LeviLamina
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HangingActorItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class HangingActorItem : public ::Item {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, ::ActorType> mEntityType;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 HangingActorItem();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ::InteractionResult
33 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
34 /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI HangingActorItem(::std::string const& name, int id, ::ActorType type);
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::std::string const& name, int id, ::ActorType type);
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI ::InteractionResult
53 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
54
55
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition Actor.h:125
Definition BlockPos.h:21
Definition InteractionResult.h:5
Definition ItemStack.h:35
Definition Vec3.h:10