static MCAPI void tickImmobileSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobIsImmobileFlagComponent >, ::LocalMoveVelocityComponent, ::MobRotationComponent, ::StateVectorComponent > view, ::EntityModifier<::MobIsJumpingFlagComponent > mod)
static MCAPI void doImmobileSystem(::StrictEntityContext const &context, ::LocalMoveVelocityComponent &localMoveVelocityComponent, ::MobRotationComponent &mobRotationComponent, ::StateVectorComponent &stateVectorComponent, ::EntityModifier<::MobIsJumpingFlagComponent > mod)
Definition StrictEntityContext.h:8