LeviLamina
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CreakingHeartBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class Player;
17namespace BlockEvents { class BlockPlaceEvent; }
18namespace BlockEvents { class BlockQueuedTickEvent; }
19// clang-format on
20
21class CreakingHeartBlock : public ::ActorBlockBase<::RotatedPillarBlock> {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
26
27 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
28 /*override*/;
29
30 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
31 /*override*/;
32
33 virtual void onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const /*override*/;
34
35 virtual int getVariant(::Block const& block) const /*override*/;
36
37 virtual bool hasComparatorSignal() const /*override*/;
38
39 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
40 /*override*/;
41
42 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
43
44 virtual ~CreakingHeartBlock() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // member functions
49 // NOLINTBEGIN
50 MCFOLD void _onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
51
52 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
59
60 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
61
62 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
63
64 MCAPI void $onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const;
65
66 MCAPI int $getVariant(::Block const& block) const;
67
68 MCFOLD bool $hasComparatorSignal() const;
69
70 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
71
72 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
73
74
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCAPI static void** $vftable();
81 // NOLINTEND
82};
Definition ActorBlockBase.h:6
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition CreakingHeartBlock.h:21
Definition Experiments.h:14
Definition Player.h:125
static MCAPI void ** $vftable()