LeviLamina
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HoldBlockSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
11struct ActorDieEvent;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 2
19 virtual void tick(::EntityRegistry&) /*override*/;
20
21 // vIndex: 1
22 virtual void registerEvents(::entt::dispatcher& dispatcher) /*override*/;
23
24 // vIndex: 0
25 virtual ~HoldBlockSystem() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCNAPI static void _holdBlockSystemOnActorDie(::ActorDieEvent& dieEvent);
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCNAPI void $tick(::EntityRegistry&);
38
39 MCNAPI void $registerEvents(::entt::dispatcher& dispatcher);
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition EntityRegistry.h:11
Definition HoldBlockSystem.h:14
static MCAPI void ** $vftable()
static MCAPI void _holdBlockSystemOnActorDie(::ActorDieEvent &dieEvent)
MCAPI void $registerEvents(::entt::dispatcher &dispatcher)
MCAPI void $tick(::EntityRegistry &)
Definition ITickingSystem.h:15
Definition ActorDieEvent.h:13