LeviLamina
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TickTimeManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9// clang-format on
10
12public:
13 // member variables
14 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 TickTimeManager& operator=(TickTimeManager const&);
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCNAPI void _onWakeUpAllPlayers();
33
35
36 MCNAPI void
38
39 MCNAPI void update();
40
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCNAPI void $dtor();
48 // NOLINTEND
49};
Definition IGameplayUserManagerConnector.h:14
Definition IServerPlayerSleepManagerConnector.h:13
Definition TickTimeManager.h:11
MCAPI void registerForPlayerSleepManagerEvents(::IServerPlayerSleepManagerConnector &serverPlayerSleepManagerConnector)
MCAPI void update()
MCAPI void _onWakeUpAllPlayers()
MCAPI void registerForGameplayUserManagerEvents(::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI ~TickTimeManager()
MCAPI void $dtor()
Definition Alias.h:14