LeviLamina
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UIScene Member List

This is the complete list of members for UIScene, including all inherited members.

$absorbsInput() const (defined in UIScene)UIScene
$addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in UIScene)UIScene
$alwaysAcceptsInput() const (defined in UIScene)UIScene
$applyInput(float a) (defined in UIScene)UIScene
$canBePopped() const (defined in UIScene)UIScene
$canBePushed() const (defined in UIScene)UIScene
$canBeTransitioned() const (defined in UIScene)UIScene
$cleanInputComponents() (defined in UIScene)UIScene
$cleanupForRendering(::ScreenContext &screenContext)BaseScreen
$closeOnPlayerHurt() const (defined in UIScene)UIScene
$containsScreenNameSubstring(::std::string_view substring) const (defined in UIScene)UIScene
$ctor(::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::KeyboardManager &keyboardManager, ::std::shared_ptr<::ScreenController > controller, ::std::unique_ptr<::VisualTree > visualTree, ::std::shared_ptr<::UIControlFactory > controlFactory, ::UIMeasureStrategy &measureStrategy, ::std::unique_ptr<::LayoutManager > layoutManager, ::GamepadCursorData gamepadCursorData, ::std::weak_ptr<::ITTSEventManager > ttsEventManager) (defined in UIScene)UIScene
$dtor() (defined in UIScene)UIScene
$equalsScreenName(::std::string_view comparison) const (defined in UIScene)UIScene
$forceUpdateActiveSceneStackWhenPushed() constBaseScreen
$frameUpdate(::MinecraftUIFrameUpdateContext &frameUpdateContext) (defined in UIScene)UIScene
$getAreaOfControlByName(::std::string const &controlName) const (defined in UIScene)UIScene
$getCommandProvider() constBaseScreen
$getDebugDataProvider() constBaseScreen
$getEyeRenderingMode() constBaseScreen
$getGamepadCursorPosition() const (defined in UIScene)UIScene
$getHeight() (defined in UIScene)UIScene
$getInputAreas() const (defined in UIScene)UIScene
$getProxy() (defined in UIScene)UIScene
$getQueryProvider() constBaseScreen
$getRawScreenName() const (defined in UIScene)UIScene
$getRoute() const (defined in UIScene)UIScene
$getSceneType() const (defined in UIScene)UIScene
$getScreenName() const (defined in UIScene)UIScene
$getScreenTelemetryName() const (defined in UIScene)UIScene
$getScreenVersion() const (defined in UIScene)UIScene
$getShouldSendEvents() (defined in UIScene)UIScene
$getWantsTextOnly()BaseScreen
$getWidth() (defined in UIScene)UIScene
$handleButtonPress(uint buttonId, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$handleButtonRelease(uint buttonId, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$handleCaretLocation(int, ::FocusImpact) (defined in UIScene)UIScene
$handleDirection(::DirectionId directionId, float x, float y, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$handleInputModeChanged(::InputMode inputMode) (defined in UIScene)UIScene
$handleLicenseChanged() (defined in UIScene)UIScene
$handlePointerLocation(::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$handlePointerPressed(bool pressed) (defined in UIScene)UIScene
$handleRawInputEvent(int id, ::RawInputType keyType, ::ButtonState state, bool allowRemapping) (defined in UIScene)UIScene
$handleTextChar(::std::string const &inputUtf8, bool keepImePosition, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$handleTouchPadTouch(::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact) (defined in UIScene)UIScene
$hasFinishedLoading() constBaseScreen
$ignoreAsTop() const (defined in UIScene)UIScene
$init(::ScreenSizeData const &screenSizeData) (defined in UIScene)UIScene
$isEditorMode() constBaseScreen
$isEntering() const (defined in UIScene)UIScene
$isExiting() const (defined in UIScene)UIScene
$isGamepadCursorEnabled() const (defined in UIScene)UIScene
$isGamepadDeflectionModeEnabled() const (defined in UIScene)UIScene
