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| static MCAPI void | doGlideInputSystem (::MovementAbilitiesComponent const &abilitiesComponent, ::MoveInputComponent const &moveInputComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::FallFlyTicksComponent &fallFlyTicksComponent, ::StateVectorComponent &stateVectorComponent) |
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| static MCAPI void | tickGlideInputSystem (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent >, ::MovementAbilitiesComponent const, ::MoveInputComponent const, ::ActorDataFlagComponent const, ::FallFlyTicksComponent, ::StateVectorComponent > view) |
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◆ doGlideInputSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tickGlideInputSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: