3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
17namespace BlockEvents {
class BlockPlaceEvent; }
18namespace BlockEvents {
class BlockQueuedTickEvent; }
40 virtual int getVariant(
::Block const& block)
const ;
43 virtual bool hasComparatorSignal()
const ;
50 virtual void executeEvent(
54 ::std::string
const& eventName,
59 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
95 ::std::string
const& eventName,
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:67
Definition CreakingHeartBlock.h:21
MCAPI void $onExploded(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const
static MCAPI void ** $vftable()
MCAPI void $executeEvent(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::std::string const &eventName, ::Actor &sourceEntity) const
MCAPI bool $hasComparatorSignal() const
MCAPI void $onFillBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void _onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
Definition Experiments.h:14