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NBCastleSmallCorridorPiece Class Reference
+ Inheritance diagram for NBCastleSmallCorridorPiece:

Public Member Functions

virtual::StructurePieceType getType () const
 
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI::StructurePieceType $getType () const
 
MCAPI void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
MCAPI ::std::unique_ptr<::NetherFortressPiecefindAndCreateBridgePieceFactory (::std::string const &pieceClass, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth)
 
MCAPI::StructurePiece * generateAndAddPiece (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth, bool isCastle)
 
MCAPI::StructurePiece * generateChildForward (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int xOff, int yOff, bool isCastle)
 
MCAPI::StructurePiece * generateChildLeft (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int yOff, int zOff, bool isCastle)
 
MCAPI::StructurePiece * generateChildRight (::NBStartPiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int yOff, int zOff, bool isCastle)
 
MCAPI ::std::unique_ptr<::NetherFortressPiecegeneratePiece (::NBStartPiece &startPiece, ::std::vector<::PieceWeight > &currentPieces, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int depth)
 
MCAPI void $dtor ()
 
MCAPI void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
virtual void moveBoundingBox (int dx, int dy, int dz)
 
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
virtual int getWorldX (int x, int z)
 
virtual int getWorldZ (int x, int z)
 
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
 
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
 
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
 
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCAPI ushort getOrientationData (::Block const *block, ushort data)
 
MCAPI int getWorldY (int y)
 
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
 
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
 
MCFOLD void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI int $getWorldX (int x, int z)
 
MCAPI int $getWorldZ (int x, int z)
 
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 

Static Public Member Functions

static MCAPI ::std::unique_ptr<::NetherFortressPiececreatePiece (::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 48 > mUnk236a8b
 
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
 
::ll::TypedStorage< 4, 4, int > mOrientation
 
::ll::TypedStorage< 4, 4, int > mGenDepth
 
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken
 

Member Function Documentation

◆ addChildren()

virtual void NBCastleSmallCorridorPiece::addChildren ( ::StructurePiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random )
virtual

Reimplemented from StructurePiece.

◆ postProcess()

virtual bool NBCastleSmallCorridorPiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from NetherFortressPiece.

◆ createPiece()

static MCAPI ::std::unique_ptr<::NetherFortressPiece > NBCastleSmallCorridorPiece::createPiece ( ::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int footX,
int footY,
int footZ,
int direction,
int genDepth )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getType()

MCAPI::StructurePieceType NBCastleSmallCorridorPiece::$getType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addChildren()

MCAPI void NBCastleSmallCorridorPiece::$addChildren ( ::StructurePiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postProcess()

MCAPI bool NBCastleSmallCorridorPiece::$postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** NBCastleSmallCorridorPiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addHardcodedSpawnAreas()

virtual void NetherFortressPiece::addHardcodedSpawnAreas ( ::LevelChunk & chunk) const
virtualinherited

Reimplemented from StructurePiece.

◆ findAndCreateBridgePieceFactory()

MCAPI ::std::unique_ptr<::NetherFortressPiece > NetherFortressPiece::findAndCreateBridgePieceFactory ( ::std::string const & pieceClass,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int footX,
int footY,
int footZ,
int direction,
int depth )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ generateAndAddPiece()

MCAPI::StructurePiece * NetherFortressPiece::generateAndAddPiece ( ::NBStartPiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int footX,
int footY,
int footZ,
int direction,
int depth,
bool isCastle )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ generateChildForward()

MCAPI::StructurePiece * NetherFortressPiece::generateChildForward ( ::NBStartPiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int xOff,
int yOff,
bool isCastle )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ generateChildLeft()

MCAPI::StructurePiece * NetherFortressPiece::generateChildLeft ( ::NBStartPiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int yOff,
int zOff,
bool isCastle )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ generateChildRight()

MCAPI::StructurePiece * NetherFortressPiece::generateChildRight ( ::NBStartPiece & startPiece,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int yOff,
int zOff,
bool isCastle )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ generatePiece()

MCAPI ::std::unique_ptr<::NetherFortressPiece > NetherFortressPiece::generatePiece ( ::NBStartPiece & startPiece,
::std::vector<::PieceWeight > & currentPieces,
::std::vector<::std::unique_ptr<::StructurePiece > > & pieces,
::Random & random,
int footX,
int footY,
int footZ,
int direction,
int depth )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void NetherFortressPiece::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addHardcodedSpawnAreas()

MCAPI void NetherFortressPiece::$addHardcodedSpawnAreas ( ::LevelChunk & chunk) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: