LeviLamina
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NBCastleSmallCorridorPiece Class Reference
Inheritance diagram for NBCastleSmallCorridorPiece:

Public Member Functions

virtual::StructurePieceType getType () const
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType () const
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
MCAPI ::std::unique_ptr<::NetherFortressPiece > findAndCreateBridgePieceFactory (::std::string const &pieceClass, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth)
MCAPI::StructurePiece * generateAndAddPiece (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth, bool isCastle)
MCAPI::StructurePiece * generateChildForward (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int xOff, int yOff, bool isCastle)
MCAPI::StructurePiece * generateChildLeft (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int yOff, int zOff, bool isCastle)
MCAPI::StructurePiece * generateChildRight (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int yOff, int zOff, bool isCastle)
MCAPI ::std::unique_ptr<::NetherFortressPiece > generatePiece (::NBStartPiece &startPiece, ::std::vector<::PieceWeight > &currentPieces, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth)
MCAPI void * $ctor (int genDepth)
MCFOLD void $dtor ()
MCAPI void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
virtual void moveBoundingBox (int dx, int dy, int dz)
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
virtual int getWorldX (int x, int z)
virtual int getWorldZ (int x, int z)
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI ushort getOrientationData (::Block const *block, ushort data)
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
MCAPI void maybeGenerateBlockIfNotFloating (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x, int y, int z, ::Block const &block)
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
MCFOLD void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
MCAPI int $getWorldX (int x, int z)
MCAPI int $getWorldZ (int x, int z)
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)

Static Public Member Functions

static MCAPI ::std::unique_ptr<::NetherFortressPiece > createPiece (::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 48, ::NetherFortressPiece::LocalRegistry const > mLocalRegistry
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
::ll::TypedStorage< 4, 4, int > mOrientation
::ll::TypedStorage< 4, 4, int > mGenDepth
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken

Member Function Documentation

◆ addChildren()

virtual void NBCastleSmallCorridorPiece::addChildren ( ::StructurePiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random )
virtual

Reimplemented from StructurePiece.

◆ postProcess()

virtual bool NBCastleSmallCorridorPiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from NetherFortressPiece.

◆ $vftable()

MCAPI void ** NBCastleSmallCorridorPiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addHardcodedSpawnAreas()

virtual void NetherFortressPiece::addHardcodedSpawnAreas ( ::LevelChunk & chunk) const
virtualinherited

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: