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player::PlayerDieEvent Class Referencefinal
+ Inheritance diagram for player::PlayerDieEvent:

Public Member Functions

constexpr PlayerDieEvent (Player &player, ActorDamageSource const &source)
 
LLAPI void serialize (CompoundTag &) const override
 
LLNDAPI ActorDamageSource const & source () const
 
LLNDAPI Playerself () const
 
MCAPI void * $ctor (::MobEvent const &)
 
MCAPI void * $ctor (::std::string name, ::std::string localizableName, bool val)
 
MCFOLD void $dtor ()
 

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string > mName
 
::ll::TypedStorage< 8, 32, ::std::string > mLocalizableName
 
::ll::TypedStorage< 1, 1, bool > mEnabled
 
::ll::TypedStorage< 1, 1, bool > mIsDefaultSet
 

The documentation for this class was generated from the following file: