LeviLamina
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FallingBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11class BlockPos;
12class BlockSource;
13class Experiments;
15namespace BlockEvents { class BlockPlaceEvent; }
16namespace BlockEvents { class BlockQueuedTickEvent; }
17namespace mce { class Color; }
18// clang-format on
19
20class FallingBlock : public ::BlockType {
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
25 /*override*/;
26
27 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
28
29 virtual ::mce::Color getDustColor(::Block const&) const = 0;
30
31 virtual ::std::string getDustParticleName(::Block const&) const = 0;
32
33 virtual bool falling() const;
34
35 virtual void onLand(::BlockSource& region, ::BlockPos const& pos) const;
36
37 virtual bool isFreeToFall(::BlockSource& region, ::BlockPos const& pos) const;
38
39 virtual void
40 startFalling(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, bool creative) const;
41
42 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
43
44 virtual ~FallingBlock() /*override*/;
45 // NOLINTEND
46
47public:
48 // member functions
49 // NOLINTBEGIN
50 MCAPI void _scheduleCheck(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, int delay) const;
51
52 MCAPI void _tickBlocksAround2D(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock) const;
53
54 MCAPI void checkSlide(::BlockSource& region, ::BlockPos const& pos) const;
55
56 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
57
58 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
59 // NOLINTEND
60
61public:
62 // destructor thunk
63 // NOLINTBEGIN
64 MCFOLD void $dtor();
65 // NOLINTEND
66
67public:
68 // virtual function thunks
69 // NOLINTBEGIN
70 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
71
72 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
73
74 MCFOLD bool $falling() const;
75
76 MCFOLD void $onLand(::BlockSource& region, ::BlockPos const& pos) const;
77
78 MCAPI bool $isFreeToFall(::BlockSource& region, ::BlockPos const& pos) const;
79
80 MCAPI void
81 $startFalling(::BlockSource& region, ::BlockPos const& pos, ::Block const& oldBlock, bool creative) const;
82
83 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
84
85
86 // NOLINTEND
87};
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition Color.h:13
Definition BlockAnimateTickData.h:14