LeviLamina
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NBCastleSmallCorridorPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
17class NBCastleSmallCorridorPiece : public ::NetherFortressPiece {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::StructurePieceType getType() const /*override*/;
22
23 virtual void addChildren(
24 ::StructurePiece& startPiece,
25 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
26 ::Random& random
27 ) /*override*/;
28
29 virtual bool postProcess(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&) /*override*/;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
36 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
37 ::Random& footX,
38 int footY,
39 int footZ,
40 int direction,
41 int genDepth,
42 int
43 );
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI ::StructurePieceType $getType() const;
50
51 MCFOLD void $addChildren(
52 ::StructurePiece& startPiece,
53 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
54 ::Random& random
55 );
56
57 MCAPI bool $postProcess(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
58
59
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition BlockSource.h:73
Definition BoundingBox.h:13
Definition NBCastleSmallCorridorPiece.h:17
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructurePiece.h:21