LeviLamina
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DefaultDataLoadHelper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/dataloadhelper/DataLoadHelper.h"
7#include "mc/dataloadhelper/DataLoadHelperType.h"
8#include "mc/util/Mirror.h"
9#include "mc/util/Rotation.h"
10#include "mc/world/Direction.h"
11#include "mc/world/actor/InternalComponentRegistry.h"
12
13// auto generated forward declare list
14// clang-format off
15class BlockPos;
16class HashedString;
17class Vec3;
18struct ActorUniqueID;
19// clang-format on
20
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::Vec3 loadPosition(::Vec3 const& position) /*override*/;
26
27 virtual ::BlockPos loadBlockPosition(::BlockPos const& blockPos) /*override*/;
28
29 virtual ::BlockPos loadBlockPositionOffset(::BlockPos const& blockPosOffset) /*override*/;
30
31 virtual float loadRotationDegreesX(float x) /*override*/;
32
33 virtual float loadRotationDegreesY(float y) /*override*/;
34
35 virtual float loadRotationRadiansX(float x) /*override*/;
36
37 virtual float loadRotationRadiansY(float y) /*override*/;
38
39 virtual uchar loadFacingID(uchar facing) /*override*/;
40
41 virtual ::Vec3 loadDirection(::Vec3 const& direction) /*override*/;
42
43 virtual ::Direction::Type loadDirection(::Direction::Type direction) /*override*/;
44
45 virtual ::Rotation loadRotation(::Rotation rotation) /*override*/;
46
47 virtual ::Mirror loadMirror(::Mirror mirror) /*override*/;
48
49 virtual ::ActorUniqueID loadActorUniqueID(::ActorUniqueID id) /*override*/;
50
51 virtual ::ActorUniqueID loadOwnerID(::ActorUniqueID id) /*override*/;
52
53 virtual ::InternalComponentRegistry::ComponentInfo const* loadActorInternalComponentInfo(
54 ::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo> const& registry,
55 ::std::string const& componentName
56 ) /*override*/;
57
58 virtual bool shouldResetTime() /*override*/;
59
60 virtual ::DataLoadHelperType getType() const /*override*/;
61
62 virtual ~DefaultDataLoadHelper() /*override*/ = default;
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCFOLD ::Vec3 $loadPosition(::Vec3 const& position);
69
70 MCFOLD ::BlockPos $loadBlockPosition(::BlockPos const& blockPos);
71
72 MCFOLD ::BlockPos $loadBlockPositionOffset(::BlockPos const& blockPosOffset);
73
74 MCFOLD float $loadRotationDegreesX(float x);
75
76 MCFOLD float $loadRotationDegreesY(float y);
77
78 MCFOLD float $loadRotationRadiansX(float x);
79
80 MCFOLD float $loadRotationRadiansY(float y);
81
82 MCFOLD uchar $loadFacingID(uchar facing);
83
84 MCFOLD ::Vec3 $loadDirection(::Vec3 const& direction);
85
86 MCFOLD ::Direction::Type $loadDirection(::Direction::Type direction);
87
88#ifdef LL_PLAT_S
89 MCFOLD ::Rotation $loadRotation(::Rotation rotation);
90
91 MCFOLD ::Mirror $loadMirror(::Mirror mirror);
92#endif
93
94 MCFOLD ::ActorUniqueID $loadActorUniqueID(::ActorUniqueID id);
95
96 MCFOLD ::ActorUniqueID $loadOwnerID(::ActorUniqueID id);
97
98 MCAPI ::InternalComponentRegistry::ComponentInfo const* $loadActorInternalComponentInfo(
99 ::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo> const& registry,
100 ::std::string const& componentName
101 );
102
103 MCFOLD bool $shouldResetTime();
104
105 MCFOLD ::DataLoadHelperType $getType() const;
106
107
108 // NOLINTEND
109
110public:
111 // vftables
112 // NOLINTBEGIN
113 MCAPI static void** $vftable();
114 // NOLINTEND
115};
Definition BlockPos.h:19
Definition DataLoadHelper.h:20
Definition DefaultDataLoadHelper.h:21
Definition HashedString.h:5
Definition Vec3.h:10
Definition ActorUniqueID.h:5