3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
19namespace BlockEvents {
class BlockPlaceEvent; }
20namespace BlockEvents {
class BlockPlayerInteractEvent; }
21namespace BlockEvents {
class BlockQueuedTickEvent; }
29 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
32 virtual ::Block
const&
33 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
62 virtual bool isInteractiveBlock()
const ;
65 virtual bool canConnect(
::Block const&, uchar,
::Block const&)
const ;
68 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BellBlock.h:24
MCAPI void $_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor) const
MCAPI bool $canConnect(::Block const &, uchar, ::Block const &) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool hasValidAttachment(::Block const &block, ::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $movedByPiston(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI short _getItemId(::BlockSource const ®ion, ::std::string_view itemName) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &actor) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void _sendBellUsedEventToClient(::BlockSource const ®ion, ::Actor const &sourceActor) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Block const & _determineAttachment(::Actor const &by, ::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI void $onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const
static MCAPI void ** $vftable()
MCAPI void _tryAttachToNeighbors(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos, int updateFlags) const
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:67
Definition Experiments.h:14