LeviLamina
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RedStoneDustItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
14class ItemStack;
15class ItemStackBase;
16class Vec3;
17// clang-format on
18
19class RedStoneDustItem : public ::Item {
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ::InteractionResult _useOn(
24 ::ItemStack& instance,
25 ::Actor& actor,
26 ::BlockPos pos,
27 uchar face,
28 ::HandSlot handSlot,
29 ::Vec3 const& clickPos
30 ) const /*override*/;
31
32 virtual bool _calculatePlacePos(::ItemStackBase&, ::Actor& entity, uchar& face, ::BlockPos& pos) const /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI ::InteractionResult $_useOn(
39 ::ItemStack& instance,
40 ::Actor& actor,
41 ::BlockPos pos,
42 uchar face,
43 ::HandSlot handSlot,
44 ::Vec3 const& clickPos
45 ) const;
46
47 MCAPI bool $_calculatePlacePos(::ItemStackBase&, ::Actor& entity, uchar& face, ::BlockPos& pos) const;
48
49
50 // NOLINTEND
51};
Definition Actor.h:113
Definition BlockPos.h:17
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition RedStoneDustItem.h:19
Definition Vec3.h:10