LeviLamina
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BastionStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
8// auto generated forward declare list
9// clang-format off
10class Dimension;
11class Random;
12// clang-format on
13
14class BastionStart : public ::StructureStart {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mValid;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 BastionStart();
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~BastionStart() /*override*/ = default;
29
30 virtual bool isValid() const /*override*/;
31
32 virtual ::std::string_view getStructureName() const /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI BastionStart(::Dimension& generator, ::Random& random, int chunkX, int chunkZ);
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor(::Dimension& generator, ::Random& random, int chunkX, int chunkZ);
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCFOLD bool $isValid() const;
51
52 MCAPI ::std::string_view $getStructureName() const;
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
static MCAPI void ** $vftable()
Definition Dimension.h:85
Definition Random.h:10
Definition StructureStart.h:15