LeviLamina
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ImmobileSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCNAPI static ::TickingSystemWithInfo createSystem();
27
28 MCNAPI static void doImmobileSystem(
30 ::LocalMoveVelocityComponent& localMoveVelocityComponent,
31 ::MobRotationComponent& mobRotationComponent,
32 ::StateVectorComponent& stateVectorComponent,
34 );
35
36 MCNAPI static void tickImmobileSystem(
37 ::ViewT<
44 );
45 // NOLINTEND
46};
Definition EntityModifier.h:6
Definition ImmobileSystem.h:22
static MCAPI void tickImmobileSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobIsImmobileFlagComponent >, ::LocalMoveVelocityComponent, ::MobRotationComponent, ::StateVectorComponent > view, ::EntityModifier<::MobIsJumpingFlagComponent > mod)
static MCAPI void doImmobileSystem(::StrictEntityContext const &context, ::LocalMoveVelocityComponent &localMoveVelocityComponent, ::MobRotationComponent &mobRotationComponent, ::StateVectorComponent &stateVectorComponent, ::EntityModifier<::MobIsJumpingFlagComponent > mod)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition LocalMoveVelocityComponent.h:8
Definition MobIsImmobileFlagComponent.h:5
Definition MobIsJumpingFlagComponent.h:5
Definition MobRotationComponent.h:8
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition context.h:5