LeviLamina
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CreakingHeartBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class Player;
17namespace BlockEvents { class ActorEvent; }
18namespace BlockEvents { class BlockPlaceEvent; }
19namespace BlockEvents { class BlockQueuedTickEvent; }
20// clang-format on
21
22class CreakingHeartBlock : public ::ActorBlockBase<::RotatedPillarBlock> {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
27
28 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
29 /*override*/;
30
31 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
32 /*override*/;
33
34 virtual void onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const /*override*/;
35
36 virtual int getVariant(::Block const& block) const /*override*/;
37
38 virtual bool hasComparatorSignal() const /*override*/;
39
40 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
41 /*override*/;
42
43 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
44
45 virtual ~CreakingHeartBlock() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCFOLD void _onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
52
53 MCAPI void onEvent(::BlockEvents::ActorEvent& event) const;
54
55 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
62
63 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
64
65 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
66
67 MCAPI void $onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const;
68
69 MCAPI int $getVariant(::Block const& block) const;
70
71 MCFOLD bool $hasComparatorSignal() const;
72
73 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
74
75 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
76
77
78 // NOLINTEND
79
80public:
81 // vftables
82 // NOLINTBEGIN
83 MCAPI static void** $vftable();
84 // NOLINTEND
85};
Definition ActorBlockBase.h:6
Definition Actor.h:106
Definition ActorEvent.h:16
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition CreakingHeartBlock.h:22
Definition Experiments.h:14
Definition Player.h:129