3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorDefinitionTrigger.h"
8#include "mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h"
20 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mAggroSound;
21 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger const> mOnStartEvent;
28 virtual bool canUse() ;
31 virtual void start() ;
34 virtual void appendDebugInfo(::std::string& str)
const ;
Definition DefendTrustedTargetGoal.h:16
MCAPI::ActorUniqueID _findTrustedTarget(::TrustComponent const &trust)
static MCAPI void ** $vftable()
MCAPI void $appendDebugInfo(::std::string &str) const
Definition NearestAttackableTargetGoal.h:16
Definition TrustComponent.h:16
Definition ActorUniqueID.h:5