LeviLamina
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MobMovementGravity.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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class
NavigationComponent
;
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class
StrictEntityContext
;
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class
Vec2
;
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class
Vec3
;
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struct
AABBShapeComponent
;
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struct
ActorDataFlagComponent
;
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struct
FallDistanceComponent
;
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struct
MobEffectsComponent
;
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struct
PhysicsComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
MobMovementGravity {
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// functions
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// NOLINTBEGIN
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MCAPI
void
forLiquidGravitySystems(::std::function<
void
(
::TickingSystemWithInfo
&&)>
const
& func);
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MCAPI
void
forNormalGravitySystems(::std::function<
void
(
::TickingSystemWithInfo
&&)>
const
& func);
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MCAPI
bool
isCenterTopAndBottomNotInAir(
::Vec3
const
& pos,
::IConstBlockSource
const
& region,
::Vec2
const
& aabbDim);
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MCAPI
void
tickAirGravity(
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::StrictEntityContext
const
&,
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::ActorDataFlagComponent
const
& synchedActorData,
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::MobEffectsComponent
const
& mobEffects,
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::StateVectorComponent
& stateVector,
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::FallDistanceComponent
& fallDistance
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);
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MCAPI
void
tickLavaGravity(
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::StrictEntityContext
const
&,
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::Optional<::NavigationComponent const>
navigation,
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::Optional<::PhysicsComponent const>
physics,
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::AABBShapeComponent
const
& aabbShape,
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::ActorDataFlagComponent
const
& synchedActorData,
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::StateVectorComponent
& stateVector,
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::IConstBlockSource
const
& region
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);
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MCAPI
void
tickMobWaterGravity(
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::StrictEntityContext
const
&,
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::Optional<::NavigationComponent const>
navigation,
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::Optional<::PhysicsComponent const>
physics,
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::AABBShapeComponent
const
& aabbShape,
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::ActorDataFlagComponent
const
& synchedActorData,
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::StateVectorComponent
& stateVector,
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::IConstBlockSource
const
& region
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);
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// NOLINTEND
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}
// namespace MobMovementGravity
IConstBlockSource
Definition
IConstBlockSource.h:24
NavigationComponent
Definition
NavigationComponent.h:22
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
Vec2
Definition
Vec2.h:5
Vec3
Definition
Vec3.h:10
AABBShapeComponent
Definition
AABBShapeComponent.h:11
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
FallDistanceComponent
Definition
FallDistanceComponent.h:5
MobEffectsComponent
Definition
MobEffectsComponent.h:10
PhysicsComponent
Definition
PhysicsComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
movement
mob
MobMovementGravity.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0