3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
32namespace MobMovementGravity {
35MCAPI
void forSystems(::std::function<
void(::TickingSystemWithInfo&&)>
const& func);
37MCAPI
bool isCenterTopAndBottomNotInAir(::Vec3
const& pos, ::IConstBlockSource
const& region, ::Vec2
const& aabbDim);
39MCFOLD
void tickAirGravity(
41 ::Include<::AirTravelFlagComponent>,
42 ::Exclude<::AutoClimbTravelFlagComponent, ::LevitateTravelFlagComponent>>,
43 ::StrictEntityContext
const& context,
44 ::ActorDataFlagComponent
const& synchedActorData,
45 ::MobEffectsComponent
const& mobEffects,
46 ::StateVectorComponent
const& stateVector,
47 ::EntityModifier<::ApplyGravityComponent> modifier
51MCAPI
void tickDefaultGravity(
52 ::StrictEntityContext
const& context,
53 ::ActorDataFlagComponent
const& synchedActorData,
54 ::MobEffectsComponent
const& mobEffects,
55 ::StateVectorComponent
const& stateVector,
56 ::EntityModifier<::ApplyGravityComponent>& modifier
60MCFOLD
void tickGroundGravity(
62 ::Include<::GroundTravelFlagComponent>,
63 ::Exclude<::AutoClimbTravelFlagComponent, ::LevitateTravelFlagComponent>>,
64 ::StrictEntityContext
const& context,
65 ::ActorDataFlagComponent
const& synchedActorData,
66 ::MobEffectsComponent
const& mobEffects,
67 ::StateVectorComponent
const& stateVector,
68 ::EntityModifier<::ApplyGravityComponent> modifier
71MCAPI
void tickLavaGravity(
72 ::StrictEntityContext
const& context,
73 ::Optional<::NavigationComponent const> navigation,
74 ::Optional<::PhysicsComponent const> physics,
75 ::AABBShapeComponent
const& aabbShape,
76 ::ActorDataFlagComponent
const& synchedActorData,
77 ::StateVectorComponent
const& stateVector,
78 ::EntityModifier<::ApplyGravityComponent> modifier,
79 ::IConstBlockSource
const& region
83MCAPI
void tickLavaWalkGravity(
85 ::Include<::LavaTravelFlagComponent>,
86 ::Exclude<::AutoClimbTravelFlagComponent, ::LevitateTravelFlagComponent>>,
87 ::StrictEntityContext
const& context,
88 ::NavigationComponent
const& navigation,
89 ::ActorDataFlagComponent
const& synchedActorData,
90 ::MobEffectsComponent
const& mobEffects,
91 ::StateVectorComponent
const& stateVector,
92 ::EntityModifier<::ApplyGravityComponent> modifier
96MCAPI
void tickMobWaterGravity(
97 ::StrictEntityContext
const& context,
98 ::Optional<::NavigationComponent const> navigation,
99 ::Optional<::PhysicsComponent const> physics,
100 ::AABBShapeComponent
const& aabbShape,
101 ::ActorDataFlagComponent
const& synchedActorData,
102 ::StateVectorComponent
const& stateVector,
103 ::EntityModifier<::ApplyGravityComponent> modifier,
104 ::IConstBlockSource
const& region
Definition IConstBlockSource.h:25
Definition NavigationComponent.h:19
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition AirTravelFlagComponent.h:5
Definition ApplyGravityComponent.h:5
Definition AutoClimbTravelFlagComponent.h:5
Definition GroundTravelFlagComponent.h:5
Definition LavaTravelFlagComponent.h:5
Definition LevitateTravelFlagComponent.h:5
Definition MobEffectsComponent.h:10
Definition PhysicsComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13