LeviLamina
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DetermineStatusArgs.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/GameType.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
17namespace SneakTriggerSystem {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 8, ::MoveInputComponent const&> mMoveInput;
24 ::ll::TypedStorage<8, 8, ::PlayerInputRequestComponent const&> mInputRequest;
25 ::ll::TypedStorage<8, 8, ::ActorDataFlagComponent const&> mActorData;
26 ::ll::TypedStorage<1, 1, bool const> mIsCrawlingEnabled;
27 ::ll::TypedStorage<4, 4, ::GameType> mDefaultGameType;
28 ::ll::TypedStorage<1, 1, bool> mWasInWater;
29 ::ll::TypedStorage<1, 1, bool> mIsRiding;
30 ::ll::TypedStorage<8, 8, ::optional_ref<::ActorGameTypeComponent const>> mActorGameType;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
38};
39
40} // namespace SneakTriggerSystem
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition MoveInputComponent.h:11
Definition PlayerInputRequestComponent.h:10
Definition DetermineStatusArgs.h:19