$isModal() const (defined in UIScene)UIScene
$isPlayScreen() constBaseScreen
$isShowingMenu() const (defined in UIScene)UIScene
$isTerminating() const (defined in UIScene)UIScene
$leaveScreen() (defined in UIScene)UIScene
$loadScreenImmediately() const (defined in UIScene)UIScene
$lowFreqRendering() const (defined in UIScene)UIScene
$onCreation() (defined in UIScene)UIScene
$onDelete(::CachedScenes &cache, ::TaskGroup &taskGroup) (defined in UIScene)UIScene
$onFocusGained() (defined in UIScene)UIScene
$onFocusLost() (defined in UIScene)UIScene
$onGameEventNotification(::ui::GameEventNotification notification) (defined in UIScene)UIScene
$onInternetUpdate() (defined in UIScene)UIScene
$onKeyboardDismissed() (defined in UIScene)UIScene
$onLeave() (defined in UIScene)UIScene
$onScreenEntrance(bool isRevisiting, bool doScreenTransitions) (defined in UIScene)UIScene
$onScreenExit(bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene) (defined in UIScene)UIScene
$onSetKeyboardHeight(float keyboardHeight) (defined in UIScene)UIScene
$postRenderUpdate(::ScreenContext &screenContext)BaseScreen
$preFrameTick() (defined in UIScene)UIScene
$prepareFrame(::ScreenContext &screenContext)BaseScreen
$preRenderUpdate(::ScreenContext &screenContext)BaseScreen
$processBufferedTextCharEvents(::std::vector<::TextCharEventData > const &bufferedEvents)BaseScreen
$reload() (defined in UIScene)UIScene
$render(::ScreenContext &screenContext, ::FrameRenderObject const &renderObj) (defined in UIScene)UIScene
$renderGameBehind() const (defined in UIScene)UIScene
$renderOnlyWhenTopMost() const (defined in UIScene)UIScene
$schedulePop() (defined in UIScene)UIScene
$screenDrawsLast() const (defined in UIScene)UIScene
$screenIsNotFlushable() const (defined in UIScene)UIScene
$sendScreenEvent(::std::string const &, ::std::string const &)BaseScreen
$setDebugSettings(::OreUI::ViewDebugSettings const &) constBaseScreen
$setScreenSetupCleanup(::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup)BaseScreen
$setScreenState(::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &routeQueryParameters) (defined in UIScene)UIScene
$setShouldSendEvents(bool shouldSendEvents) (defined in UIScene)UIScene
$setSize(::ScreenSizeData const &screenSizeData) (defined in UIScene)UIScene
$setTextboxText(::std::string const &text, ::TextboxTextUpdateReason reason) (defined in UIScene)UIScene
$setupForRendering(::ScreenContext &screenContext)BaseScreen
$setWantsTextOnly(bool textOnly)BaseScreen
$shouldBeSkippedInAutomation() const (defined in UIScene)UIScene
$shouldStealMouse() const (defined in UIScene)UIScene
$terminate() (defined in UIScene)UIScene
$tick(int nTick, int maxTick)BaseScreen
$useCustomPocketToast() const (defined in UIScene)UIScene
$vftable()UIScenestatic
absorbsInput() const (defined in UIScene)UIScenevirtual
AbstractScene(AbstractScene const &) (defined in AbstractScene)AbstractScene
AbstractScene() (defined in AbstractScene)AbstractScene
addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in UIScene)UIScenevirtual
alwaysAcceptsInput() const (defined in UIScene)UIScenevirtual
applyInput(float a) (defined in UIScene)UIScenevirtual
BaseScreen(BaseScreen const &) (defined in BaseScreen)BaseScreen
BaseScreen() (defined in BaseScreen)BaseScreen
canBePopped() const (defined in UIScene)UIScenevirtual
canBePushed() const (defined in UIScene)UIScenevirtual
canBeTransitioned() const (defined in UIScene)UIScenevirtual
cleanInputComponents() (defined in UIScene)UIScenevirtual
cleanupForRendering(::ScreenContext &screenContext) (defined in BaseScreen)BaseScreenvirtual
closeOnPlayerHurt() const (defined in UIScene)UIScenevirtual
containsScreenNameSubstring(::std::string_view substring) const (defined in UIScene)UIScenevirtual
drawRectangleArea(::ScreenContext &screenContext, ::RectangleArea const &a, int ux, int vy, float uvWidth, float uvHeight, float us, float vs, float px, float py)BaseScreenstatic
