LeviLamina
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TripodCamera.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/Mob.h"
9
10// auto generated forward declare list
11// clang-format off
14class EntityContext;
15class Player;
18// clang-format on
19
20class TripodCamera : public ::Mob {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
25 ::ll::TypedStorage<1, 1, bool> mActivated;
26 ::ll::TypedStorage<4, 4, int> mCountdown;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 TripodCamera();
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
37
38 virtual float getShadowRadius() const /*override*/;
39
40 virtual bool isTargetable() const /*override*/;
41
42 virtual bool canExistWhenDisallowMob() const /*override*/;
43
44 virtual void remove() /*override*/;
45
46 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
47
48 virtual ~TripodCamera() /*override*/ = default;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54 MCAPI TripodCamera(
55 ::ActorDefinitionGroup* definitions,
56 ::ActorDefinitionIdentifier const& definitionName,
57 ::EntityContext& entityContext
58 );
59
60 MCAPI bool isActivated() const;
61
62 MCAPI void startTakingPicture(::Player& player);
63 // NOLINTEND
64
65public:
66 // constructor thunks
67 // NOLINTBEGIN
68 MCAPI void* $ctor(
69 ::ActorDefinitionGroup* definitions,
70 ::ActorDefinitionIdentifier const& definitionName,
71 ::EntityContext& entityContext
72 );
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
79
80 MCFOLD float $getShadowRadius() const;
81
82 MCFOLD bool $isTargetable() const;
83
84 MCFOLD bool $canExistWhenDisallowMob() const;
85
86 MCAPI void $remove();
87
88 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
89
90
91 // NOLINTEND
92
93public:
94 // vftables
95 // NOLINTBEGIN
96 MCAPI static void** $vftable();
97 // NOLINTEND
98};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:35
Definition EntityContext.h:16
Definition Player.h:125
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:13