LeviLamina
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CreakingHeartBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class Player;
17namespace BlockEvents { class BlockPlaceEvent; }
18namespace BlockEvents { class BlockQueuedTickEvent; }
19// clang-format on
20
21class CreakingHeartBlock : public ::ActorBlockBase<::RotatedPillarBlock> {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 50
26 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
27
28 // vIndex: 86
29 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
30 /*override*/;
31
32 // vIndex: 88
33 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
34 /*override*/;
35
36 // vIndex: 132
37 virtual void onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const /*override*/;
38
39 // vIndex: 117
40 virtual int getVariant(::Block const& block) const /*override*/;
41
42 // vIndex: 104
43 virtual bool hasComparatorSignal() const /*override*/;
44
45 // vIndex: 105
46 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
47 /*override*/;
48
49 // vIndex: 99
50 virtual void executeEvent(
51 ::BlockSource& region,
52 ::BlockPos const& pos,
53 ::Block const& block,
54 ::std::string const& eventName,
55 ::Actor& sourceEntity
56 ) const /*override*/;
57
58 // vIndex: 130
59 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
60
61 // vIndex: 0
62 virtual ~CreakingHeartBlock() /*override*/ = default;
63 // NOLINTEND
64
65public:
66 // member functions
67 // NOLINTBEGIN
68 MCNAPI void _onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
69
70 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
71 // NOLINTEND
72
73public:
74 // virtual function thunks
75 // NOLINTBEGIN
76 MCNAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
77
78 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
79
80 MCNAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
81
82 MCNAPI void $onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const;
83
84 MCNAPI int $getVariant(::Block const& block) const;
85
86 MCNAPI bool $hasComparatorSignal() const;
87
88 MCNAPI int
89 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
90
91 MCNAPI void $executeEvent(
92 ::BlockSource& region,
93 ::BlockPos const& pos,
94 ::Block const& block,
95 ::std::string const& eventName,
96 ::Actor& sourceEntity
97 ) const;
98
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition ActorBlockBase.h:6
Definition Actor.h:103
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CreakingHeartBlock.h:21
MCAPI void $onExploded(::BlockSource &region, ::BlockPos const &pos, ::Actor *entitySource) const
static MCAPI void ** $vftable()
MCAPI void $executeEvent(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, ::std::string const &eventName, ::Actor &sourceEntity) const
MCAPI bool $hasComparatorSignal() const
MCAPI void $onFillBlock(::BlockSource &region, ::BlockPos const &pos, ::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void _onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI int $getComparatorSignal(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
Definition Experiments.h:14
Definition Player.h:119