equalsScreenName(::std::string_view comparison) const (defined in UIScene)UIScenevirtual
forceUpdateActiveSceneStackWhenPushed() const (defined in BaseScreen)BaseScreenvirtual
frameUpdate(::MinecraftUIFrameUpdateContext &frameUpdateContext) (defined in UIScene)UIScenevirtual
getAreaOfControlByName(::std::string const &controlName) const (defined in UIScene)UIScenevirtual
getCommandProvider() const (defined in BaseScreen)BaseScreenvirtual
getDebugDataProvider() const (defined in BaseScreen)BaseScreenvirtual
getEyeRenderingMode() const (defined in BaseScreen)BaseScreenvirtual
getGamepadCursorPosition() const (defined in UIScene)UIScenevirtual
getHeight() (defined in UIScene)UIScenevirtual
getInputAreas() const (defined in UIScene)UIScenevirtual
getProxy() (defined in UIScene)UIScenevirtual
getQueryProvider() const (defined in BaseScreen)BaseScreenvirtual
getRawScreenName() const (defined in UIScene)UIScenevirtual
getRoute() const (defined in UIScene)UIScenevirtual
getSceneType() const (defined in UIScene)UIScenevirtual
getScreenName() const (defined in UIScene)UIScenevirtual
getScreenTelemetryName() const (defined in UIScene)UIScenevirtual
getScreenVersion() const (defined in UIScene)UIScenevirtual
getShouldSendEvents() (defined in UIScene)UIScenevirtual
getWantsTextOnly() (defined in BaseScreen)BaseScreenvirtual
getWidth() (defined in UIScene)UIScenevirtual
handleButtonPress(uint buttonId, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
handleButtonRelease(uint buttonId, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
handleCaretLocation(int, ::FocusImpact) (defined in UIScene)UIScenevirtual
handleDirection(::DirectionId directionId, float x, float y, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
handleInputModeChanged(::InputMode inputMode) (defined in UIScene)UIScenevirtual
handleLicenseChanged() (defined in UIScene)UIScenevirtual
handlePointerLocation(::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
handlePointerPressed(bool pressed) (defined in UIScene)UIScenevirtual
handleRawInputEvent(int id, ::RawInputType keyType, ::ButtonState state, bool allowRemapping) (defined in UIScene)UIScenevirtual
handleTextChar(::std::string const &inputUtf8, bool keepImePosition, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
handleTouchPadTouch(::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact) (defined in UIScene)UIScenevirtual
hasFinishedLoading() const (defined in BaseScreen)BaseScreenvirtual
ignoreAsTop() const (defined in UIScene)UIScenevirtual
init(::ScreenSizeData const &screenSizeData) (defined in UIScene)UIScenevirtual
isEditorMode() const (defined in BaseScreen)BaseScreenvirtual
isEntering() const (defined in UIScene)UIScenevirtual
isExiting() const (defined in UIScene)UIScenevirtual
isGamepadCursorEnabled() const (defined in UIScene)UIScenevirtual
isGamepadDeflectionModeEnabled() const (defined in UIScene)UIScenevirtual
isModal() const (defined in UIScene)UIScenevirtual
isPlayScreen() const (defined in BaseScreen)BaseScreenvirtual
isShowingMenu() const (defined in UIScene)UIScenevirtual
isTerminating() const (defined in UIScene)UIScenevirtual
leaveScreen() (defined in UIScene)UIScenevirtual
loadScreenImmediately() const (defined in UIScene)UIScenevirtual
lowFreqRendering() const (defined in UIScene)UIScenevirtual
mClientInstance (defined in UIScene)UIScene
mOnInitializedCallback (defined in UIScene)UIScene
mProxy (defined in UIScene)UIScene
mScreenView (defined in UIScene)UIScene
mUnk49c328 (defined in BaseScreen)BaseScreen
mUnk8fe51d (defined in BaseScreen)BaseScreen
mUnk9fc814 (defined in BaseScreen)BaseScreen
mUnkaa79ea (defined in AbstractScene)AbstractScene
mUnkc818a7 (defined in BaseScreen)BaseScreen
mUnke8cd2d (defined in BaseScreen)BaseScreen
