13 using ActorRulesLookupMap =
14 ::std::unordered_map<::std::string, ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const*>;
16 using ActorRulesRegistryMap = ::std::vector<::std::unique_ptr<
17 ::std::vector<::std::unique_ptr<::StructurePoolActorRule, ::std::default_delete<::StructurePoolActorRule>>>>>;
25 ::std::vector<::std::unique_ptr<::std::vector<
26 ::std::unique_ptr<::StructurePoolActorRule, ::std::default_delete<::StructurePoolActorRule>>>>>>
31 ::std::unordered_map<::std::string, ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const*>>
38 MCFOLD ::std::vector<::std::unique_ptr<::StructurePoolActorRule>>
const* lookupByName(::std::string name)
const;
40 MCAPI
void registerActorRules(
42 ::std::unique_ptr<::std::vector<