LeviLamina
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ResetJumpRidingScaleSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
25 ::JumpRidingScaleComponent& jumpRidingScaleComponent,
26 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent
27 );
28
29 MCNAPI static ::TickingSystemWithInfo createSystem();
30
31 MCNAPI static void tick(
32 ::ViewT<
37 );
38 // NOLINTEND
39};
Definition ResetJumpRidingScaleSystem.h:19
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent >, ::JumpRidingScaleComponent, ::VanillaClientGameplayComponent > view)
static MCAPI void _doResetJumpRidingScaleSystem(::StrictEntityContext const &, ::JumpRidingScaleComponent &jumpRidingScaleComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition JumpRidingScaleComponent.h:8
Definition PlayerInputRequestComponent.h:10
Definition TickingSystemWithInfo.h:13
Definition VanillaClientGameplayComponent.h:8