LeviLamina
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GameControllerInputMapping Struct Reference

Public Member Functions

MCAPI GameControllerInputMapping (::GameControllerInputMapping const &)
 
MCAPI::GameControllerInputMapping & operator= (::GameControllerInputMapping const &)
 
MCAPI void * $ctor (::GameControllerInputMapping const &)
 
MCAPI void $dtor ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerButtonBinding > > buttonBindings
 
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickBinding > > stickBindings
 
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerTriggerBinding > > triggerBindings
 
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickToButtonBinding > > stickToButtonBindings
 
::ll::TypedStorage< 8, 24, ::std::vector<::GameControllerStickDirectionToButtonBinding > > stickDirectionToButtonBindings
 
::ll::TypedStorage< 4, 4, int > turnStickId
 

The documentation for this struct was generated from the following files: