LeviLamina
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GlideInputSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
19// clang-format on
20
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCNAPI static void doGlideInputSystem(
26 ::MovementAbilitiesComponent const& abilitiesComponent,
27 ::MoveInputComponent const& moveInputComponent,
28 ::ActorDataFlagComponent const& synchedActorDataComponent,
29 ::FallFlyTicksComponent& fallFlyTicksComponent,
30 ::StateVectorComponent& stateVectorComponent
31 );
32
33 MCNAPI static void tickGlideInputSystem(
34 ::ViewT<
42 );
43 // NOLINTEND
44};
Definition GlideInputSystem.h:21
static MCAPI void doGlideInputSystem(::MovementAbilitiesComponent const &abilitiesComponent, ::MoveInputComponent const &moveInputComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::FallFlyTicksComponent &fallFlyTicksComponent, ::StateVectorComponent &stateVectorComponent)
static MCAPI void tickGlideInputSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent >, ::MovementAbilitiesComponent const, ::MoveInputComponent const, ::ActorDataFlagComponent const, ::FallFlyTicksComponent, ::StateVectorComponent > view)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition FallFlyTicksComponent.h:8
Definition Include.h:6
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition PlayerInputRequestComponent.h:10
Definition StateVectorComponent.h:8