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DefendTrustedTargetGoal Class Reference
+ Inheritance diagram for DefendTrustedTargetGoal:

Public Member Functions

virtual bool canUse ()
 
virtual void start ()
 
virtual void appendDebugInfo (::std::string &str) const
 
MCAPI::ActorUniqueID _findTrustedTarget (::TrustComponent const &trust)
 
MCAPI bool $canUse ()
 
MCAPI void $start ()
 
MCAPI void $appendDebugInfo (::std::string &str) const
 
virtual bool canContinueToUse ()
 
virtual::ActorUniqueID _findTarget (::MobDescriptor const **outMobDescriptor)
 
MCAPI bool _canStartSearching ()
 
MCAPI bool _isTargetInCooldown (::MobDescriptor const &descriptor) const
 
MCAPI bool _selectTarget ()
 
MCAPI bool isTargetVisible (::Mob const &mob, float maxDistance, float maxHeight) const
 
MCAPI void * $ctor (::Mob &mob)
 
MCAPI void $dtor ()
 
MCAPI bool $canContinueToUse ()
 
MCAPI::ActorUniqueID $_findTarget (::MobDescriptor const **outMobDescriptor)
 
virtual bool isTargetGoal () const
 
virtual void stop ()
 
virtual void tick ()
 
virtual bool _canAttack (::Mob *testMob, ::Actor *target, bool allowInvulnerable, bool mustSee, ::MobDescriptor const **outDescriptorMatch)
 
MCAPI bool _canAttack (::Actor *target, bool allowInvulnerable, ::MobDescriptor const **outDescriptorMatch)
 
MCAPI bool _canReach (::Actor &target)
 
MCAPI bool _matchesTargetTypes (::Mob *testMob, ::Actor *target, bool mustSee, ::MobDescriptor const **outDescriptorMatch)
 
MCAPI bool _withinRange (::Actor const &target)
 
MCAPI bool $isTargetGoal () const
 
MCAPI void $stop ()
 
MCAPI void $tick ()
 
MCAPI bool $_canAttack (::Mob *testMob, ::Actor *target, bool allowInvulnerable, bool mustSee, ::MobDescriptor const **outDescriptorMatch)
 
virtual bool canBeInterrupted ()
 
virtual void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 
MCAPI bool $canBeInterrupted ()
 
MCAPI void $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mAggroSound
 
::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger const > mOnStartEvent
 
::ll::TypedStorage< 8, 8, ::ActorUniqueIDmTargetID
 
::ll::TypedStorage< 8, 8, ::MobDescriptor const * > mTargetDescriptor
 
::ll::TypedStorage< 1, 1, bool > mReselectTargets
 
::ll::TypedStorage< 8, 64, ::std::unordered_map<::MobDescriptor const *, ::Tick > > mTargetCooldowns
 
::ll::TypedStorage< 4, 4, int > mAttackInterval
 
::ll::TypedStorage< 4, 4, int > mScanInterval
 
::ll::TypedStorage< 1, 1, bool > mSetPersistent
 
::ll::TypedStorage< 4, 4, float > mTargetSearchHeight
 
::ll::TypedStorage< 4, 4, float > mTargetInvisibleMultiplier
 
::ll::TypedStorage< 4, 4, float > mTargetSneakVisibilityMultiplier
 
::ll::TypedStorage< 8, 8, ::Mob & > mMob
 
::ll::TypedStorage< 1, 1, bool > mAttackOwner
 
::ll::TypedStorage< 1, 1, bool > mMustReach
 
::ll::TypedStorage< 1, 1, bool > mGlobalMustSee
 
::ll::TypedStorage< 1, 1, bool > mTargetMustSee
 
::ll::TypedStorage< 4, 4, int > mTargetMustSeeForgetTicks
 
::ll::TypedStorage< 1, 1, bool > mFilterFailure
 
::ll::TypedStorage< 4, 4, int > mFilterFailureTicks
 
::ll::TypedStorage< 4, 4, int > mGlobalMustSeeForgetTicks
 
::ll::TypedStorage< 4, 4, int > mPersistTargetTicks
 
::ll::TypedStorage< 4, 4, int > mReachCache
 
::ll::TypedStorage< 4, 4, int > mReachCacheTime
 
::ll::TypedStorage< 4, 4, int > mUnseenTicks
 
::ll::TypedStorage< 4, 4, float > mWithinDefault
 
::ll::TypedStorage< 1, 1, bool > mReevaluateTarget
 
::ll::TypedStorage< 8, 24, ::std::vector<::MobDescriptor > > mTargetTypes
 
::ll::TypedStorage< 4, 4, int > mRequiredControlFlags
 
::ll::TypedStorage< 8, 32, ::std::string > mName
 
::ll::TypedStorage< 2, 2, ushort > mTypeId
 

Member Function Documentation

◆ canUse()

