LeviLamina
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TripodCamera.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/Mob.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorDefinitionGroup
;
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class
EntityContext
;
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class
Player
;
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struct
ActorDefinitionIdentifier
;
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struct
VariantParameterList
;
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// clang-format on
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class
TripodCamera
:
public
::Mob
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 24>
mUnkd137d8;
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::ll::UntypedStorage<1, 1>
mUnk9b536d;
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::ll::UntypedStorage<4, 4>
mUnkccdabb;
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// NOLINTEND
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public
:
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// prevent constructor by default
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TripodCamera
& operator=(
TripodCamera
const
&);
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TripodCamera
(
TripodCamera
const
&);
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TripodCamera
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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// vIndex: 35
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virtual
float
getShadowRadius()
const
/*override*/
;
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// vIndex: 50
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virtual
bool
isTargetable()
const
/*override*/
;
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// vIndex: 172
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virtual
bool
canExistWhenDisallowMob()
const
/*override*/
;
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// vIndex: 11
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virtual
void
remove()
/*override*/
;
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// vIndex: 135
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virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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// vIndex: 8
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virtual
~TripodCamera
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
TripodCamera
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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MCAPI
void
startTakingPicture(
::Player
& player);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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MCFOLD
float
$getShadowRadius()
const
;
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MCFOLD
bool
$isTargetable()
const
;
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MCFOLD
bool
$canExistWhenDisallowMob()
const
;
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MCAPI
void
$remove();
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MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:27
EntityContext
Definition
EntityContext.h:16
Mob
Definition
Mob.h:47
Player
Definition
Player.h:119
TripodCamera
Definition
TripodCamera.h:19
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:13
VariantParameterList
Definition
VariantParameterList.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
item
TripodCamera.h
Generated on Sat Apr 26 2025 05:56:05 for LeviLamina by
1.12.0