LeviLamina
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TripodCamera.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/Mob.h"
9
10// auto generated forward declare list
11// clang-format off
14class EntityContext;
15class Player;
18// clang-format on
19
20class TripodCamera : public ::Mob {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
25 ::ll::TypedStorage<1, 1, bool> mActivated;
26 ::ll::TypedStorage<4, 4, int> mCountdown;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 2
37 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
38
39 // vIndex: 35
40 virtual float getShadowRadius() const /*override*/;
41
42 // vIndex: 50
43 virtual bool isTargetable() const /*override*/;
44
45 // vIndex: 172
46 virtual bool canExistWhenDisallowMob() const /*override*/;
47
48 // vIndex: 11
49 virtual void remove() /*override*/;
50
51 // vIndex: 135
52 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
53
54 // vIndex: 8
55 virtual ~TripodCamera() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
61 MCAPI TripodCamera(
62 ::ActorDefinitionGroup* definitions,
63 ::ActorDefinitionIdentifier const& definitionName,
64 ::EntityContext& entityContext
65 );
66
67 MCAPI void startTakingPicture(::Player& player);
68 // NOLINTEND
69
70public:
71 // constructor thunks
72 // NOLINTBEGIN
73 MCAPI void* $ctor(
74 ::ActorDefinitionGroup* definitions,
75 ::ActorDefinitionIdentifier const& definitionName,
76 ::EntityContext& entityContext
77 );
78 // NOLINTEND
79
80public:
81 // virtual function thunks
82 // NOLINTBEGIN
83 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
84
85 MCFOLD float $getShadowRadius() const;
86
87 MCFOLD bool $isTargetable() const;
88
89 MCFOLD bool $canExistWhenDisallowMob() const;
90
91 MCAPI void $remove();
92
93 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
94 // NOLINTEND
95
96public:
97 // vftables
98 // NOLINTBEGIN
99 MCNAPI static void** $vftable();
100 // NOLINTEND
101};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:29
Definition EntityContext.h:16
Definition Mob.h:47
Definition Player.h:119
Definition TripodCamera.h:20
static MCAPI void ** $vftable()
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:5