LeviLamina
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GamePadMapper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/GameControllerMapper.h"
7#include "mc/deps/input/InputMode.h"
8
9// auto generated forward declare list
10// clang-format off
11class IGameController;
13struct InputMapping;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ::InputMode getInputMode() const /*override*/;
21
22 virtual ::std::vector<::std::weak_ptr<::IGameController>> _getGameControllers() /*override*/;
23
24 virtual ::GameControllerInputMapping const&
25 getGameControllerMapping(::InputMapping const& inputMapping) /*override*/;
26
27 virtual ~GamePadMapper() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCFOLD ::InputMode $getInputMode() const;
34
35 MCAPI ::std::vector<::std::weak_ptr<::IGameController>> $_getGameControllers();
36
37 MCAPI ::GameControllerInputMapping const& $getGameControllerMapping(::InputMapping const& inputMapping);
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition GameControllerMapper.h:5
Definition GamePadMapper.h:5
static MCAPI void ** $vftable()
Definition IGameController.h:5
STL namespace.
Definition GameControllerInputMapping.h:5
Definition InputMapping.h:5