LeviLamina
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TickTimeManager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
IGameplayUserManagerConnector
;
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class
IServerPlayerSleepManagerConnector
;
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// clang-format on
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class
TickTimeManager
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnk5276d2;
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::ll::UntypedStorage<8, 8>
mUnk2e2b89;
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::ll::UntypedStorage<8, 24>
mUnkf1c29a;
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::ll::UntypedStorage<8, 8>
mUnkda5959;
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::ll::UntypedStorage<8, 16>
mUnk27d19c;
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::ll::UntypedStorage<8, 16>
mUnkcc65d5;
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// NOLINTEND
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public
:
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// prevent constructor by default
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TickTimeManager
& operator=(
TickTimeManager
const
&);
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TickTimeManager
(
TickTimeManager
const
&);
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TickTimeManager
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
_onWakeUpAllPlayers();
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MCAPI
void
registerForGameplayUserManagerEvents(
::IGameplayUserManagerConnector
& gameplayUserManagerConnector);
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MCAPI
void
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registerForPlayerSleepManagerEvents(
::IServerPlayerSleepManagerConnector
& serverPlayerSleepManagerConnector);
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MCAPI
void
update();
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MCAPI
~TickTimeManager
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
IGameplayUserManagerConnector
Definition
IGameplayUserManagerConnector.h:14
IServerPlayerSleepManagerConnector
Definition
IServerPlayerSleepManagerConnector.h:13
TickTimeManager
Definition
TickTimeManager.h:11
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
TickTimeManager.h
Generated on Sat Apr 26 2025 05:56:32 for LeviLamina by
1.12.0