LeviLamina
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SwimControlSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorRotationComponent
;
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struct
MoveInputComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
SwimControlSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
doSwimControl(
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::StrictEntityContext
const
&,
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::ActorDataFlagComponent
const
& synchedActorDataComponent,
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::MovementAbilitiesComponent
const
& abilitiesComponent,
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::ActorRotationComponent
const
& actorRotationComponent,
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::MoveInputComponent
const
& moveInputComponent,
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::PlayerInputRequestComponent
const
& request,
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::StateVectorComponent
& stateVectorComponent
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);
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// NOLINTEND
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}
// namespace SwimControlSystemImpl
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorRotationComponent
Definition
ActorRotationComponent.h:8
MoveInputComponent
Definition
MoveInputComponent.h:10
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:10
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
swim_control_system_impl
SwimControlSystemImpl.h
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