LeviLamina
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IronGolem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/actor/ActorDamageCause.h"
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#include "mc/world/actor/ActorEvent.h"
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#include "mc/world/actor/Mob.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorDamageSource
;
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// clang-format on
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class
IronGolem
:
public
::Mob {
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public
:
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// IronGolem inner types define
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enum class
CrackedAmount : uint {
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High = 0,
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Med = 1,
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Low = 2,
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None = 3,
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};
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
doHurtTarget(::Actor* target, ::SharedTypes::Legacy::ActorDamageCause
const
& cause)
/*override*/
;
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virtual
void
handleEntityEvent(::ActorEvent
id
,
int
data)
/*override*/
;
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virtual
void
die(
::ActorDamageSource
const
& source)
/*override*/
;
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virtual
float
getShadowRadius()
const
/*override*/
;
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virtual
void
hurtEffects(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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virtual
~IronGolem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$handleEntityEvent(::ActorEvent
id
,
int
data);
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MCFOLD
void
$die(
::ActorDamageSource
const
& source);
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MCFOLD
float
$getShadowRadius()
const
;
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MCAPI
void
$hurtEffects(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
Actor
Definition
Actor.h:105
IronGolem
Definition
IronGolem.h:16
IronGolem::$vftable
static MCAPI void ** $vftable()
src
mc
world
actor
animal
IronGolem.h
Generated on
for LeviLamina by
1.16.1