LeviLamina
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BastionStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<1, 1, bool> mValid;
13 // NOLINTEND
14
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ~BastionStart() /*override*/ = default;
19
20 virtual bool isValid() const /*override*/;
21
22 virtual ::std::string_view getStructureName() const /*override*/;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCFOLD bool $isValid() const;
29
30 MCAPI ::std::string_view $getStructureName() const;
31
32
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition BastionStart.h:8
static MCAPI void ** $vftable()
Definition StructureStart.h:15