13 using ActorRulesRegistryMap =
14 ::std::vector<::std::unique_ptr<::std::vector<::std::unique_ptr<::StructurePoolActorRule>>>>;
16 using ActorRulesLookupMap =
17 ::std::unordered_map<::std::string, ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const*>;
25 ::std::vector<::std::unique_ptr<::std::vector<::std::unique_ptr<::StructurePoolActorRule>>>>>
30 ::std::unordered_map<::std::string, ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const*>>
37 MCFOLD ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const* lookupByName(::std::string name)
const;
39 MCAPI
void registerActorRules(
41 ::std::unique_ptr<::std::vector<::std::unique_ptr<::StructurePoolActorRule>>>&& ruleList