mUnkf3578c (defined in BaseScreen)BaseScreen
onCreation() (defined in UIScene)UIScenevirtual
onDelete(::CachedScenes &cache, ::TaskGroup &taskGroup) (defined in UIScene)UIScenevirtual
onFocusGained() (defined in UIScene)UIScenevirtual
onFocusLost() (defined in UIScene)UIScenevirtual
onGameEventNotification(::ui::GameEventNotification notification) (defined in UIScene)UIScenevirtual
onInternetUpdate() (defined in UIScene)UIScenevirtual
onKeyboardDismissed() (defined in UIScene)UIScenevirtual
onLeave() (defined in UIScene)UIScenevirtual
onScreenEntrance(bool isRevisiting, bool doScreenTransitions) (defined in UIScene)UIScenevirtual
onScreenExit(bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene) (defined in UIScene)UIScenevirtual
onSetKeyboardHeight(float keyboardHeight) (defined in UIScene)UIScenevirtual
operator=(BaseScreen const &) (defined in BaseScreen)BaseScreen
operator=(AbstractScene const &) (defined in AbstractScene)AbstractScene
postRenderUpdate(::ScreenContext &screenContext) (defined in BaseScreen)BaseScreenvirtual
preFrameTick() (defined in UIScene)UIScenevirtual
prepareFrame(::ScreenContext &screenContext) (defined in BaseScreen)BaseScreenvirtual
preRenderUpdate(::ScreenContext &screenContext) (defined in BaseScreen)BaseScreenvirtual
processBufferedTextCharEvents(::std::vector<::TextCharEventData > const &bufferedEvents) (defined in BaseScreen)BaseScreenvirtual
reload() (defined in UIScene)UIScenevirtual
render(::ScreenContext &screenContext, ::FrameRenderObject const &renderObj) (defined in UIScene)UIScenevirtual
renderGameBehind() const (defined in UIScene)UIScenevirtual
renderOnlyWhenTopMost() const (defined in UIScene)UIScenevirtual
schedulePop() (defined in UIScene)UIScenevirtual
screenDrawsLast() const (defined in UIScene)UIScenevirtual
screenIsNotFlushable() const (defined in UIScene)UIScenevirtual
sendScreenEvent(::std::string const &, ::std::string const &) (defined in BaseScreen)BaseScreenvirtual
setDebugSettings(::OreUI::ViewDebugSettings const &) const (defined in BaseScreen)BaseScreenvirtual
setInitializedCallback(::std::function< void()> initializedCallback) (defined in UIScene)UIScene
setScreenSetupCleanup(::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup) (defined in BaseScreen)BaseScreenvirtual
setScreenState(::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &routeQueryParameters) (defined in UIScene)UIScenevirtual
setShouldSendEvents(bool shouldSendEvents) (defined in UIScene)UIScenevirtual
setSize(::ScreenSizeData const &screenSizeData) (defined in UIScene)UIScenevirtual
setTextboxText(::std::string const &text, ::TextboxTextUpdateReason reason) (defined in UIScene)UIScenevirtual
setupForRendering(::ScreenContext &screenContext) (defined in BaseScreen)BaseScreenvirtual
setWantsTextOnly(bool textOnly) (defined in BaseScreen)BaseScreenvirtual
shouldBeSkippedInAutomation() const (defined in UIScene)UIScenevirtual
shouldStealMouse() const (defined in UIScene)UIScenevirtual
terminate() (defined in UIScene)UIScenevirtual
tick(int nTick, int maxTick) (defined in BaseScreen)BaseScreenvirtual
UIScene() (defined in UIScene)UIScene
UIScene(::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::KeyboardManager &keyboardManager, ::std::shared_ptr<::ScreenController > controller, ::std::unique_ptr<::VisualTree > visualTree, ::std::shared_ptr<::UIControlFactory > controlFactory, ::UIMeasureStrategy &measureStrategy, ::std::unique_ptr<::LayoutManager > layoutManager, ::GamepadCursorData gamepadCursorData, ::std::weak_ptr<::ITTSEventManager > ttsEventManager) (defined in UIScene)UIScene
useCustomPocketToast() const (defined in UIScene)UIScenevirtual
~AbstractScene() (defined in AbstractScene)AbstractScenevirtual
~BaseScreen() (defined in BaseScreen)BaseScreenvirtual
~UIScene() (defined in UIScene)UIScenevirtual