LeviLamina
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GameControllerInputMapping.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerButtonBinding>> buttonBindings;
19 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickBinding>> stickBindings;
20 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerTriggerBinding>> triggerBindings;
21 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickToButtonBinding>> stickToButtonBindings;
22 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickDirectionToButtonBinding>>
23 stickDirectionToButtonBindings;
24 ::ll::TypedStorage<4, 4, int> turnStickId;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
36 MCAPI ::GameControllerInputMapping& operator=(::GameControllerInputMapping const&);
37
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor(::GameControllerInputMapping const&);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCAPI void $dtor();
51 // NOLINTEND
52};
Definition GameControllerButtonBinding.h:5
Definition GameControllerInputMapping.h:5
Definition GameControllerStickBinding.h:5
Definition GameControllerStickDirectionToButtonBinding.h:5
Definition GameControllerStickToButtonBinding.h:5
Definition GameControllerTriggerBinding.h:5