virtual bool DefendTrustedTargetGoal::canUse ( )
virtual

Reimplemented from NearestAttackableTargetGoal.

◆ start()

virtual void DefendTrustedTargetGoal::start ( )
virtual

Reimplemented from NearestAttackableTargetGoal.

◆ appendDebugInfo()

virtual void DefendTrustedTargetGoal::appendDebugInfo ( ::std::string & str) const
virtual

Reimplemented from NearestAttackableTargetGoal.

◆ _findTrustedTarget()

MCAPI::ActorUniqueID DefendTrustedTargetGoal::_findTrustedTarget ( ::TrustComponent const & trust)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canUse()

MCAPI bool DefendTrustedTargetGoal::$canUse ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $start()

MCAPI void DefendTrustedTargetGoal::$start ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $appendDebugInfo()

MCAPI void DefendTrustedTargetGoal::$appendDebugInfo ( ::std::string & str) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** DefendTrustedTargetGoal::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canContinueToUse()

virtual bool NearestAttackableTargetGoal::canContinueToUse ( )
virtualinherited

Reimplemented from TargetGoal.

◆ _canStartSearching()

MCAPI bool NearestAttackableTargetGoal::_canStartSearching ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _isTargetInCooldown()

MCAPI bool NearestAttackableTargetGoal::_isTargetInCooldown ( ::MobDescriptor const & descriptor) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _selectTarget()

MCAPI bool NearestAttackableTargetGoal::_selectTarget ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isTargetVisible()

MCAPI bool NearestAttackableTargetGoal::isTargetVisible ( ::Mob const & mob,
float maxDistance,
float maxHeight ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * NearestAttackableTargetGoal::$ctor ( ::Mob & mob)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void NearestAttackableTargetGoal::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canContinueToUse()

MCAPI bool NearestAttackableTargetGoal::$canContinueToUse ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_findTarget()

MCAPI::ActorUniqueID NearestAttackableTargetGoal::$_findTarget ( ::MobDescriptor const ** outMobDescriptor)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isTargetGoal()

virtual bool TargetGoal::isTargetGoal ( ) const
virtualinherited

Reimplemented from Goal.

◆ stop()

virtual void TargetGoal::stop ( )
virtualinherited

Reimplemented from Goal.

◆ tick()

virtual void TargetGoal::tick ( )
virtualinherited

Reimplemented from Goal.

◆ _canAttack()

MCAPI bool TargetGoal::_canAttack ( ::Actor * target,
bool allowInvulnerable,
::MobDescriptor const ** outDescriptorMatch )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _canReach()

MCAPI bool TargetGoal::_canReach ( ::Actor & target)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _matchesTargetTypes()

MCAPI bool TargetGoal::_matchesTargetTypes ( ::Mob * testMob,
::Actor * target,
bool mustSee,
::MobDescriptor const ** outDescriptorMatch )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _withinRange()

MCAPI bool TargetGoal::_withinRange ( ::Actor const & target)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isTargetGoal()

MCAPI bool TargetGoal::$isTargetGoal ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $stop()

MCAPI void TargetGoal::$stop ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void TargetGoal::$tick ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_canAttack()

MCAPI bool TargetGoal::$_canAttack ( ::Mob * testMob,
::Actor * target,
bool allowInvulnerable,
bool mustSee,
::MobDescriptor const ** outDescriptorMatch )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBeInterrupted()

MCAPI bool Goal::$canBeInterrupted ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPlayerDimensionChanged()

MCAPI void Goal::$onPlayerDimensionChanged ( ::Player * player,
::DimensionType fromDimension,
::DimensionType toDimension )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: