LeviLamina
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DropAllCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 // NOLINTEND
17
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 1
22 virtual void execute() /*override*/;
23
24 // vIndex: 2
25 virtual bool isDone() /*override*/;
26
27 // vIndex: 0
28 virtual ~DropAllCommand() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI void $execute();
35
36 MCFOLD bool $isDone();
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace AgentCommands
Definition Command.h:18
Definition DropAllCommand.h:11
static MCAPI void ** $vftable()