LeviLamina
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BastionStart.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/levelgen/structure/StructureStart.h"
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// auto generated forward declare list
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// clang-format off
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class
Dimension
;
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class
Random
;
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// clang-format on
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class
BastionStart :
public
::StructureStart
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mValid;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BastionStart();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BastionStart()
/*override*/
=
default
;
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virtual
bool
isValid()
const
/*override*/
;
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virtual ::std::string_view getStructureName()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI BastionStart(
::Dimension
& generator,
::Random
& random,
int
chunkX,
int
chunkZ);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::Dimension
& generator,
::Random
& random,
int
chunkX,
int
chunkZ);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isValid()
const
;
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MCAPI ::std::string_view $getStructureName()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BastionStart::$vftable
static MCAPI void ** $vftable()
Dimension
Definition
Dimension.h:85
Random
Definition
Random.h:10
StructureStart
Definition
StructureStart.h:15
src
mc
world
level
levelgen
structure
BastionStart.h
Generated on
for LeviLamina by
1.16.1