LeviLamina
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ResetJumpRidingScaleSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
JumpRidingScaleComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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// clang-format on
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class
ResetJumpRidingScaleSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doResetJumpRidingScaleSystem(
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::StrictEntityContext
const
&,
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::JumpRidingScaleComponent
& jumpRidingScaleComponent,
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::VanillaClientGameplayComponent
& vanillaClientGameplayComponent
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
ResetJumpRidingScaleSystem
Definition
ResetJumpRidingScaleSystem.h:13
StrictEntityContext
Definition
StrictEntityContext.h:10
JumpRidingScaleComponent
Definition
JumpRidingScaleComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:10
src
mc
entity
systems
ResetJumpRidingScaleSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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