LeviLamina
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HoldBlockSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
11struct ActorDieEvent;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 2
19 virtual void tick(::EntityRegistry&) /*override*/;
20
21 // vIndex: 1
22 virtual void registerEvents(::entt::dispatcher& dispatcher) /*override*/;
23
24 // vIndex: 0
25 virtual ~HoldBlockSystem() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static void _holdBlockSystemOnActorDie(::ActorDieEvent& dieEvent);
32 // NOLINTEND
33
34public:
35 // destructor thunk
36 // NOLINTBEGIN
37
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCFOLD void $tick(::EntityRegistry&);
44
45 MCAPI void $registerEvents(::entt::dispatcher& dispatcher);
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition EntityRegistry.h:15
Definition HoldBlockSystem.h:14
Definition ITickingSystem.h:15
Definition ActorDieEvent.h:11