19struct DetermineStatusArgs {
23 ::ll::TypedStorage<8, 8, ::MoveInputComponent const&> mMoveInput;
24 ::ll::TypedStorage<8, 8, ::PlayerInputRequestComponent const&> mInputRequest;
25 ::ll::TypedStorage<8, 8, ::ActorDataFlagComponent const&> mActorData;
26 ::ll::TypedStorage<1, 1, bool const> mIsCrawlingEnabled;
27 ::ll::TypedStorage<4, 4, ::GameType> mDefaultGameType;
28 ::ll::TypedStorage<1, 1, bool> mWasInWater;
29 ::ll::TypedStorage<1, 1, bool> mIsRiding;
30 ::ll::TypedStorage<8, 8, ::optional_ref<::ActorGameTypeComponent const>> mActorGameType;
35 DetermineStatusArgs& operator=(DetermineStatusArgs
const&);
36 DetermineStatusArgs(DetermineStatusArgs
const&);
37 DetermineStatusArgs();