LeviLamina
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DashActionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
15class Vec3;
25struct PlayerComponent;
28struct VehicleComponent;
29// clang-format on
30
31namespace DashActionSystem {
32// functions
33// NOLINTBEGIN
34MCNAPI ::Vec3 dashForwardCamera(::Vec3 const& momentum, ::ActorRotationComponent const& cameraRotation);
35
36MCNAPI void doDash(
37 ::StrictEntityContext const& context,
38 ::JumpPreventionResult const& jumpPreventionResult,
39 ::MovementAttributesComponent const& attributes,
40 ::std::vector<::MobEffectInstance> const& mobEffects,
41 ::DashActionComponent const& dashAction,
42 ::ActorRotationComponent const& actorRotationComponent,
43 ::Optional<::VehicleComponent const> vehicleComponent,
44 ::Vec3& posDelta,
45 float& jumpPendingScale,
46 ::ActorDataFlagComponent& actorDataFlag,
47 ::ActorDataDirtyFlagsComponent& dirtyFlags,
48 ::EntityModifier<::DashCooldownTimerComponent>& mod,
49 ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent>, ::ActorRotationComponent const> passengerView
50);
51
52MCNAPI void tickApplyDashModifierSystem(
53 ::StrictEntityContext const& context,
54 ::TriggerJumpRequestComponent const& triggerJumpRequestComponent,
55 ::DashActionComponent const& dashComponent,
56 ::MovementAttributesComponent const& attributesComponent,
57 ::ActorRotationComponent const& actorRotationComponent,
58 ::MobEffectsComponent const& mobEffectsComponent,
59 ::Optional<::VehicleComponent const> vehicleComponent,
60 ::StateVectorComponent& stateVectorComponent,
61 ::JumpPendingScaleComponent& jumpPendingScaleComponent,
62 ::ActorDataFlagComponent& actorDataFlagComponent,
63 ::ActorDataDirtyFlagsComponent& dirtyFlagsComponent,
64 ::EntityModifier<::DashCooldownTimerComponent>& mod,
65 ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent>, ::ActorRotationComponent const> passengerView
66);
67// NOLINTEND
68
69} // namespace DashActionSystem
Definition MobEffectInstance.h:15
Definition StrictEntityContext.h:8
Definition Vec3.h:10
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition DashActionComponent.h:5
Definition DashCooldownTimerComponent.h:5
Definition JumpPendingScaleComponent.h:8
Definition JumpPreventionResult.h:5
Definition MobEffectsComponent.h:10
Definition MovementAttributesComponent.h:5
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VehicleComponent.h:10