LeviLamina
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BellBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class Vec3;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class BellBlock : public ::ActorBlock {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 11
29 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
30
31 // vIndex: 92
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 // vIndex: 146
37 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const /*override*/;
38
39 // vIndex: 138
40 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 87
43 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
44 /*override*/;
45
46 // vIndex: 64
47 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 67
50 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 54
53 virtual bool
54 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
55 /*override*/;
56
57 // vIndex: 16
58 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
59 /*override*/;
60
61 // vIndex: 136
62 virtual bool isInteractiveBlock() const /*override*/;
63
64 // vIndex: 24
65 virtual bool canConnect(::Block const&, uchar, ::Block const&) const /*override*/;
66
67 // vIndex: 131
68 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
69
70 // vIndex: 145
71 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const
72 /*override*/;
73
74 // vIndex: 0
75 virtual ~BellBlock() /*override*/ = default;
76 // NOLINTEND
77
78public:
79 // member functions
80 // NOLINTBEGIN
81 MCAPI ::Block const&
82 _determineAttachment(::Actor const& by, ::BlockSource& region, ::BlockPos const& pos, uchar face) const;
83
84 MCAPI short _getItemId(::BlockSource const& region, ::std::string_view itemName) const;
85
86 MCAPI void _sendBellUsedEventToClient(::BlockSource const& region, ::Actor const& sourceActor) const;
87
88 MCAPI void _tryAttachToNeighbors(
89 ::BlockSource& region,
90 ::BlockPos const& pos,
91 ::BlockPos const& neighborPos,
92 int updateFlags
93 ) const;
94
95 MCAPI bool hasValidAttachment(::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
96
97 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
98
99 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
100
101 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
102 // NOLINTEND
103
104public:
105 // virtual function thunks
106 // NOLINTBEGIN
107 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
108
109 MCAPI ::Block const& $getPlacementBlock(
110 ::Actor const& by,
111 ::BlockPos const& pos,
112 uchar face,
113 ::Vec3 const& clickPos,
114 int itemValue
115 ) const;
116
117 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const;
118
119 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
120
121 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
122
123 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
124
125 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
126
127 MCFOLD bool
128 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
129
130 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
131
132 MCFOLD bool $isInteractiveBlock() const;
133
134 MCFOLD bool $canConnect(::Block const&, uchar, ::Block const&) const;
135
136 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
137
138 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
139 // NOLINTEND
140
141public:
142 // vftables
143 // NOLINTBEGIN
144 MCAPI static void** $vftable();
145 // NOLINTEND
146};
Definition AABB.h:18
Definition ActorBlockBase.h:6
Definition Actor.h:102
Definition BellBlock.h:24
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition Block.h:37
Definition Experiments.h:14
Definition Vec3.h:10