LeviLamina
Loading...
Searching...
No Matches
DropAllCommand.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/agent/agent_commands/Command.h"
7
#include "mc/world/actor/agent/agent_components/Direction.h"
8
9
namespace
AgentCommands {
10
11
class
DropAllCommand
:
public
::AgentCommands::Command
{
12
public
:
13
// member variables
14
// NOLINTBEGIN
15
::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16
// NOLINTEND
17
18
public
:
19
// virtual functions
20
// NOLINTBEGIN
21
// vIndex: 1
22
virtual
void
execute()
/*override*/
;
23
24
// vIndex: 2
25
virtual
bool
isDone()
/*override*/
;
26
27
// vIndex: 0
28
virtual
~DropAllCommand
()
/*override*/
=
default
;
29
// NOLINTEND
30
31
public
:
32
// virtual function thunks
33
// NOLINTBEGIN
34
MCAPI
void
$execute();
35
36
MCFOLD
bool
$isDone();
37
// NOLINTEND
38
39
public
:
40
// vftables
41
// NOLINTBEGIN
42
MCNAPI
static
void
**
$vftable
();
43
// NOLINTEND
44
};
45
46
}
// namespace AgentCommands
AgentCommands::Command
Definition
Command.h:18
AgentCommands::DropAllCommand
Definition
DropAllCommand.h:11
AgentCommands::DropAllCommand::$vftable
static MCAPI void ** $vftable()
src-server
mc
world
actor
agent
agent_commands
DropAllCommand.h
Generated on Wed Nov 5 2025 13:13:16 for LeviLamina by
1.12.0