
30 virtual ::Block const&
31 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
32 /*override*/;
33
34 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const /*override*/;
35
36 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
37
38 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
39 /*override*/;
40
41 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
42
43 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 virtual bool
46 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
47 /*override*/;
48
49 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
50 /*override*/;
51
52 virtual bool isInteractiveBlock() const /*override*/;
53
54 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
55
56 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const
57 /*override*/;
58
59 virtual ~BellBlock() /*override*/ = default;
60 // NOLINTEND
61
62public:
63 // member functions
64 // NOLINTBEGIN
65 MCAPI ::Block const&
66 _determineAttachment(::Actor const& by, ::BlockSource& region, ::BlockPos const& pos, uchar face) const;
67
68 MCAPI short _getItemId(::BlockSource const& region, ::std::string_view itemName) const;
69
70 MCAPI void _sendBellUsedEventToClient(::BlockSource const& region, ::Actor const& sourceActor) const;
71
72 MCAPI void _tryAttachToNeighbors(
73 ::BlockSource& region,
74 ::BlockPos const& pos,
75 ::BlockPos const& neighborPos,
76 int updateFlags
77 ) const;
78
79 MCAPI bool hasValidAttachment(::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
82
83 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
84
85 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
86 // NOLINTEND
87
88public:
89 // virtual function thunks
90 // NOLINTBEGIN
91 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
92
93 MCAPI ::Block const& $getPlacementBlock(
94 ::Actor const& by,
95 ::BlockPos const& pos,
96 uchar face,
97 ::Vec3 const& clickPos,
98 int itemValue
99 ) const;
100
101 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const;
102
103 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
106
107 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
108
109 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCFOLD bool
112 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
113
114 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
115
116 MCFOLD bool $isInteractiveBlock() const;
117
118 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
119
120 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
121
122
123 // NOLINTEND
124
125public:
126 // vftables
127 // NOLINTBEGIN
128 MCAPI static void** $vftable();
129 // NOLINTEND
130};
Definition AABB.h:18
Definition Actor.h:105
Definition BellBlock.h:24
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
static MCAPI void ** $vftable()
Definition Block.h:43
Definition Experiments.h:14
Definition Vec3.h:10