3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/BaseMoveToBlockGoal.h"
7#include "mc/world/level/material/MaterialType.h"
19 ::ll::TypedStorage<4, 4, ::MaterialType> mMaterialType;
26 virtual bool canUse() ;
29 virtual bool canContinueToUse() ;
35 virtual void appendDebugInfo(::std::string& str)
const ;
38 virtual bool findTargetBlock() ;
Definition BaseMoveToBlockGoal.h:13
Definition BlockSource.h:67
Definition MoveToLiquidGoal.h:15
MCAPI void $appendDebugInfo(::std::string &str) const
static MCAPI void ** $vftable()
MCAPI bool $isValidTarget(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI bool $canContinueToUse()
MCAPI bool $findTargetBlock()