LeviLamina
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ResetJumpRidingScaleSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
11// clang-format on
12
14public:
15 // static functions
16 // NOLINTBEGIN
19 ::JumpRidingScaleComponent& jumpRidingScaleComponent,
20 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent
21 );
22
23 MCNAPI static ::TickingSystemWithInfo createSystem();
24 // NOLINTEND
25};
Definition ResetJumpRidingScaleSystem.h:13
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _doResetJumpRidingScaleSystem(::StrictEntityContext const &, ::JumpRidingScaleComponent &jumpRidingScaleComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
Definition StrictEntityContext.h:8
Definition JumpRidingScaleComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VanillaClientGameplayComponent.h:8