24 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
25 ::ll::TypedStorage<1, 1, bool> mActivated;
26 ::ll::TypedStorage<4, 4, int> mCountdown;
40 virtual float getShadowRadius()
const ;
43 virtual bool isTargetable()
const ;
46 virtual bool canExistWhenDisallowMob()
const ;
49 virtual void remove() ;
52 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
67 MCAPI
void startTakingPicture(
::Player& player);
85 MCFOLD
float $getShadowRadius()
const;
87 MCFOLD
bool $isTargetable()
const;
89 MCFOLD
bool $canExistWhenDisallowMob()
const;
93 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
Definition EntityContext.h:16