LeviLamina
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GameControllerInputMapping.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerButtonBinding>> buttonBindings;
19 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickBinding>> stickBindings;
20 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerTriggerBinding>> triggerBindings;
21 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickToButtonBinding>> stickToButtonBindings;
22 ::ll::TypedStorage<8, 24, ::std::vector<::GameControllerStickDirectionToButtonBinding>>
23 stickDirectionToButtonBindings;
24 ::ll::TypedStorage<4, 4, int> turnStickId;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 GameControllerInputMapping& operator=(GameControllerInputMapping const&);
30 GameControllerInputMapping();
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI GameControllerInputMapping(::GameControllerInputMapping const&);
36
37 MCAPI ~GameControllerInputMapping();
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::GameControllerInputMapping const&);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
Definition GameControllerButtonBinding.h:5
Definition GameControllerInputMapping.h:5
Definition GameControllerStickBinding.h:5
Definition GameControllerStickDirectionToButtonBinding.h:5
Definition GameControllerStickToButtonBinding.h:5
Definition GameControllerTriggerBinding.h:5