LeviLamina
Loading...
Searching...
No Matches
CreakingHeartBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class Player;
17namespace BlockEvents { class BlockPlaceEvent; }
18namespace BlockEvents { class BlockQueuedTickEvent; }
19// clang-format on
20
21class CreakingHeartBlock : public ::ActorBlockBase<::RotatedPillarBlock> {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 51
26 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
27
28 // vIndex: 87
29 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
30 /*override*/;
31
32 // vIndex: 89
33 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
34 /*override*/;
35
36 // vIndex: 133
37 virtual void onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const /*override*/;
38
39 // vIndex: 118
40 virtual int getVariant(::Block const& block) const /*override*/;
41
42 // vIndex: 105
43 virtual bool hasComparatorSignal() const /*override*/;
44
45 // vIndex: 106
46 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
47 /*override*/;
48
49 // vIndex: 131
50 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
51
52 // vIndex: 0
53 virtual ~CreakingHeartBlock() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCFOLD void _onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
60
61 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
68
69 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
70
71 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
72
73 MCAPI void $onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const;
74
75 MCAPI int $getVariant(::Block const& block) const;
76
77 MCFOLD bool $hasComparatorSignal() const;
78
79 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
80
81 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCNAPI static void** $vftable();
88 // NOLINTEND
89};
Definition ActorBlockBase.h:6
Definition Actor.h:102
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition Block.h:37
Definition CreakingHeartBlock.h:21
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition Player.h:123