LeviLamina
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GameControllerInputMapping Struct Reference

Public Member Functions

MCAPI GameControllerInputMapping (::GameControllerInputMapping const &)
MCAPI::GameControllerInputMapping & operator= (::GameControllerInputMapping const &)
MCAPI void * $ctor (::GameControllerInputMapping const &)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerButtonBinding > > buttonBindings
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickBinding > > stickBindings
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerTriggerBinding > > triggerBindings
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickToButtonBinding > > stickToButtonBindings
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickDirectionToButtonBinding > > stickDirectionToButtonBindings
::ll::TypedStorage< 4, 4, int > turnStickId

The documentation for this struct was generated from the following files: