LeviLamina
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FallingBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockLegacy.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11class BlockPos;
12class BlockSource;
13class Experiments;
15namespace BlockEvents { class BlockPlaceEvent; }
16namespace BlockEvents { class BlockQueuedTickEvent; }
17namespace mce { class Color; }
18// clang-format on
19
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 86
25 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
26 /*override*/;
27
28 // vIndex: 122
29 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
30
31 // vIndex: 147
32 virtual ::mce::Color getDustColor(::Block const&) const = 0;
33
34 // vIndex: 148
35 virtual ::std::string getDustParticleName(::Block const&) const = 0;
36
37 // vIndex: 149
38 virtual bool falling() const;
39
40 // vIndex: 150
41 virtual void onLand(::BlockSource& region, ::BlockPos const& pos) const;
42
43 // vIndex: 151
44 virtual bool isFreeToFall(::BlockSource& region, ::BlockPos const& pos) const;
45
46 // vIndex: 152
47 virtual void
48 startFalling(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, bool creative) const;
49
50 // vIndex: 130
51 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
52
53 // vIndex: 0
54 virtual ~FallingBlock() /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI void _scheduleCheck(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, int delay) const;
61
62 MCAPI void _tickBlocksAround2D(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock) const;
63
64 MCAPI void checkSlide(::BlockSource& region, ::BlockPos const& pos) const;
65
66 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
67
68 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
69 // NOLINTEND
70
71public:
72 // destructor thunk
73 // NOLINTBEGIN
74 MCFOLD void $dtor();
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
81
82 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
83
84 MCFOLD bool $falling() const;
85
86 MCFOLD void $onLand(::BlockSource& region, ::BlockPos const& pos) const;
87
88 MCAPI bool $isFreeToFall(::BlockSource& region, ::BlockPos const& pos) const;
89
90 MCAPI void
91 $startFalling(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, bool creative) const;
92
93 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
94 // NOLINTEND
95};
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition BlockAnimateTickData.h:5