LeviLamina
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JigsawSectionData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/Rotation.h"
7#include "mc/world/level/levelgen/v2/JigsawSectionDataKey.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12class BoundingBox;
14namespace br::worldgen { struct JigsawJunction; }
15// clang-format on
16
17namespace br::worldgen {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::std::vector<::StructurePoolElement const*>> mElements;
24 ::ll::TypedStorage<8, 24, ::std::vector<int>> mDepth;
25 ::ll::TypedStorage<8, 24, ::std::vector<int>> mGroundOffsets;
26 ::ll::TypedStorage<8, 24, ::std::vector<::Rotation>> mRotations;
27 ::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mPositions;
28 ::ll::TypedStorage<8, 24, ::std::vector<::std::vector<::br::worldgen::JigsawJunction>>> mJunctions;
29 ::ll::TypedStorage<8, 24, ::std::vector<::BoundingBox>> mBoundingBoxes;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 JigsawSectionData& operator=(JigsawSectionData const&);
36
37public:
38 // member functions
39 // NOLINTBEGIN
41
43
44 MCNAPI ::br::worldgen::JigsawSectionDataKey push(::StructurePoolElement const* element, int depth);
45
46 MCNAPI void reserve(uint64 size);
47
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
55
57 // NOLINTEND
58
59public:
60 // destructor thunk
61 // NOLINTBEGIN
62 MCNAPI void $dtor();
63 // NOLINTEND
64};
65
66} // namespace br::worldgen
Definition BlockPos.h:18
Definition BoundingBox.h:13
Definition StructurePoolElement.h:35
Definition JigsawSectionData.h:19
MCAPI JigsawSectionData(::br::worldgen::JigsawSectionData &&)
MCAPI void * $ctor(::br::worldgen::JigsawSectionData const &)
MCAPI void reserve(uint64 size)
MCAPI::br::worldgen::JigsawSectionDataKey push(::StructurePoolElement const *element, int depth)
MCAPI JigsawSectionData(::br::worldgen::JigsawSectionData const &)
MCAPI void * $ctor(::br::worldgen::JigsawSectionData &&)
Definition JigsawJunction.h:5