LeviLamina
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DashActionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
15class Vec3;
26struct PlayerComponent;
29struct VehicleComponent;
30// clang-format on
31
32namespace DashActionSystem {
33// functions
34// NOLINTBEGIN
35MCNAPI void _tickApplyDashModifierSystem(
36 ::ViewT<
51);
52
53MCNAPI ::Vec3 dashForwardCamera(::Vec3 const& momentum, ::ActorRotationComponent const& cameraRotation);
54
55MCNAPI void doDash(
57 ::JumpPreventionResult const& jumpPreventionResult,
58 ::MovementAttributesComponent const& attributes,
59 ::std::vector<::MobEffectInstance> const& mobEffects,
60 ::DashActionComponent const& dashAction,
61 ::ActorRotationComponent const& actorRotationComponent,
63 ::Vec3& posDelta,
64 float& jumpPendingScale,
65 ::ActorDataFlagComponent& actorDataFlag,
69);
70
71MCNAPI void tickApplyDashModifierSystem(
73 ::TriggerJumpRequestComponent const& triggerJumpRequestComponent,
74 ::DashActionComponent const& dashComponent,
75 ::MovementAttributesComponent const& attributesComponent,
76 ::ActorRotationComponent const& actorRotationComponent,
77 ::MobEffectsComponent const& mobEffectsComponent,
79 ::StateVectorComponent& stateVectorComponent,
80 ::JumpPendingScaleComponent& jumpPendingScaleComponent,
81 ::ActorDataFlagComponent& actorDataFlagComponent,
82 ::ActorDataDirtyFlagsComponent& dirtyFlagsComponent,
85);
86// NOLINTEND
87
88} // namespace DashActionSystem
Definition EntityModifier.h:6
Definition MobEffectInstance.h:15
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition Vec3.h:10
Definition ViewT.h:6
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition DashActionComponent.h:5
Definition DashCooldownTimerComponent.h:5
Definition DashJumpFlagComponent.h:5
Definition Include.h:6
Definition JumpPendingScaleComponent.h:8
Definition JumpPreventionResult.h:5
Definition MobEffectsComponent.h:10
Definition MovementAttributesComponent.h:5
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VehicleComponent.h:10
Definition context.h:5