LeviLamina
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CrafterBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class Vec3;
18namespace BlockEvents { class BlockPlaceEvent; }
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20namespace BlockEvents { class BlockQueuedTickEvent; }
21// clang-format on
22
23class CrafterBlock : public ::ActorBlock {
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 117
28 virtual int getVariant(::Block const& block) const /*override*/;
29
30 // vIndex: 91
31 virtual ::Block const&
32 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
33 /*override*/;
34
35 // vIndex: 131
36 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
37
38 // vIndex: 135
39 virtual bool isInteractiveBlock() const /*override*/;
40
41 // vIndex: 28
42 virtual bool isContainerBlock() const /*override*/;
43
44 // vIndex: 66
45 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 // vIndex: 60
48 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
49 /*override*/;
50
51 // vIndex: 104
52 virtual bool hasComparatorSignal() const /*override*/;
53
54 // vIndex: 105
55 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
56 /*override*/;
57
58 // vIndex: 119
59 virtual ::Block const& getRenderBlock() const /*override*/;
60
61 // vIndex: 120
62 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
63
64 // vIndex: 121
65 virtual ::Flip getFaceFlip(uchar face, ::Block const& block) const /*override*/;
66
67 // vIndex: 136
68 virtual bool allowStateMismatchOnPlacement(::Block const& clientTarget, ::Block const& serverTarget) const
69 /*override*/;
70
71 // vIndex: 130
72 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
73
74 // vIndex: 0
75 virtual ~CrafterBlock() /*override*/ = default;
76 // NOLINTEND
77
78public:
79 // member functions
80 // NOLINTBEGIN
81 MCAPI void dispenseFrom(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
84
85 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
86
87 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
88 // NOLINTEND
89
90public:
91 // virtual function thunks
92 // NOLINTBEGIN
93 MCAPI int $getVariant(::Block const& block) const;
94
95 MCAPI ::Block const& $getPlacementBlock(
96 ::Actor const& by,
97 ::BlockPos const& pos,
98 uchar face,
99 ::Vec3 const& clickPos,
100 int itemValue
101 ) const;
102
103 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCFOLD bool $isInteractiveBlock() const;
106
107 MCFOLD bool $isContainerBlock() const;
108
109 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
112
113 MCFOLD bool $hasComparatorSignal() const;
114
115 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
116
117 MCAPI ::Block const& $getRenderBlock() const;
118
119 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
120
121 MCAPI ::Flip $getFaceFlip(uchar face, ::Block const& block) const;
122
123 MCFOLD bool $allowStateMismatchOnPlacement(::Block const& clientTarget, ::Block const& serverTarget) const;
124
125 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
126 // NOLINTEND
127
128public:
129 // vftables
130 // NOLINTBEGIN
131 MCNAPI static void** $vftable();
132 // NOLINTEND
133};
Definition ActorBlockBase.h:6
Definition Actor.h:103
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CrafterBlock.h:23
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition Vec3.h:10