LeviLamina
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CodeBuilder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Block;
9class CommandOutput;
12class ItemDescriptor;
13class ItemStackBase;
14class LevelChunk;
15class Player;
16class Vec3;
17namespace Json { class Value; }
18// clang-format on
19
20namespace Util::CodeBuilder {
21// functions
22// NOLINTBEGIN
23MCNAPI ::Json::Value createMobObject(int mobType, int variant, uchar color);
24
25MCNAPI ::Json::Value createObject(::Actor const& actor);
26
27MCNAPI ::Json::Value createObject(::LevelChunk const& chunk);
28
29MCNAPI ::Json::Value createObject(::CommandOutput const& commandOutput);
30
31MCNAPI ::Json::Value createObject(::ItemDescriptor const& item);
32
33MCNAPI ::Json::Value createObject(::ItemStackBase const& item);
34
35MCNAPI ::Json::Value createObject(::Player const& player);
36
37MCNAPI ::Json::Value createObject(::EconomyTradeableComponent const& val);
38
39MCNAPI ::Json::Value createObject(::EnchantmentInstance const& val);
40
41MCNAPI ::Json::Value createObject(::Vec3 const& vec);
42
43MCNAPI ::Json::Value createObject(::Block const& val, int aux);
44
45MCNAPI ::Json::Value createTraderObject(::Actor const& trader);
46
47MCNAPI ::std::vector<::std::string> translate(::std::vector<::std::string> const& in);
48// NOLINTEND
49
50} // namespace Util::CodeBuilder
Definition Actor.h:103
Definition Block.h:38
Definition CommandOutput.h:19
Definition EconomyTradeableComponent.h:24
Definition EnchantmentInstance.h:8
Definition ItemDescriptor.h:22
Definition ItemStackBase.h:35
Definition LevelChunk.h:74
Definition Player.h:119
Definition Vec3.h:10