LeviLamina
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DropAllCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 // NOLINTEND
17
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual void execute() /*override*/;
22
23 virtual bool isDone() /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCAPI void $execute();
30
31 MCFOLD bool $isDone();
32
33
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCNAPI static void** $vftable();
40 // NOLINTEND
41};
42
43} // namespace AgentCommands
Definition Command.h:16
Definition DropAllCommand.h:11
static MCAPI void ** $vftable()