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MCAPI | GameControllerInputMapping (::GameControllerInputMapping const &) |
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MCAPI::GameControllerInputMapping & | operator= (::GameControllerInputMapping const &) |
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MCAPI void * | $ctor (::GameControllerInputMapping const &) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerButtonBinding > > | buttonBindings |
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::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickBinding > > | stickBindings |
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::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerTriggerBinding > > | triggerBindings |
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::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickToButtonBinding > > | stickToButtonBindings |
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::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickDirectionToButtonBinding > > | stickDirectionToButtonBindings |
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::ll::TypedStorage< 4, 4, int > | turnStickId |
The documentation for this struct was generated from the following files: