LeviLamina
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TickTimeManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/core/utility/pub_sub/Subscription.h"
8
9// auto generated forward declare list
10// clang-format off
14class PacketSender;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::ITickTimeManagerProxy>>> mTickTimeManagerProxy;
23 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::PacketSender>> mPacketSender;
24 ::ll::TypedStorage<8, 8, int64> mLastTimePacketSent;
25 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAdded;
26 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnWakeUpAllPlayersSubscription;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI void _onWakeUpAllPlayers();
33
34 MCAPI void _syncTime(int64 currentTick);
35
36 MCAPI void registerForGameplayUserManagerEvents(::IGameplayUserManagerConnector& gameplayUserManagerConnector);
37
38 MCAPI void
39 registerForPlayerSleepManagerEvents(::IServerPlayerSleepManagerConnector& serverPlayerSleepManagerConnector);
40
41 MCAPI ~TickTimeManager();
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
Definition IGameplayUserManagerConnector.h:14
Definition IServerPlayerSleepManagerConnector.h:13
Definition ITickTimeManagerProxy.h:10
Definition PacketSender.h:17
Definition TickTimeManager.h:17