LeviLamina
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OnFireClientSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/entity/systems/OnFireSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
EntityRegistry
;
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// clang-format on
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class
OnFireClientSystem
:
public
::OnFireSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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virtual
~OnFireClientSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
static
void
_tickClient(
::ActorOwnerComponent
& actorOwnerComponent);
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#endif
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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#endif
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityRegistry
Definition
EntityRegistry.h:10
OnFireClientSystem
Definition
OnFireClientSystem.h:14
OnFireClientSystem::$vftable
static MCAPI void ** $vftable()
OnFireSystem
Definition
OnFireSystem.h:13
src
mc
entity
systems
OnFireClientSystem.h
Generated on
for LeviLamina by
1.16.1