LeviLamina
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ImmobileSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
LocalMoveVelocityComponent
;
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struct
MobIsJumpingFlagComponent
;
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struct
MobRotationComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ImmobileSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createSystem();
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MCAPI
static
void
doImmobileSystem(
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::StrictEntityContext
const
&
context
,
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::LocalMoveVelocityComponent
& localMoveVelocityComponent,
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::MobRotationComponent
& mobRotationComponent,
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::StateVectorComponent
& stateVectorComponent,
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::EntityModifier<::MobIsJumpingFlagComponent>
mod
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);
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// NOLINTEND
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};
EntityModifier
Definition
EntityModifier.h:6
ImmobileSystem
Definition
ImmobileSystem.h:18
StrictEntityContext
Definition
StrictEntityContext.h:10
LocalMoveVelocityComponent
Definition
LocalMoveVelocityComponent.h:8
MobIsJumpingFlagComponent
Definition
MobIsJumpingFlagComponent.h:5
MobRotationComponent
Definition
MobRotationComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
context
Definition
context.h:5
src
mc
entity
systems
ImmobileSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0